
A unique tactical grid based deck builder. Extreme strategic freedom. Use elemental wizardry to manipulate your environment and defeat overwhelming odds. Test your wits and resolve to rise above the chaos.
Modeled estimate, not a reported figure. How we estimate →
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About
Defeat overwhelming odds. The enemy will be numerous and powerful, but not nearly as intelligent as you. Use that against them.
Every elemental interaction is considered. Lightning Stuns and spreads through Water. Water puts out Fire. Fire spreads through Oil. Oil is slippery.
Each Unit gains Momentum each time they are moved. Use this to your advantage for a completely new tactical experience. Combine elements, knockback and Momentum exploits for extreme synergies.
Every Card can be customized during a campaign using Mods. Mod your Rain spell with Electrified to turn it into a storm cloud. Mod your Fireball with some extra Damage and AOE to make it explosive.

Unlock Insights between each campaign to customize your run with new Cards, Enemies, Weather Effects, Difficulty Modifiers and more.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[DEU] Grid Slayer ist für mich echt eine Überraschung was Cardbattler betrifft, welche Möglichkeiten auf verschiedener weise Gegner zu erledigen ist echt erfrischend. Also wer ein außergewöhnliches Cardbattler Game zocken will ist bestens bedient, gebt den Entwickler viel Feedback um aus dem Game ein erstklassigen Game entstehen zulassen. [ENG] Grid Slayer is for me a real surprise as far as Cardbattler is concerned, what possibilities to kill enemies in different ways is really refreshing. So if you want to play an extraordinary cardbattler game you are well served, give the developers a lot of feedback to make it a first class game.
I have played this for a few hours so far, and i see so much potential. They aren't lying about strategic freedom, and the game can be very difficult... In a good way! It is only a few dollars, but if you still aren't sure, here is a video first run of the game to hopefully convince you. https://youtu.be/Z8Cv2x4Z5WY
Игра для тех, кому все равно на графику и тех, кто любит превозмогать и ДУМАТЬ
喔喔,很不错的卡牌类策略游戏,有挑战感,还在边玩边研究,置于死地而后生的感觉真不错,值得喜欢策略卡牌的机油入手!! 给制作者几点建议: 1,希望改善下游戏图形,太简陋了,有点小学生绘画的感觉,哈哈哈哈 2,请务必完善下中文翻译,卡牌说明和部分字体未显示,操作界面中文,加油! 3,强烈建议添加多人模式,这游戏和玩家对抗一定很有意思,很是期待!!! 4,多加点游戏内容,自由探索模式,生存模式,新的故事之类,作者加油加油呀!!! 非常喜欢这款游戏,希望更多玩家能试试
本来就过分复杂(一张卡四个数值),很多效果还压根就没翻译或者机翻,各种异常状态和机制什么的还能互相影响,打个牌而已为什么要弄得这么复杂?而且也没觉得玩着有意思,单纯就是为了复杂而复杂
I've been enjoying it
First, excuse my bad English, this review is made with google translate. I'm going to talk about the aspects that I liked, the ones that I didn't, and what I think would be good to implement. 1st -The gameplay is really the essence of this game, curious mechanics that can be intermingled to form completely different games, if you enjoy rogue like games and synergy building games, this is one of the most complete I have found --The way abilities and modifiers work, when it comes to looking for new ways to be able to play in very different ways, and looking for certain strategies against certain types of enemies, I really like how it encourages the creation of various synergies. 2º A game is something more than just mechanical, it is also something that is eaten with the eyes... and it must be said that the current graphic section, both in designs and in interface, are quite in minor cloths. If in the future they replace the current art with a better one and adapt the interface so that it wasn't so crude... I'm sure this game would reach more people. --Currently there are a variety of bugs and errors, in addition to problems or sections that must be corrected or defined. Some spells stop working with certain modifiers, you can restart a run from before the last encounter (although this can be done in other types of games, such as slay of spire) and many times this causes the game to stay in a state where you can cast abilities and how some modifiers work with certain abilities -Somewhat monotonous development of land, the rooms simply come to have a few barrels of water, oil or poison (or all 3) and some water or fire tiles, it would be nice to put unevenness, moats, thorns, barricades, walls, doors... ., that could also give more use to the speed, like opening or closing a door. 3º -redesign of interface and characters -Variety of elements in the rooms -Add events or situations in addition to combat --------------------------------------------------------------------------------------------------------------- As final words, thank you very much for the development of this title and no matter how they update it, I will be playing it, really, highly recomended
I just started this game and I already love it. If you are into strategy games that are easy to pick up but take a while to master, then this is the game for you. I like the characters and the different challenges that are put on the field, Only thing I would like to see is a fun animation when you kill one of the bad guys, I will edit my review as I get more into this game. Thanks for your time and happy gaming : )
There's very interesting combinations of cards you can create, and mechanics are fun. Honestly this is kinda hardcore. It looks like it was made by one person who couldn't draw very well so graphics are kinda ugly, but don't let that fool you: this is a good game =)
This is worth playing! Lots of cool and emergent craziness from modifying cards and messing about with environmental hazards. Runs are quick, and there is a ton of complexity to unlock over time. The dev continues to support the game and is responsive in the forums.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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