
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UNPLAYABLE after v1 Update. There are only Aimbots knowing exactly where you are all the time. That is a mess. It is super frustrating! I love the game but the campaign is unplayable! Pakistani army is playing like the best operators on the world. This needs to be fixes ASAP.,
good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game when I first got my PC and had no clue what I was doing, so I didn't play it. And now in the year of our lord 2026 I can confidently say this game is GARBAGE. It cannot even stay active for long enough for me to start a damn mission, and when I do I get deleted so quick that I'm just risking another crash by looking at my weapons. This was uncomfortable to play before, and now that I'm comfortable with MnK it just doesn't even function. Pass on this bum ass game.
Tip of the spear!
假设你是一个战斗员,身处长长的走廊上,此时疑似有特战入侵了你们,电闸被拉了,现在连开夜视仪都可能要补点光,你模糊记得前面大概15米处有一扇关上的门,身后能确认安全,“嘎吱”。似乎是有人打开了它。但除此外你什么也不知道,什么也看不见,你的决策是: 1.朝着门大致的方向开火,希望压制住 2.凭记忆找掩体躲藏 3.瞄准对手攻击你队友时的枪口焰射击 4.转移位置 5.虽然你什么都看不见,但是对手只要敢侧身露头,你就能感知到他。 这游戏沟槽的AI,黑暗情况下,我开门后等了半分钟才蹲着侧身,一条走廊的距离,全黑状态你也能发现我?你难道能肉眼看见IR?
兄弟们1.0一坨大便 人物有多动症 晕3D的慎入
[h1] 可你终究不是他 [/h1] 尽管制作组中的确有出走自《彩虹六号》《幽灵行动》中的大能,游戏但在我简短的体验后,我只能说,“可你终究不是他”。 作为又一款写实风的CQB游戏,固然不能拿他与技能满天飞的《彩虹六号》与《幽灵行动》对比,但却很难不让人联想到《严X以X》。 相比之下,本作的动作流畅度并不尽如人意,不知道是刻意为了写实还是什么原因,角色操控起来特别特别不跟手,且各个战术动作的幅度也极小,观赏性与可玩性二者,本作可谓一个都没沾到。 再者就是游戏的优化问题,诚然我的电脑并不是什么顶配,但也绝对算不上差,本作在我的电脑上运行时,甚至做不到稳定60帧,整体优化水平极差。 最后就是糟糕的实际游玩体验,本作当前版本并没有提供AI队友,且AI敌人“难度”过高,至于难度为什么要加双引号,因为根本不是难在地图理解或是敌人的战术,而是难在敌人的AI锁定太过分了,即便是现实中最精锐的士兵也无法做到这般精准吧? 此外,还有一点相对场外但不得不提的缺点,就是本作没有汉化,这对于一款“专业性”较高的游戏而言,是非常影响体验的——不少玩家在有着汉化的前提下,都很难做到完全理解游戏,更别提没有汉化了,那更是堪比读天书了。 综合体验下来,我并不推荐玩过其他CQB佳作的玩家购入本作,我感觉会产生很大的落差。如果你此前没有尝试过这类游戏,且恰好刷到了本作,且恰好本作的价格处于很高的折扣中,那我想,是时候购入体验一下了。 结合游戏整体素质表现,请原谅我无法直接给出推荐,我仅建议在游戏荒与折扣期间购入本作。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Just proving that big game devs will go work on small games for a quick buck and nothing else, shame to these devs, wont ever purchase a game with them on it again
great
love the game, just wish they’d fix the ragdolls. They seem pretty stiff and wish the ragdolls would also be more reactive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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