
An isolated village during the war. Men leave one by one, along the winding forest path painted crimson by distant fires, and do not return. Young Nadia becomes a part-time postwoman filling in for her sick mother. She is now a messenger of hope and of trouble.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
«Grief like a stray dog» is a short interactive play about a young postwoman in a tight-knit rural community. In the outside world, WW2 rages at its apex. Nadia is thirteen. She delivers papers, letters. And death notifications to families of those killed in action.
Nadia’s character is based on the author’s grandmother. Inspired by tales of a childhood spent in a village near Rzhev, not far from one of the most brutal battlefields of the Eastern Front, most of the character arcs and plot points are based on war stories told by older relatives and locals; many letters are real.
The main visual inspirations for the game were kid’s drawings, neo-expressionism, Russian lubok art and Soviet book illustration
«Grief like a stray dog» is a meditation on war, community and human fate — part documentary, part Russian folk tale.
A visual novel with elements of an adventure game.
A rich and touching story based on memories and Russian folk tales.
Author's 2D graphics.
Disturbing and unusual soundtrack.
Capacious and authentic dialogues.
Duration: 60-80 minutes.
A village populated by picturesque characters.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 110reviews | 98% | — | $4.8K |
| $3.99−60% | 15ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely beautiful, emotional storytelling. I streamed this game, and several of my viewers let me know that they ended up crying after we finished the game together.
Очень сильное и тяжёлое произведение. Читая, осознаёшь, что всё это было по-настоящему, в намного больших масштабах и слёзы сами наворачиваются. Отдельно хочу похвалить визуальную составляющую и музыкальное сопровождение.
适逢国庆,又适逢中国人民抗日战争胜利80周年与苏联保家卫国战争胜利80周年,遇到了这么一款俄罗斯人制作的二战题材的视觉小说,俄罗斯人视觉小说功力从来不让我失望,这次,亦是如此。 游戏名字很意味深长,翻译过来叫做《悲伤如狗随行》,剧情发生在二战苏联时期的一个小村庄,由于男人们都纷纷去了前线作战,这里家家都是老弱妇孺,主角纳迪亚便是其中一家,由于爸爸在前线作战,妈妈又身患重病,家里还有两个年幼的弟弟,照顾家庭的重担落在了纳迪亚身上。由于纳迪亚的母亲曾是一位邮差,纳迪亚便接过了母亲的工作,开始当起了这个村子的邮差。 在那个通讯不发达的年代,没有电报与电话,交流几乎只能靠写信,家家户户都有在前线作战的亲人,所以每一个留守村里的人都在盼着是否有从战场寄来的报平安的信,纳迪亚起初执行的送信任务,也都是一些报喜的信,有报平安的,有写信通知家人自己升官获得勋章的,纳迪亚也在送信途中和每一个村民相识。但这种美好还是被打破了,当纳迪亚开始拿到标有红戳的黑色信封的时候,她迷茫了,她不知道到底要不要告诉收信人如此悲伤的事实,期初纳迪亚可以选择善意的谎言或是直接告知悲伤的事实,但是,黑色信封越来越多,纳迪亚最终也只能和现实妥协。黑色信封越来越多,也就表明来信越来越少,渐渐地,每天需要收发给村民的信也所剩无几,纳迪亚最后只能在亦真亦幻的场景下,与父亲重逢,至于故事最后的结局是怎么样的,没人知晓,在那个伤亡惨重的战乱年代,悲伤才是如影随形的主旋律。 游戏最后是对苏联战争伤亡人数的统计,希望战后和平年代的我们都能牢记历史,不忘过去。 游戏在表现上还是不错的,节奏低沉忧郁的BGM一直贯穿游戏始末。且我们还能和一些景物互动,了解一些主角自己的画外音。游戏在情感表达处理上也是比较细致,当你在送白色信封时,手的动作是坚决轻快的,而送黑色信封的时候,手的动作则是犹豫不决且无奈的。游戏时长不长,流程比较线性,不到一小时即可一周目通关,全成就获取则需要至少二周目,有两个关键节点,选择告知真相或是善意谎言,分别对应两个成就,需要在不同周目完成。 俄式视觉小说的题材常看常新,而且本地汉化水平也是越来越高了。希望后面还有更多的俄式视觉小说佳作。 [code] No Responsibility Review,只根据个人喜好进行评测:[url=https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Japanese
| $9.99 |
| 1ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Детские каракули, пропитанные ужасом войны, где наивность не смягчает, а оголяет тьму событий былых времен...
Очень хорошее произведение
до слёз
你的名字无人知晓,你的功绩永世长存。
Трогательная история. Повествуется простым геймплеем и простой рисовкой. Но что-то есть в этом цепляющее и оставляющее след.
A short and sweet game. The art is beautiful and the story is compelling. Finishing the game brought the revelation that the story is based on a real person's memories and listening to her speak brought tears. AMAZING GAME! I encourage everyone to play it.
Иди и играй.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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