
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 770 reviews with recorded playtime.
Reviews
Themes across 769 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its good and fun but the gun noises are a little to plain not loud enough even on max volume, echoes and right noises for guns
No lo compres hasta q el juego esté arreglado. Es tan malo como todos dicen. Version 1.0 se centra más en contenido nuevo (la mayoría del contenido nuevo apenas se nota) que en los problemas que este juego tiene claramente. (problemas con la animación, glitches, cosa q no destruye el juego pero tambien rompe la inmersion, como las granadas que atraviesan paredes y movimiento extraño de los jugadores.) Los principales culpables aqui son la IA de los bots y el nuevo maldito optimizacion, primero, la IA. He excusado la falta de inteligencia que tienen los bots ya que fue antes del 1.0, PERO estos personas han estado trabajando en este juego por como 8 años y en la versión 1.0 los bots todavía son tontos (se comporta como monos timidos que tienem aimbot si te muestras.) Hay problemas grandisimas con los graficos, ni importa que buena sea tu computadora. Puedo decir con confianza que tengo una computadora que supera las especificaciones recomendadas para este juego así que creo q es un problema del juego. El tamaño del juego paso de como ~38 gigabytes a 100, eso por sí solo es un gran pinche problema. Los personas que trabajan en este proyecto prometen añadir más cosas en el futuro, pero la mayoría de las cosas que quieren añadir deberían haber estado ya en la versión 1.0. Como Compañeros IA, una campaña realmente terminada, y otras cosas que podría criticar pero ya no quiero seguir hablando. Ya no confio en los desarrolladores del juego para ser honesto. Si eres nuevo, entonces sí, te gustará por unos días con todo este contenido. Pero si lo miras desde la perspectiva de alguien que estaba siguiendo el desarrollo de este juego, entenderías por qué todos están tan emputados. Estas cosas apenas vale los meses/años de espera, y ahora quieran monetizar esto como una versión 1.0 también me parece extraño y sospechoso. Pero sí recomiendo seguir este juego, tiene potencial aunque enfrenta muchos problemas. Si se arreglan, entonces sí este juego podría ser un juego realmente bueno inspirado de Rainbow Six.
Awful optimisation, crashes, using a RTX5080/13700k/64GB DDR5 on a 3440x1440 resolution monitor, and FPS with everything on epic is about 70-80FPS, the game doesn't look that good so it doesn't seem like a fair trade honestly. Stiff-ish animations, not a large player base for PVP (The one's that play don't really talk or seem to want to have fun in a video game, which is a shame because I have fond memories of PVP from years ago when I originally bought the game) I think for a 1.0 release it's disappointing.
Something REALLY happened with optimization. When GB goes worse than Escape from Tarkov it says a lot. Hope that devs will find out the reason of the sudden FPS drops after some time in the game
I've got plenty of hours playing this, tried the campaign can't even get past the second level, AI is cracked out of it's skull, watch them pre-fire a corner, watch one do a spin and head shot me before I could shoot a second shot out of the pistol I was using. This game is a mess, use to be fun now it's like pulling teeth on the basic missions. Didn't realize I was going up against a Pakistani Delta Ranger Seal Sniper team who can't even wear their boots right. 30 deaths can't get past 9 kills on the mission. So I uninstalled it and may return when they actual make it playable.
1.0 更新了50G 然后枪还得看mod?
没有中文你上你妈的架,♥♥
目前不建议入手,优化太烂,正式版诚意也不足,玩着比测试版还难受,更不用说圈子里神人很多这件事了
Изменяю отзыв, так как игра прям на глазах вышла из раннего доступа, и многое изменилось. в основном фпс. он упал. Прям жесточайше просел. до этого на особо загруженных картах, типа ранчо, фпс колебался от 40 до 60, в зависимости от зоны, на которую смотришь. Сейчас выше 30 не поднимается. Приходится довольствоваться только двумя картами арен. Надеюсь поправят.
даже не помню как получил эту игру, но могу сказать точно что с выходом ♥♥♥♥♥ не поменялось, такое же топорное говнище
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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