
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I've really liked the realism. It's a good break from arcadey-style shooters. Also, the mod capabilities are pretty good too. was able to make a USMC loadout from Vietnam, I'm only missing the M60.
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Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun tactical shooter
The game has the slowest update progress ever and the "Big update" only had 2 campaign missions. The game was honestly better before this big patch.
V 1.0 Hotfix 3. Graphics arent good but for this type of game it could do. Optimization is bad, form the start i had stutters every few seconds, after changing different things it got better but having 7800x3d and RTX 5070 that shouldnt even happen. Also puting 50 bots on map got me drop from 100 to 80 FPS playing on 1440p. Its not tragic but come on. Time - all missions and 2 main Campaign missions are timed. What for? I dont get it. This supposed to be slow tactical shooter. Sure, u can have counting time to see how it goes but to be restrained by it, its bs, especially in campaign missions. AI - the real problem of this game. Bots are deadly and dumb. They can kill you with one shot which is ok but a lot of times bot is behind cover and shooting literally through it. So many times i got killed when saw only a bit of arm or leg and rest of bot was behind some object and also they dont give you time to react in that cases. Because of that fire fights arent consistent. Also there are times when bots are running through doors but forget to open them so they running in place or running around building like headless chicken for some reason. There are times when they go prone or get behind cover but in the same time their movement can be chaotic. Its also funny how bots can kill you through stuff but i couldnt shot through windows of VW Golf mk3 in campaign mission. These german cars are really something else. There are also other, perhaps smaller problems for example cleaning buildings with a lot of rooms and small spaces its kinda hard beacause of movement, going through doors its buggy or i dont understand how to do it in this game. (i played games like Zero Hour, Ready or Not, Operator and many more, didnt have this problem) Aiming from behind cover sometimes work fine but sometimes instead of your optics you see your gun or arm. Health indicator needs work, there were times when i got shot from front and my back plate had a warning that was hit. Also there were cases when i got shot a bit and there was no indication at all but after round ended there was text saying wounded. Indicator of ammo in mag. Omg this thing is so dumb, first of all it shouldnt been shaded, did you ever see half magazine with 3/4 of bullet. Also i dont understand how this works, sometimes it shows about half magazine then after 2 or 3 shots i have like no ammo. Campaign has only 2 maps that are kinda short but because of everything that i described above it could take like hour for one mission to complete it, especially if u play alone. Also u cant change difficulty level in campaign missions. There are also 14 maps with few mods that in itself arent bad, except for hostage, in this mode when you rescue hostage you need to escort him to safety and he can stuck a lot. Defusing bombs, gathering intel or just killing everyone works fine. Maps itself are also good and have variety. Dont get me wrong this game has potential but it comes out as full game with version 1.0 that pretends to be finished product, which is not. Playing this game alone is not great experience, with couple of friends can be fun but it doesnt change fact that this feels like alpha or beta version. If u are new to this type of games, go play something else. In the year of out lord 2026 there are a lot of this type of games that are superior in every way, even in early access. If u already played tons of this type of games and looking for some new maps to play with friends then sure, check it out. Hype for this game in 2018 when it hit early access was justified, today when there is tons of other options its just hype, nothing more. Also how long can u make a game? There are games that was inspired by this and are already finished and polished products. With some work this could be great game and i hope that someday it will be that and i would live long enough to see it, cause man 8 years and still needs work...
very realistic and great to [lay
the ai xanteres peeked me
老乡的行动逻辑能不能改改?个个都像黑狐一样锁头一枪头,而且还只锁头,一局打20个黑狐乐意不
The 1.0 Version ruined performance for me and the game feels off compared to before. AI is terrible Movement is yanky
Bodycam blew this ♥♥♥♥ out of the water lmao.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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