
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1.0 release? Still feels exactly as buggy and Early Access as ever. Every time I reinstall this game, I am reminded why I uninstalled it in the first place. The AI enemies are either clueless duds, or aimbot terminators. I saw "1.0" and thought "surely this must mean they have improved the game greatly." Boy, was I wrong. The "campaign" mission is just a map that has been in the game forever, with the same garbage AI. The only additions are a "fancy" infil from a helicopter, and some scripted events. The voice acting is emotionless and feels like it is done by AI voices. Steer clear of this hot pile of trash. If you want a real tactical shooter experience, you are not going to find it here.
considering how long they have had to make a true 1.0 release, do not recommend. like others say, go for operator honestly. much more customization and a lot more grounded. much more fun
C релизом перестрелки превратились в гумоз, где боты кидают ваншоты видя через стены
I have owned this game for some years at this point. While I was hopeful at start eventually I lost hope of this game having proper 1.0 release. It is honestly incredibly sad that I was right. 1.0 adds proper single player campaign. Single player meaning that unless you play it in COOP you will be alone. No AI teammates that were promoted years ago, just you alone. Game is now noticeably bigger and size without adding new content warranting it. While I personally dislike it I would recommend you to buy operator instead and hope that game wont be repeat of this one.
this game was not what i thought it was goin to be. a buddy and i played a game called operator that had more visuals, mechanics, and pretty decent ai. this game just feels so stiff and the ai is buns. don't bother wasting your time nor money
the spawn on the plane level inside the plane is ass theres guys bellow you that shoot your knees and stomach before you could shoot them and also i thought we were getting morea rmor and clothes why do the enemies get hoodies and ♥♥♥♥? :<
There is no way this 1.0 ready when the campaign is incomplete, squad AI is basically non-existence and animations looks this choppy.
The game is fun and all and I really enjoy playing it, but the fact that they decided to rush 1.0 is not good. It's only making people complain how the game is half baked and misses the standards the community wants for the 1.0, and sadly, that is true.
As a relative newcomer to this game, I could have maybe closed an eye to everything else. However, adding (undisclosed!!!) generative AI assets- doubtlessly in a rush to get this out of EA, violates a personal ethical boundary, and potentially violating Steam guidelines/rules on in-game use of AI. If you truly care about creators and the value of art, spend your money on more deserving folks, instead of a sloppy dev team that clearly no longer takes heart in their work
I have spent about 60hrs in this game at first back in 2023 it sucked but i have spent alot of money on games that were EA that all went release and sucked still. I dont think its 1.0 ready yet but they do have a road map that looks interesting to say the least and i have been having alot of fun with the game in its current state ive been tweaking the AI with the advanced setting so i wont get my ♥♥♥♥ shot off or my head blown off the center mass adjustment is really cool and you can actully make use of your armor inserts. The weapon customization is awesome its no Tarkov but it is great in its own design. The movement is kinda clunky at times but nothing that hinders me the gun play is nice and guns can be snappy to aim. AI was my biggest complaint at first but ive learned to tweak the games advanced setting for a more immersive fun experience without being aimbotted through walls. The maps are awesome really cool designs and layouts very intense i feel my heart pounding in every engagment i find myself in. I really wish their was a actual health system but its ok to not have one i can play past it. The modes for pve are pretty cool i like extraction and T hunt the new operations was dope very short but sweet at the same time i really hope it makes a turn for the best and the game gets polished out even more now since the 1.0. All in All i give it a thumbs up because ive spent more $$ on useless junk i wont even go back to. I dont want to hate on this game cause it gives me a nostalgic feeling and a good adrenaline rush while playing it. So i recommend people that like games like this give it a try when it goes down in price. i hope the devs can cook up some more for us soon so the players who enjoy this game can have more things to experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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