
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1447 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Бесконечный долгострой С релизом добавили пару сюжетн. миссий, оружия,кастомизация перса и чуть графон. За 10 лет разработки вырос только вес и системные требования У игры тонна проблем,а главная это ии. Если раньше они стояли, то сейчас стоят, ходят и палят через стены А еще игра стала весть 100 гб, что там весит столько я не знаю. По хорошему это должно стоить 300 рублей Игра морально устарела еще до выхода. Оптимизон стал хуже, геймплейно все та же дубовая стрелялочка.
It's gonna be a no from me. I've had this game for a while, and I can say that it's got a ton of potential. I can deal with slow development in some cases, but slapping a "1.0" label on it when it's only got TWO campaign missions is pretty wack. Shame on these devs/publishers or whomever made this decision. I'm concerned that they won't actually finish the game, and if they do it could be many many years from now. What is holding them to finish it now that it's no longer in "Early access"? Will this soon become expensive abandonware like Interstellar Marines? My complaints aren't even with the gameplay, which I really do like, it's just so bare bones it's kind of inexcusable to be "releasing" it like this. Maybe we have different definitions of what "1.0" means, but to me it means the core game is finished. We should have a finished campaign, and be looking forward to more content via post launch updates and maybe DLC. This? This is barely a vertical slice and it's being sold as a finished product.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game but it was nowhere near ready for a 1.0 release. Barely working AI, 2 campaign missions and missing critical tactical shooter mechanics does not a 1.0 make.
8 years in EA for what? Not 1.0 ready
Installed for 1.0, 35min later I uninstalled. 100GB for this unfinished janky mess. Sounds OK but that's it.
Ground Branch has been in early access for 8 years. We don't even have NPC team mates yet.
I've owned this "game" since 2021. It has received like...a few big updates. It still runs like jelly, stutters constantly (I've switched to completely brand new builds 3 times since then), the AI are still completely brain dead terminators, and still randomly yell whatever they are doing, whenever they become aware of you. Could you imagine throwing a grenade at someone and before doing so, yelling grenade (25 feet away, in the same building), simultaneously telling me to go around a corner, and also where the enemy is? The AI walks into walls, their limbs stick through, the maps are boring. The concept of a mission doesn't really exist. This company is doing an even worse version of what VOID Interactive did, because at least Ready Or Not is interesting. This 1.0 is basically them throwing in the tunnel for some last ditch cash, so they can sail away and continue not finishing the game, but while being wealthier! If you asked me to tell you what was new in the game since I bought it, all I could tell you is I think they added NVGs...or tweaked them...or something...4.5 years ago. This "game" is vaporware. It's a tech demo and has become a progressively less impressive one. Operator is a better game than this in just about every way and was made by one guy and it costs half as much. Get bent BlackFoot and MicroPose.
i wish i could refund this, 1.0 my ass
Bought the game in early access way back when. I just redownloaded it for the release of 1.0. What a complete joke of a game. From the abysmal AI enemies, to the garbage gunplay and attachment UI. Go play OPERATOR if you want a game like this.
Absolute DOG water. If You want a game that Ground Branch prommised for OVER A DECADE, play Operator. These guys are clowns. I've waited over A DECADE, and have been served ♥♥♥♥.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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