
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 13.4Kreviews | 94% | — | $994.2K |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was having fun, was really enjoying my negotiation deck, had some cool upgrades... combat deck was admittedly a bit weak but I never enjoyed the combat at all so I mostly tried to talk my way out of stuff as much as possible. Until I ran into a story mission I had to fight and an enemy with 5 times as much health as me and it was pretty clear it was game over before it began. I had played on Introduction mode, or whatever, with the option of replaying through an entire day. Why on earth would I want to do that!?. And why on earth anybody would want to play this over and over again is beyond me. Well 5 hours is usually about as much as I can stand of any Roguelite. But usually that is several runs, not just one. I unlocked a ton of stuff for a second run, just more confusion. I was just starting to get to understand the systems and it was all over. Another game that could have been something really special, but instead, just lets must make it absurdly 'hard' (just enemy big numbers against your small numbers), throw in RNG, and force the player to do it over and over again. Instead of providing a nice, tight experience I could have played through and probably would have wanted to play again, instead it's force in. Well I enjoyed it for 5 hours I suppose. I've got plenty of other games that will respect my time, including replaying games for the fun of it, not because it's expected just to get anywhere.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Star Wars as a deckbuilding roguelite.
感觉打牌部分有点单调
Klei, give me more Griftlands Rook and my life is forfeit! ♥♥♥♥, just give me more griftlands, i NEED it
I love Klei, and I love roguelite deckbuilders, and I didn't love this game.
Similar to Slay the Spire, but more story driven and less variety. It did take me a couple tries to get into the game. I came into this hoping for more Slay the Spire, but Griftlands is not that. The route is very structured for story sake, with branching events that ends up at the same endpoint. I eventually did get into the game and it's great. It has it's own twist in card battler. There's social and combat decks. The decks do have like 2 options to build it. There are 3 characters with their own deck and story. It does lack the replay ability as Slay the Spire, but it's still an enjoyable game. As for some of the cons, story and game play are hard to get into in the beginning. I believe the other characters are locked until you finish the first character's story, so you have a complete run first even if you don't like the character. It was very hard in the beginning to win. Also, no DLCs. This game could've really used any add-on. Not much replay value since getting crazy synergies are hard to achieve, so you're basically doing the same thing over and over.
Одна из самых интересных билдо картычных рогаликов что прихоидлось играть.Есть сюжет в котором еще и как то влиять можно на итоговую концовку вариацих которых не мало.Ну и сама составляющая карточной боевки хороша 10/10
史密斯纯粹爬塔战士+观者集大成者,太几把轮椅了
如果你能够沉下心来阅读文本,这就是个完美的卡牌游戏
被带货了,但玩法还算挺新
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $994.6K | 2.8K | 95% | $14.99 | |
| $995.1K | 3K | 86% | $9.99 | |
| $995.3K | 1.4K | 58% | $19.49 | |
| $993K | 1.1K | 87% | $22.49 | |
| $992.7K | 2.5K | 89% | $14.99 | |
| $995.7K | 2.9K | 85% | $12.99 |