
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
정식발매하자 마다 OPERATION 시작했는데 도대체 목표물이 어딨는지 알 수가 없음. 미션 브리핑이을 10번이나 정독하고 태블릿이 가르키는 빨간지점에도 없고 맵 전체를 다 뚫고 수색해도 나오지 않음. 시작부터 버그인지 제거 해야할 목표물도 수거해야할 정보도 아무것도 안나옴. 도대체 뭐한다고 10년이나 기다리게 했는지 모를 게임임. 그외에 다른 개선점이라고는 볼 수 없고 더 어색해진 엔진과 한밤중에 야간 투시경 없는데도 정확하게 빛 한줄기 없는 새벽에 존윅마냥 쏴대는 미친놈들과 걷는 소리에 곧바로 수류탄 까넣고 보는 AI들 땜에 할 마음이 안남. 브리칭 도구도 폭탄 하나 뿐이고 은밀하게 침투해야 하는 작전에 그 흔한 공성 망치나 잠긴문을 여는 장비 그 어느것도 찾아 볼 수 가 없음. 브리칭 도구 없으면 잠긴문 열려면 문고리에 다가 총을 연발로 난사해서 열리길 기도해야 해서 개 짜침. 그리고 움직일때마다 넘실넘실 위아래로 움직이는게 너무 부자연스럽게 크게 움직이는데 이게 피킹이나 파이자르기 할때 (살라미 전술) 엄청 크게 요동침. 이게 앞서 말한 ai의 미친듯한 존윅같은 반응 속도와 정확히 급소에 한발 꽂아넣는 ai의 사격 실력에 뒤통수에 눈이 달려 있는지 50미터 거리의 적이 갑자기 뒤돌아서 내 머리를 따버리는 상황과 겹쳐서 환장할 노릇임. 그냥 좆 같음. 피킹도 불편하고 ai는 미칠듯한 에임핵 봇이라 이딴게 전술 게임인지 뭔지 알수 가 없음.
"Grand Branch 1.0 has been an absolute disappointment. I only bought this game during the summer sale because I heard the 1.0 update was coming soon. Before the update, I actually enjoyed it and had high hopes—exactly as your promotional trailers led me to believe. But the 1.0 rollout has introduced a flood of issues: 1. The most critical: atrocious optimization. The install size bloated from 40GB to 99GB, yet the actual content hasn't doubled—and my framerate has tanked. Pre-update, I could lock 60 fps on high settings with ease. Now I struggle to hit 60 on low, and the moment I aim down a high-magnification scope, it stutters into the 30–40 fps gutter. 2. The promised AI squadmates in campaign are nowhere to be found. For players who don't want to socialize, this is a disaster. Before, enemy AI was manageable solo; now, with this slideshow performance and ridiculously overtuned enemies, solo play has become pure torture. 3. And this is the first time I've ever seen a game hit '1.0' and then get an even deeper discount—only a few bucks, sure, but it still leaves a sour taste. Bottom line: Anyone thinking of buying should hold off—this is not the right time. The game desperately needs more polishing, yet days have passed since the update, negative reviews are piling up, and not a single hotfix has dropped. That makes me seriously question the dev team's commitment." 1.0版真是失望透顶,本来我就是听说1.0版本即将更新才在夏促买了这个游戏。在更新之前,我玩的还是比较开心的,对游戏抱有很高的期待,当然你们的宣传视频展示出来也是这样的。结果1.0版本更新带来了大量问题: 1.最重要的就是非常差的游戏优化,有40g变成99g,然而游戏内容并没有翻倍的增加,反而帧率严重下降。更新之前我可以最高画质随意锁60帧,而现在我只能最低画质勉强60帧,而且一用高倍镜开枪就严重掉帧,只有30-40帧。 2.我期待的战役中的ai队友哪去了,明明EA时都还有,对于不愿意社交的玩家来说这就是灾难。本来更新之前的敌人ai强度还能够单人玩玩,现在这个低帧率,加上逆天的ai,让单人玩不了一点。 3.我还是第一次见到推出正式版之后不涨价反而新史低的游戏,虽然只低了几块钱,但是还是让人有一点不舒服。 综上所述,我认为想要买这个游戏的玩家还是再观望一下,现在并不是买这个游戏的好时机。这个游戏还急需打磨,然而更新了好几天,多了这么多差评,依然一个补丁都没有,我很怀疑制作组的态度。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MUST buy if you like milsims. this is up there, if not better than operator and ready or not combined with the amount of missions, customisation, and endless hours of pve, pvp, or co-op gameplay.
