
Maintaining a healthy Work-Life balance is pretty tricky on a good day but it’s damn near impossible when your boss threatens foreclosure on your mortal existence. As the new bartender at DEAD-END, you’ll make new friends, mix weird drinks, all while navigating Life, Death and everything in between.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
short and sweet.
Inicialmente fiquei pistolado com o jogo por não conseguir colocar em tela cheia e achei que seria uma experiência ruim (ganhei chave para streamar). Porém o jogo me surpreendeu positivamente. A história foi cativante e eu estou ansioso para jogar os outros capítulos no futuro (quando eu o fizer, eu atualizo a minha análise se necessário).
An interesting short point-and-click game. I liked the style of it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An alright sorta interactive visual novel like game. With a nice spin and intriguing story and cool art.
Don't really like the artwork. Everybody looks kind of ugly imo, and having all the backgrounds be photographic is just lazy, and it looks bad. The background art needs to match the character art, and using photographs makes it look like you just don't give a ♥♥♥♥. Probably because you don't give a ♥♥♥♥. Also, just use renPy when you make one of these; Having to use the mouse button to advance the text in a VN is bad design. Play a few VN's and you will notice how convenient it is to be able to use the Spacebar or Enter keys to advance the text, & renPy does this by default. I'm pretty sure this is the only VN I have ever played where you can only use the mouse button to advance text. And I have played precisely 37 of them at time of writing. Also, if you are making a VN, don't have multiple choices that are all clearly the same thing written in a different way. Here is an example of a 'choice' that is clearly pointless on the face of it from 'Grim & Tonic': 1: 'You're not how much money you have in the bank.' 2: 'You're not the car you drive.' 3: 'You're not the contents of your wallet.' These choices look like they don't matter. If they do matter, it's arbitrary & not fair to the player, because they certainly look like they all amount to the same thing. If they don't matter the choice shouldn't even be there. The UI has what looks like a save button, but which does not appear to do anything. Again, this is functionality that renPy, which is free, includes by default. This is not worth paying more than 99p for.
This game was SO FUN! It has such an interesting story line and the stories of the characters are awesome to find out. The references are cool, as well. My favorite line: "Slavery wasn't abolished. They call it 9 to 5." I felt that in my soul. I can't wait to see more episodes!
I really enjoyed the concept and story of the chapters available. Drawing parallels between ways we really help people outside of our "work" or surface interactions and hinting as to finding meaning in what you do. Or we're all just soulless, who knows? Liked the art style, the mechanics and characterisation as well as some of the Easter Eggs around video game tropes and development. Sure there's the odd typo here and there and you will notice but it doesn't affect the overall flow or understanding of the game. Look forward to seeing if there's more to come. Was nice to stream and chat with folk about too!
The art and characters are definitely quite charming. Unfortunately the game is a bit slow and thus boring. Can't see myself replaying it, even to get the last 2 achievements. It's just a bit of a slog to get through the entire thing, despite how short it is. Also a bit of an issue with continuity: in chapter 3 you have to look around for a side character, despite being told (at least in one of the outcomes) where they are at the end of chapter 2, which is a bit annoying.
Bad
It's short and sweet, really like the art too. Pretty cool. ^^
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $24.3K | 133 | 90% | $11.99 | |
| $694 | 3 | 33% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 2.4K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8K | 104 | 91% | $3.99 | |
| $5.8K | 502 | 68% | $0.54 | |
| $5.8K | 74 | 76% | $3.99 | |
| $5.8K | 193 | 94% | $1.99 | |
| $5.8K | 52 | 96% | $2.79 | |
| $5.8K | 253 | 79% | $0.99 |