
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 801 reviews with recorded playtime.
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dx11,dx12都闪退,玩其他ue4的游戏都没这样,逆天优化
honestly fun game and great gameplay. terrible controls for PC and on controller needs heavy work on that and more controller type suppport.
Una vergüenza que le pongan 1.0. La optimización empeoro bastante, la IA sigue igual (mala) y el contenido que han agregado es ridículo para todo el tiempo que han tenido. Deberían plantear volver a una versión Beta y evitar seguir haciendo el ridículo
This pains me saying this. I’ve had fun with GroundBranch over the years, but I cannot defend it anymore. Little to no updates and when updates do release, it barely adds anything and still is a broken mess. I feel really bad for the people who’ve had this game for 10 years. The dev team should be ashamed of themselves.
ai超雄,夜视仪一点不对称优势没有,就是那种距离锁头的ai,玩个屁,玩了六七次,还直接给我干黑屏了,无敌了
Tanto potencial desperdiçado... É um jogo divertido de jogar com amigos, mas ainda é muito cru. Falta conteúdo e otimização! Os devs acham que é só lançar uma 'versão 1.0' que já é suficiente para vender o jogo como um produto completo.
Tja, kann man nicht so viel sagen die KI hat sich extrem Verschlechtert zum vor update. Entweder man spielt mit der Trainings KI die sich extrem dumm anfühlt oder mit der Veteran KI die sich seit dem letzten update sich so anfühlt als würde man gegen den Vietcong kämpfen. die neue Hospital Map die ein Rework zur vorherigen Rundown mission ist quasi eine komplett neue map. es hat sich alles verändert die Gänge sind kleiner alles verwinkelter sehr viele Räume die man sichern muss, wenn man jetzt mit der Neuen KI das kombiniert dann kann man es auch sein lassen. es ist schon eine Hürde ins Hauptgebäude rein zu kommen und warum hat "JEDE PERSON" ein PKM Maschinengewehr wo es reicht dich einmal zu treffen sodass man stirbt direkt. auch der neue Extraction modus wo man eine Geisel Retten muss. Wo Zwei oder mehr Personen die Geisel Bewachen sobald man sie ein mal anschießt. erschießen sie ihre Geisel sofort, sie müssen nicht mal verletzt sein. Es reicht das die Leute sich Bedroht fühlen und zack ist die Geisel Tot. Ich hoffe das nächste update macht die KI besser. Im Moment macht es eher weniger Spaß. den kauf vom Spiel würde ich nur beim Sale raten.
As an enjoyer of tactical shooters I've been eyeing Ground Branch for a hot minute now and with the 1.0 release and sale I thought I'd grab it. The game runs just fine and the graphics are pretty a'ight. The movement can be a tad clunky sometimes but I've experienced far worse. Gunplay is fun and the customisation for both guns and operators is really nice, paired with some stuff from the workshop there's an ideal kit out there for most people. My biggest gripes currently would probably be focused mostly on the game's bots. The lack of AI teammates isn't a deal breaker for me personally since I do solo runs on Ready or Not, but the way the enemy is coded is a problem though. Their behaviour isn't spectacular which is fine but being aimbotted by the enemy through the crack of a window shutter, or peeking a corner and immediately having my skull ventilated repeatedly (by both untrained and trained hostiles) before I'm even aware of what's going on is immensely frustrating. They are unforgiving and unreasonably lethal. That being said I dunno if friendly bots would survive long enough to make a difference or whether they would just counter aimbot the enemy. Who knows. Probably better with friends. 7.5 ibuprofens out of 10.
非常好尼龍暖暖 解決了我年紀大沒時間體驗打wargame被三十米外看不見的人打死的感覺
it was ass before and its ass in 1.0 laggy and buggy. at least give me more outfit options so i can slay
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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