一坨屎,什么时候做明白了什么时候改评论。1.0更新之后反而倒退了,幽默无比的手臂晃动和这个奇异搞笑的镜头BUG,贴墙开镜我脸能塞进弹匣里
这次更新无疑是不尽人意的,优化拉了一地,并且储存竟然要占我99个G!?
GROUND BRANCH has a great concept, but after such a long and rocky development, it is hard to look past how unfinished it still feels. Calling the game 1.0 does not really match its current state. The weapon handling and customization are still the strongest parts of the game. Building a loadout, setting up your gear, and clearing a map can be a lot of fun. There is also some replayability from changing the insertion point, enemy count, time of day, and the loadout you take to each mission. The main problem with this update that the AI is still very inconsistent. Enemies will stand around, rush through the same doorway, ignore obvious threats, or suddenly spot and kill you through darkness and concealment. A lot of the difficulty comes from inconsistent accuracy and reaction times instead of actually being outsmarted by the ai. Using the custom AI settings does little to decrease the issues. There are also a lot of other glaring issues. Performance can be inconsistent, sound direction is not always clear, and the game can look blurry even at higher settings. Picture-in-picture scopes cause frame drops and stuttering. The animations, interface, mission structure, and overall presentation have definitely improved but still lack some polish I would expect from a 1.0 release. The updates have also been very slow, which makes the remaining issues harder to overlook. The game is still improving, but I think it should have been further along before being called a 1.0 release. Other people may disagree, but for me, 1.0 means the game is feature-complete, stable, and polished enough that the major problems are no longer the first things you notice when you load up the game. I still get plenty enjoyment out of it. For me It is more of a game I start after work, put together a loadout, and run one or two quick missions before moving on to something else. That is where most of the replayability comes from for me. There are more updates planned, so I know development is not over. I hope those updates can improve the AI, performance, missions, and overall polish because there is still a good game underneath all of these problems. GROUND BRANCH is NOT a bad game. It has a strong concept, great customization, and moments where everything comes together. I just do not think it was ready to be called 1.0 yet. Hopefully upcoming hotfixes and updates will improve the experience. WHO SHOULD BUY IT Buy it if you enjoy tactical shooters, detailed loadout customization, playing with friends, or running one or two missions at a time. You will probably get the most out of it if you are willing to have low expectations overlook unfinished systems and wait for future updates. WHO SHOULD NOT BUY IT Don't not buy it if your expecting a polished, feature-complete tactical shooter with great AI, a long campaign, or a lot of mission variety. If the 1.0 label makes you expect a finished product, I would wait and see how the next updates turn out. PROS Great weapon and loadout customization Satisfying gunplay and room clearing Several ways to approach missions Good for short sessions Strong foundation for a tactical shooter More updates are still planned Modding community is great CONS AI is still inconsistent and often frustrating Missions can become repetitive Performance and visual clarity need work Sound direction can be unreliable Animations and presentation still feel unfinished Development and major updates have been very slow Does not feel like a true 1.0 release
At this time, Ground Branch 1.0 is a bust, Coming from Operator by Vector Studios, I came back to G.B on a Milsim high that has been very, very disappointing. I wanted to boot up the campaign with my friends and there is only a prologue to the campaign in two missions that take less than 1 hour when working together as a unit. AI are more broken than I remember and will track you through walls and barrel stuff you, Penetration models are abysmal as you can't shoot enemies through wooden doors but they can and will skim you through stone walls in the Pakistan mission. I am sad to see this, if you want a longer experience with friends, buy Operator its cheaper and much better optimized. THIS IS NOT A SHILL I AM PROVIDING AN EXAMPLE OF ANOTHER GAME I LOVED TO PLAY IN THE SAME GENRE.
great game! very tactical but fun and nice nvg implementation!
I gave up this unfinished game years ago, I disnt want to give it a bad rating because whatever the game is simply to big for what devs are capable. But than 1.0 hit and its just a marketing trick, I still didnt want to give it a negativ review. Than I saw response from Devs in the Forum and I am just sick and angry how smug they are. Screw them, herr is your damn review. Thumbs down.
Украсть у Таркова экстракшен жанр - уже моветон, то ли дело украсть у Таркова успешный план релиза, окак.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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