
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 770 reviews with recorded playtime.
Reviews
Themes across 769 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
6 years in early access, at a 30 dollar entry point, for a half baked joke of a 1.0 release. this game has great bones, but the team seems to lack any drive or focus on finishing the important parts. do better Blackfoot/MicroProse.
It's unfortunate as I've always had high hopes for this game. I was even more surprised by the 1.0 announcement and eagerly awaited it. I've played a little over an hour and it feels as though nothing has changed. Horrid optimization, bots are still very dumb but extremely OP and random times. I had an issue where pressing crouch kept making me go prone with no way to get out of the stance as pressing crouch again would just make me briefly crouch up and go prone again. Flashbangs not incapacitating AI when thrown 5 feet in front of them. AI having near instant reaction before you even see them. (not on highest difficulty) Lack of campaign or player AI teammates. UI is still clunky and unintuitive. Optimization is still terrible as mentioned. This team should really take notes from RoN and Gray Zone Warfare as those games have much better AI, Optimization and AI teammates.
C релизом перестрелки превратились в гумоз, где боты кидают ваншоты видя через стены
the game itself has lots of potential but it feels so rushed for the 1.0 release. bipods remain unfunctional, the special weapons slot is still not usable, the fov has minimal adjustability, and overall just feels buggy and not fun. the pros are there, but the cons say this game needs more time in development.
Way to kill off a promising game, really disappointing
This game feels absolutely terrible. The movement is clunky and arcade-esk, the weapons behave very unaturally and do not move realistically in the hands, and to top it off; the controls are not fine-tunable enough to smooth any of this out. I used to really enjoy this game but it has went down hill a lot. I'll stick to Operator.
You somehow made the game worse. Feels janky, bipods are still inop. Game is now 99Gigs for what? New mission prep area? kind of retarded. Better off playing Operator.
Just a terrible update. I have 285+ hours through all the previous releases and its flabbergasting what a mess this is - Performance is abysmal This is the real killer. I dont have the newest hardware but would easily get 60-100fps depending on the map. I now get between 5(!) and 30. Its inexplicable. - 'New' AI is super dumb in new ways. Kill a guard with a grenade. Two other patrolling guards continue to walk right past the dead body Go to any map and watch a guard from a couple of hundred metres out going about their business. Put a cross hair on him and he miraciously turns around and starts firing at you. - The new maps are more detailed and somehow more generic I don't *hate* the new maps but the old ones largely were well laid out. Adding in all the extra detailing just makes the game look like countless other tactical games and detracts from the mission - Operations mode is just not ready at all. No team mates, adding in a voice in your ear saying the same 3 lines compltely takes you out of it. Just feels like an excuse to slap 1.0 label on it - see a bump in sales and then retire it. Its such a shame, I personally didn't really mind the slow rate of development.
yeah... it still aint it. does not run good at all
mala optimización, developers perezosos, movimientos toscos y rigidos de los personajes. te matan de un tiro 9/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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