
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't buy it. We solo players got screwed as always, the AI is bad, very bad.
How do they keep making this game worse.
There are two missions available to play. The rest are rubbish.
Вау 2 рпк, которые просто в стоке, за то ссаный м249 можно тюнить Это типа какая-то шутка , может локализация когда нибудь будет не? Вы просто твари которые сосут деньги, парни кто планирует покупать эту игру то не надо пожалуйста, вас хватит как раз на часов 14 и может быть дольше, но за столько лет ♥♥♥♥♥ не менялось глобально что это просто ♥♥♥♥♥♥ КАКИЕ 100 ГБ ВЕСА ИГРЫ ВЫ ЧО ДАУНЫ ♥♥♥♥♥? ТАМ КОНТЕНТА НА ГБ 30-40
As someone with over 400 hours in game over years the announcement of the 1.0 release filled me with apprehension. There were many features still in development such as bipods and special weapons slots and AI team members for single player. But the enemy AI was my biggest worry as I felt it was not yet ready. The road from pre-release v1036 to v1037 became the road to 1.0 in April and at the end of June it was suddenly V 1.0 is releasing, but we will keep working on the game. So what is the game like? The maps are beautiful and the customization options for both weapons and the player are really good. However there are no friendly AI team members and the enemy AI is still really lacking making the small number of single player missions (currently) not that fun to play. AI enemies still notice you inconsistently and can the difficulty curve even within missions is erratic with some enemies not really reacting and others headshotting you when peaking a corner from a distance before you see them. The most fun remains in one of the game modes like terrorist hunt or intel extraction where you can change the number of enemies and their skill and your knowledge of the maps helps even the game out. It feels like the team needed to suddenly launch for some reason, hopefully its due to finances and sales will help them get the game to an actual 1.0 release state. But I fear that it will not sell well in its current state or that they want to move onto other things and this is the end for updates. However, the team has supported the game consistently with some good updates over the years so I guess time will tell.
need blood, need gore, need full character editor and large breasts in women. cool game.
I heard of the game during it's early access run, start it and complete lack of tutorialisation for systems and controls, no AI squadmates, graphics that look dated even when compared to other games in the genre (Ready or Not, Arma 3 for ♥♥♥♥s sake). Utter waste of money
Clearly not finished and rushed out. Typical early access disaster.
I was excited when I saw this game had been released into 1.0 and installed it as soon as I could. I hadn't played for maybe a year prior, so I had hoped for some changes. No. The game is still the exact same state as it was a year ago. I love these types of games and I DO like this one, but it is hard to defend it when they call THIS a 1.0 release. After a further 2 hours of playing, I can say that the 1.0 patch notes claiming AI aim at the pelvis before the head is definitely not true. I get insta-domed as soon as I round a corner 8/10 times.
Don't buy this ♥♥♥♥♥♥♥♥ the ai is TERRIBLE now.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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