
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100gbs for this?
1.0更的是啥东西啊,之前还感觉挺好玩的,但这个版本AI加强后阴间的不能再阴间了,那如果先抛开其他的不谈,这么久了简中到底哪里去了???你们做个简体中文是要你们的命吗?我只能说这游戏目前全靠创意工坊撑着,哪天创意工坊没了那这游戏估计也到头了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was in developmental hell for the longest. 100gb should not be the size of this game. Could have been amazing. It will get there eventually. Eventually..............
I don't understand all the hate of the 1.0 release. These people obviously have no friends, and rely on subpar AI in other games like Ghost Recon to complete their objectives, I will agree the enemy AI is a bit shoddy. However, that being said, the content available is great, workshop support is fantastic, and despite the AI being a bit wonky, they are still deadly. Make smart choices and don't try to speed run the objective and you'll be fine. Honestly this is a great game with amazing potential post 1.0. If you enjoyed the original Rainbow 6 and not the garbage it has become you and your friends will enjoy this game. Weaponplay - the length and weight of your weapon matters, you build a 20+ inch rifle, CQB is going to be tough, you'll hit the wall and have to hold it at high ready until the barrel clears. Aiming will also cause you to sway way more after a period of time. Customization - Super in depth, down to the slot on the picatinny where you want your optic, grip, riser, laser etc. Custom patches on your plate/helmet/shirt thanks to workshop but a good bit of accurate patches in vanilla, but if you're buying a game like this, I know what you want, chances are you'll find it. Gameplay - Like I said above, AI are punchy but actually somewhat stupid, we all know suppressors aren't silent, but you can dome a guy and the dark, the guy 5 feet away won't hear it. But god help you if they see you, they'll become Chris Kyle or Vasily Zaitsev if they get a bead on you. Cover is extremely important, and I guarantee every negative review looks at Call of Duty as the be all end all of Shooters. The Campaign thus far is 2 missions with more planned to come out with Chapter 1 in the fall and chapter 2 in winter. So far the missions are fun. Even without the campaign, you can pick a wide variety of maps and up to 3-4 game modes. Completely customizable down to the moon phase in the sky. Final Verdict - Sure, its AI is a lil rough, but with all you get for sub $40 its great, On sale, which it is at the time of this writing, it is 20% off so $23.99 Its a steal. They will continue to come out with content and they are transparent about it. Buy it, these devs know what we want and are actively working on making it a reality, and even if they don't, modders will. Cheers.
Waited years for a whole lotta nothin
♥♥♥♥♥
Game runs worse now, is 90+ GB, and the 1.0 release only released a prologue chapter of the campaign, one hell of a release, guys, good ♥♥♥♥♥♥♥ job.
Игра в самом деле прекрасная, ии чуть хромает, но это вполне исправимо, не понимаю, почему люди жалуются на нее, мол оптимизации нет и т.д. При прицеливании с оптики фпс падает, но оно и понятно почему, надеюсь игру будут дальше развивать, меня все устраивает, попробовать советую, не понравилось? Возращайте деньги и все. И игру делает маленькая инди команда, чисто на энтузиазме, я понимаю что оператор делает один человек, но и там не лучше, Одному разработчику невероятно сложно поддерживать стабильный мультиплеер и систему выделенных серверов. В GB это работает отлично. Но не суть, разрабам удачи, и все что остается делать, это ждать.
not fun
Après des années d'attentes de voir enfin le jeu sortir de développement j'étais extatique à l'idée de pouvoir enfin profiter pleinement du jeu qui était considéré mort depuis pas mal de temps par la communauté. J'ai été très déçu de voir arriver un produit qui n'est toujours pas fini ! Les IA voient au travers des murs, certes elles ne tirent pas mais au moment où l'on s'approche un coup dans la tête pars sans que l'on comprenne d'où vient le tir. Très très peu de contenu ajouté : Un nouveau fusil à pompe en deux versions. Un nouvel SVD plus moderne. Une vieille G36. Deux maps supplémentaires. De nouvelles animations. Une campagne irréalisable en solo malgré l'option de le faire. Des portes fermées à clef. (Qu'on ne peut pas ouvrir sauf en tirant dedans (très discret donc.)) Les promesses de la version 1.0 ne sont pas tenues. Toujours pas de co-équipier IA. Toujours pas d'outils. Pas de possibilités d'équipements spéciaux. La campagne n'a pas d'adaptation au solo. Pas de co-équipier IA, pas de temps supplémentaire pour réaliser la mission, pas de réduction du volume ennemi, pas d'IA plus simple à affronter, rien. Bref si vous souhaitez découvrir le jeu avec quelques amis et que vous êtes un optimiste acharné pourquoi pas. Pour le reste cette sortie me donne l'impression d'être une opération commerciale afin de relancer la base de joueurs sur le jeu plus que la délivrance d'un jeu aboutis.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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