
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 836 reviews with recorded playtime.
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun time sink with a decent RP player base considering the low amount of players. Just be aware of the ERP players lol
我需要中文
2007年からやってて未だに未完成。バグが多い。LMGを階段の手すりに引っかけると空を飛べるぞ。 アウトドア戦闘をさせたいのかCQBのようなインドア戦闘をさせたいのか正直差別化が図られてない。 理想だけが高すぎる未完成品過ぎて言葉も出ない。 イヤーマフが飾りの時点で開発はやる気が無いのだろう。 リアルを語るなら徹底的にやれよ、妥協してんじゃねえよ。 2026の時点ではイヤーマフ、グリップ、サプレッサー、スモーク 全 て 飾 り で あ る RoNと同じく室内入れば外は白飛びして5m程度しか確認できなくなる。 室外に行けば建物の中が暗すぎて双眼鏡を使用しても確認できない 勧めたくないけどRoN、squatを買いましょう
scs
.
La primera vez que probé este juego fue en 2020, me encanto, luego de años en desarrollo pude ver su avance y progreso, realmente vale la pena y bastante. la "campaña" son "operations" actualmente hay 2 misiones, tuve la suerte de probar la demo de la campaña en su version test y fue asombrosa y ahora igual, falta quizás mas enemigos pero va bien, luego quede con ganas de jugar mas tipo "campaña" así que me metí a jugar mapas aprox 17 con modos como defuse, terrorist hunt, intel, etc donde puede controlar cuantos enemigos aparecen, dificultad de la IA etc, incluso puedes elegir custom en la dificultad y elegir tiempo de reacción de la IA, donde apuntaran, etc demasiada customización, es increíble, siento que para estar en v1.0 después de mucho tiempo podrían lograr algo mejor, pero estoy muy conforme y se que implementaran mas cosas a futuro, la optimización en mi caso en 4k va siempre sobre 120 fps estables, no se que pasa con esa gente que dice que les va mal y esta mal optimizado... lo otro y mejor de todo, tanto la campaña como los mapas etc, puedes jugarlo con mas personas, es increíble para disfrutar inmersión táctica con amigos o en solitario. felicitar al dev y se que podrá seguir puliendo esta joya, me encanta. como cosas a mejorar: *bug de miras con zoom x3 x6 x8 al momento de hacer ads con esas miras telescópicas hay caída de frames, dejar de hacer ADS y vuelven los fps. *aveces al abrir puertas y estar muy cerca puedes ver a través, mejorar las colisiones. *algunas armas no puedes colocar grips de forma correcta, por ejemplo el angle grip en la m16 siendo que esta el riel picatiny para montura. cosas para implementar a futuro como sugerencia: *mapas mas grandes tipo dmz con vehículos mezclado recuperación de intel, confirmar kill htv limpiar mapas etc. *sistema de sanación, vendaje, transportar aliados, etc ya esta en desarrollo o planeado a futuro, bien ahí. *mayor personalización en armas, literal poder ensamblar al gusto de uno desde longitud de cañón, gatillo, etc. *posibilidad de solicitar un UAV dependiendo el mapa o tipo de misión y que aparezca en la tablet la info de enemigos en tiempo real, y que los enemigos puedan derribar el UAV tipo dron o que tenga un cool down que muestre por x segundo la posición de enemigos. *habilitar nuevamente la steam workshop, recuerdo que en sus inicios estaba disponible una especie de workshop o no recuerdo si era interna del juego donde podíamos compartir mods, mapas etc, volver a implementarlo por favor. *MAS VARIEDAD DE ENEMIGOS, por favor, quizás bombarderos tipo suicidas que se acerquen a x distancia y exploten como en la mayoría de juegos tipo milsim con extremistas terroristas, también enemigos mas blindados o con escudos, o que algunos tengan visión nocturna y sean capaces de verte cuando cortes la luz de las casas y aumentar la dificultad. eso seria de momento acorde vaya jugando iré modificando sugerencias, denle una oportunidad es muy buen juego pero si pide recursos y no esta mal optimizado como dicen, basta configurar bien y conocer tu pc, en mi caso todo en alto con dls en quality y en 4k tengo sobre 120 fps estables, incluso en los mapas mas exigentes con mínima de 90 fps.
Needs some work. Good start
the same game from 4 years ago
Лучший симулятор на данный момент. Стоит ли играть обычным ПК-геймерам? Игра не для всех. Стоит ли заходить при наличии как минимум опыта владения оружием-однозначно, да. Достойный набор оружия и основных распространенных обвесов, как минимум можно проверить совместимость без покупки и поездок на стрельбище, к самой игре нужно только привыкать часов 15-20, смена стоек, хватов, работы с углами-сделано достойнейше, но поначалу непривычно в управлении. ИИ ботов еще вызывает вопросы, но уже очень достойный, в целом игра, как игра, уже вполне играбельна и интересна в сравнении с прошлыми версиями. Пишущие негативные отзывы после 3-5-10 часов игры-отправляйтесь обратно в CS.
monkey see monkey do
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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