
Grimorium is a spell-crafting roguelike built in a custom micro-voxel engine where every voxel is simulated and destructible. Craft spells, manipulate materials, and explore procedurally generated dungeons in a world that reacts to every action.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $652.5K | 1.6K | 83% | $9.99 | |
| approximately $603.9K | 807 | 70% | $19.99 | |
| approximately $465.5K | 1.1K | 95% | $14.99 | |
| approximately $32.3K | 120 | 92% | $9.99 |