
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game isn't even remotely ready for a 1.0 release lol, they suddenly just rushed through it and announced 1.0 was coming before they ever finished doing the minimum
It's bad. The game is fundamentally broken. It stutters constantly and performance is terrible despite the bad, blurry graphics, the enemy AI is awful, and there is no friendly AI to assist if you're a solo player. Worse, they've released into 1.0 without even developing the main campaign despite the years it has been out. Truly a rugpull. If I could get a refund then I would. I had high hopes for this game as a true successor to Rainbow Six but this is just a huge disappointment in nearly every respect. Avoid.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played ground branch since it was tech demo with only a gun range and I've have had some great times on it. However, it has fallen drastically behind on customization and in game features. Furthermore, the AI is the worst it's ever been. Impossible reaction times and one tap headshots at 100M from a standing enemy in the dead of night is laughable. I hope that this game is overhauled soon but, until then I'll follow the development of Operator.
buy operator instead
need blood, need gore, need full character editor and large breasts in women. cool game.
Whilst it seems like a great sandbox shooter with a good chunk of customization details for weapons. This "1.0" for a full fledged game doesn't feel much more different than the new Ops Room and Operations. And the Operations for a "campaign" is two missions that feel disjointed from one another. The end of the first one made me go "ah thats neat" and then the second is just a Terrorist Hunt on a new map essentially?? After playing some again last month then seeing the announcement as well, the AI does not feel better to fight at all, sometimes significantly worse as they have lightning fast reflexes in the campaign despite Intel stating "Untrained" still have very little noise from footsteps unless running. LPVOs still feel bad and grainy with bad resolutions. Overall for a 1.0 "full" release really feels rushed and definitely not full. Oh and I almost forgot the fact the flashlight and laser bug is still around that if you have them on and swap items in your hands, they are stuck on and cannot be turned off, for whatever reason. And after YEARS in development the Special Purpose slot still is not available, bipods are non functional. At leas the mods for the game can be effective but to put simply - its a decent sandbox but not much of anything else.
An utter waste of nearly two decades. Great work guys
The 1.0 release is a massive disappointment. I never had any lag until now. It plays just like the beta did. Does not feel like a complete game at all.
1.0 update is not worth to be called 1.0 it feels very minor, performance is very nice, ai is still overpowered and stupid in terms of flicking to you, firefights dont feel dynamic or challenging.
The 1.0 release did not deliver, still has features that are incomplete or not included yet in the game, like the lack of friendly AI for example + at the point of this 1.0 release, it only has a prologue campaign with only two missions. Also let's talk about the performance, apart from experiencing multiple crashes before I just left the game in frustration, (I had like 3 or 4), the performance of Ground Branch is really bad, both in Directx11 and Directx12 (in this one I've had more stutters). I have a Ryzen 7 5700X3D+ rtx 5070 12gb + 32gb ram and the game installed on a ssd, and even though I can run more heavier games like Battlefield 6, Squad, Crimson Desert, Hunt Showdown, Arc Raiders, among others, at max graphics or close to it without issues while maintaining 100 or 120fps stable in most of my games, in Ground Branch I got framedrops even below the 60fps mark depending on the situation, how many players were surrounding me, etc. and aiming through a PIP scope directly halves the framerate. From what I've read, those aren't the only issues with this 1.0 (they say the AI is still bad), but that's what I've experienced myself in the little time I gave to try this "1.0". Just disappointing and since it runs so bad that I consider it unplayable in my case, if I could I would refund, but ironically when I bought this game long before this 1.0 (when I had a worse gpu than the one I have now, I had a rtx 3060) the game performed better on my machine, so of course, I have more than 2 hours of playtime, so now I can't refund.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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