
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра полностью не соответствует ценнику звуки оружия пластилиновые, враги картонные и анимации тоже картонные,ИИ на уровне картошки покупал чтобы посмотреть релиз, по итогу релиз тоже не оправдал ожиданий, переделка 3 карт добавление одной новой и ещё 6 единиц неинтересного оружия с таким же пластмассовым визуалом, кортонным звуком и поломаннными анимациями, ГГ начинает клипаться в новом обновлении, персонажи не получают урон от слова совсем или же они падают с первой пули в ногу, из интересного механика гранат и мастерская но не более, потраченных денег жаль. купите оператор и будет вам счастье
after 350 played alone and in tactical groups I get disappointed after every new update -bad optimization/ less better run after every update -missing features asked by the players -slow development -no map maker/map importer ( that can help the game be more vast with out the devs stressing for content ) -the controls sometimes can feel unnatural, even more when trying to jump on stuff, the vault system has a bug that will make you vault not stop if you have a object in front, and on the big maps like tanker you can die at any moment or any can spot you ( idk if they fix the bug in the V1.0 but I don't have the same wishing to play as I played it before ) the game has enough stuff to play with and even more then before with the new updates but the optimization is very bad with every update, if you don't use anti-aliasing TAA the grass and trees leaves will flaker like crazy and if you use the TAA, the scope is very fuzzy, there are games with more stuff happening on the screen at once but runs better, in this game it has no reason to run this way... the V1.0 is here... and I'm not interested to play the game... please optimize the game.
did not enjoy the inital gameplay on this one. seems like darkness does nothing to hide you and its 100 gbs for no reason.
Terrible camera bob, horrible weight transfer and camera wobble when side stepping making you feel like a drunk with a disability. Trying to shoot a bad guy, the frame rate skips and freezes for half a second. The game is jank. They cannot even get basic walking/movement right as mentioned above. Head bob is NOT real life.
I was hyped for Ground Branch in 2008. 20 years. It took them almost 20 years to release THIS. So much scrapped material. So many engine changes. So many people coming and going, staff and players alike. What a waste. Charging $30 for this is criminal. It barely has more content than Zero Hour, which costs half as much and has better gameplay. Operator is newer, is 20 dollars, and has more content than GB does. This was a scramble to get buyers because Operator came out and stole their playerbase because it's an objectively better game. You snooze, you lose. This is $10-$15 at best. Don't let the shiny 1.0 tag fool you. My time is on another account and even then I noticed that the 1.0 release is barely any better than what the game was a year ago. I had hopes for this game; I bought it numerous times in the past, not only for myself but other people. I put my faith in Mike and I don't blame him for wiping his hands clean of the whole mess, but the price tag is horrible. Shame on you. It's "fun," but not "fun" in the sense that you'll play it for more than a couple of sessions. It's fun in the way that you and the boys will pick it up, play it for a couple of hours and then forget it's in your library. Avoid.
The campaign update is ♥♥♥♥♥♥♥, the first mission was just a slog. No respawn/revive system, if you die you're just dead. No effort to properly adapt the game for such a mode, especially with what curveballs and BS the missions can throw at you. Aiming is impossible if you aren't prone, but enemies have pin-point aim. There's zero interactivity in the environment or with enemies.
The ai is impossible to deal with random shooting spotting me from 100 ft through a wall being turned around is crazy they randomly throw grenades at me over walls when they are not agro i don't think you should get this mind numb hyed up trash.
1.0 somehow broke the game and made it ♥♥♥♥♥♥♥. This used to be a semi enjoyable sandbox tactical shooter you could play with friends. Now the AI oneshots you through concrete walls. 0/10 what the ♥♥♥♥ is the developer doing
I don't understand all the hate. I've been with the game as early as when it first came to steam. This last update has truly been amazing. Its had a lot of work put into it with thought out placement. Just because the bipod still doesn't work doesn't mean you should give it a negative review. They have touched every aspect of this game over the years, and it takes a lot of work and time to make a game that feels this fluid. NO, its not perfect. But its fun, its got a hell of a lot more customization than ready or not. Speaking of which, why are we comparing this to ready or not? Just because its a shooter? Just because the gunplay and level design is similar? This game is about special forces, ready or not is about swat. They're close in identity, but are fundamentally not the same game or have the same mechanics. I love ready or not, I have about 300 hours on it. But this has been scratching the itch more for me. I like that not everything is the exact same every time i play it. I like don't have to update my 500 ready or not mods just to play it for an hour with a buddy.
Years of early access and the 1.0 release is identical to the first version.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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