
A deadly plague threatens the village of Grimshire. Manage your farmland, forage the bounty of the wilds, prevent your harvest from rotting away and keep the root cellar full. Can you help bring the community together and survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 29 → 4.86/day in the week after.
About
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, a mysterious plague is coming. The community must work together if everyone is to survive.

Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Listen. This has slowly become my favorite game of all time. When I'm not playing I'm yearning for the moment I can pull it up again. I love the gameplay. The farming, the fishing, all the little quests. The characters are so adorable. Their quests and storylines are so fun. I love getting to speak to some of them everyday. Am I the best at this game? No. But I'm determined to get better and better everyday.
This game is so so cute, but I feel like you have to carry the entire town for no reason. I was just a little random bunny that washed ashore and I have to do allll the work for the town. My final straw was an npc saying mf Percy worked the hardest in the town girl bffr. anyways, cute game and I'll try again when its complete
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 23 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, French, Polish
Hours played at review time, across 342 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice
휴...
If you ever thought that Stardew was just a bit too easy, TRY THIS GAME!!! Grimshire combines familiar elements of the cozy/farming genre with an unsettling dark twist. And it is addicting. I especially love the handmade feel of the art and audio elements. The music slaps. The pixel art is adorable. You might tragically lose your GF to starvation if you don't FARM YOUR ASS OFF. Buy the game, you won't regret it.
I'm almost to the end of Fall at this point and I absolutely can't put the game down. There is certainly a little rust and crust here and there that is inevitable with an early access game - a bit of balancing that could be used here, a little fine tuning on the controls there. But overall, the gameplay is solid, and really scratches that itch of wanting to play a farming sim game while still twisting around the severity. I'm playing on Unsteady mode - this was the mode the game defaulted to, and I figured I'd stick my toes in before I stepped off the deep end. And the entire time I genuinely felt like my actions had consequences. This game works really well in finding a balance to the inevitable farming sim habit of just hoarding every item you come across until you have enough excess to squander. This is achieved with a decay system - nearly all food can rot. You can't just stockpile the highest value crop for spare cash or in case of a quest, you have to strategize your growth patterns and how you address certain types of crops to ensure optimal use of your hard work. Not paying close attention? Those apples you spent all day harvesting are rotting. They can even rot in the preservation task of your choosing if you don't make sure the timing is right. Throwing everything you have in the drying racks without checking for storms first may lead to you having nothing but mush on your racks once your next sunny day arrives. Each method has a cost that balances its effectiveness - drying racks have no resource cost after construction but they take a full day in the sun to work. Smokers work faster but cost valuable burnable resources. Kegs allow for foods that are potentially eternal, but at the risk cost that they only process product in 3s and each processing cycle is 12 hours. It really challenges you to think and assess what is the best use of your time and resources, while having decently paced chaos that suddenly throws a wrench in your plans but not in a way that's inherently frustrating. If I had any complaint, I just wish the coding for determining what resources were used in the root cellar was a bit more optimized. I've had several instances where I was dropping off my daily cured or dried goods only to find 70 smoked fish were a day away from rotting and the system was instead using the smaller stacks of odds and ends that had a longer expiration. I can appreciate implementing some randomness - both since it's implied that the citizens of Grimshire are able to choose freely what they select and because our resident racoon mayor definitely seems like the type to not follow first-in-first-out protocol, but its current implementation essentially punishes the player for getting ahead, when the game already has challenges and setbacks programmed to do that organically. Other than that, though, I've been having a blast. It'll be hard not to finish out this first year only to start a new file at a harder ranking to run through the other scenarios I missed. It looks like the next step of development is still a ways away, but I look forward to biting at the bit for updates on this game.
I got very hooked on the game, played it basically nonstop until I finished the early access. Very good game if you like cozy games, but struggle with feeling any motivation or pressure to do much while playing. The game forces you to think and manage your time efficiently but is never unreasonably hard.
The word "cozy" makes me want to vomit If OG Harvest Moon and Stress simulator had a baby Beautiful, stressful, crackhead game!
Have you ever wanted a nice, relaxing farm simulator, with no combat at all (so far and I feel I'm pretty deep in), with a fun set of adorable characters. But, also, wanted the stakes of your actions to be unimaginably high and the consequences of failure to be both dark and deeply personal? This is the game for you.
competitive farming sim
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $373.3K | 664 | 88% | $24.99 | |
| $369K | 684 | 91% | $14.99 | |
| $167.7K | 360 | 81% | $14.99 | |
| $63.6K | 275 | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.6K | 77% | $19.99 | |
| $2M | 3.9K | 94% | $24.99 | |
| $2M | 8.3K | 97% | $13.99 | |
| $2M | 25K | 79% | $3.74 | |
| $2M | 9.2K | 89% | $14.99 | |
| $2M | 6.2K | 96% | $9.99 |