
Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
Modeled estimate, not a reported figure. How we estimate →
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Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity.

Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.

Colors of Rot - Explore Childbed, a massive new interconnected Area. As well as 3 New Bosses, New Music, New Abilities, New Weapons Traits and more.

Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.
What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.
GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.

• Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
• Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
• Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
• Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.
• Challenge Menacing Bosses -Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
• New Game Plus - Old foes challenge you in new ways. Surpass your limits and upgrade weapons and traits with infinite progression. Find and fight a formidable secret boss.
• Ever-Evolving Expansions - Return to the depths of GRIME with 3 DLC expansions that mutate the world around you. New abilities, bosses, enemies, and undiscovered truths await you in this writhing, growing, desolate deathscape.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No entendí un carajo la historia, 10 / 10
Considero juegos como Blasphemous 1 y 2, como Hollow Knight y Silksong, metroidvanias desafiantes a la par que divertidísimos. Grime es tedioso y asqueroso, porque su dificultad es elevadísima e injusta, y porque no recompensa al jugador ni ofrece ningún aliciente para seguir jugando. No es divertido en ningún momento, y para sufrir ya está la vida real.
Интересные боссы, интересный сюжет. Очень понравилось дополнение незаконченный труд.
Соски в тиски
Красивая грустная история
一般来说,这种游戏玩完多少都会有点成就感和满足 但这个游戏做到了从头到尾只有折磨,甚至结局前还要给你一段漫长的跳跳乐破坏心流 角色位移手感非常奇怪的情况下,还要硬搞跳跳乐,制作组真是无敌了
I kinda hate the end portion of this game but overall it was a good play. I had my eye on it since its release and even after waiting so long to finally play it I thought it was good. Although "souls-like" it's not really too hard and I never felt that I hit any impossible "challenge walls". HOWEVER, there were parts where I simply did not know where to go and I hate when that happens in games. Wandering all over the map making wild guesses until I cave and have to look it up like a research chore.
когда убил своего брата и сьел его
똥맛. 하지만 이걸 퍼먹으러 올 정도면 이미 소울 똥맛을 다 즐긴 게이머들임. 그러니까 패리 손맛만 느끼면 된다. 솔직히 다른 메트로베니아 게임 하세요.
Классная метроидвания, по сравнению с Hollow Knight менее "резкая", но в ней свой шарм, визуально потрясающая игра, боссы не свупер сложные, но некоторые могут дать челенджа, 7.5 из 10, хороший пример своего жанра.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Hebrew
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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