
Small in scope, detailed, gritty text-based fantasy RPG. Recreates the gameplay of the old gamebooks. Simple battle system and hassle-free inventory management.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Greymarsh is a text-based adventure game. RPG-style battle and inventory management are combined with a branching story. Atmosphere and dialog are important aspects. You will get intimately acquainted with the bustling city of Greymarsh. There are abandoned ruins, arenas where you can fight for money, and streets where shady characters are waiting to trick you.


Give Greymarsh a go if the following statements ring true when you play RPGs or adventure games:
* You like to read, as opposed to just skimming the text
* You like your fantasy to be dark, mature and gritty rather than a funhouse of goblins, elves, knights and trolls
* You put large emphasis on story, coherent world building and atmosphere
* When you spend lots of time optimizing your stats or tinkering with your inventory, it feels like a necessary evil that you could do without
You should probably skip this game if your gaming persona is better described by this list:
* You value replayability and "finding all the endings"
* You like your game world to be expansive and sprawling
* You have an attention span not suited to long swaths of text


The main game loop is exceedingly simple, and purposely so: the player reads what happens, and then gets to choose from a small number of actions to progress the story. Most locations can be revisited and fast travel is available through a map.
There are just four stats parameters to consider: hit points, strength, armor and fighting prowess. That's it. In addition, the protagonist keeps an amount of gold and some items, including weapons.
The fighting system is turn-based, like everything else in the game. Despite the basic battle loop, there is room for tactics.
A started session is associated with just one save slot, meaning permadeath in theory. In practice, this is circumvented through an in-world mechanism that is akin to the bonfires of the Souls games.

Greymarsh was heavily inspired by the gamebooks that were so popular in the eighties. One of the most appealing features of this form of solo adventuring was the small scope: rarely did these books consist of more than 500 situations in which to choose from a small number of actions so as to further the story. The battle system and inventory management were rudimentary and designed to be mastered immediately. That way, the action could start right away.
The meticulous tinkering with inventory items and stats optimization so popular in games these days... there was rarely much of that.
And even though the interactivity was low with today's standards, the reader/player still had the illusion of agency, of having the power to affect the miniature world conjured up within the gamebook's pages.
Greymarsh strives to recreate that feeling.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Very good, albeit very punishing, role-playing gamebook adventure. The writing, illustrations and music are very evocative and really make the experience hit the mark. I highly recommend it for fans of classic gamebooks.
If you have an imagination and like to read, then I think this game is well worth the small $3 USD cost. First 30 minutes of this adventure game and what to expect: https://www.youtube.com/watch?v=rxHAsDN_jcM I don't expect a text adventure in 2023 to make this developer a millionaire but it's a really nice and simple game. For those who perhaps remember or enjoyed the old "Choose Your Own Adventures" books of the 80s and 90s.. you'll probably love this game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 25 reviews with recorded playtime.
It intends to evoke the classic gamebook experience (especially like the Fighting Fantasy books by Steve Jackson & Ian Livingstone) and it really hits that mark. If you grew up with gamebooks then Greymarsh is both fun and a nostalgia hit, if you didn't then I assume it will come across as a more streamlined style of text adventure where you can quickly select what you want to do (instead of having to type out ideas only to find most of them rejected). I think the art hits the style (and amusingly nails that dubious-print-quality) of paperback gamebook illustration. If you're unfamiliar, illustrations were usually a bit vague; their purpose to stimulate imagination rather than replace it, to portray the feel of areas rather than supply the details. Ie not like a point-and-click computer game.
A fun adventure with a simple but minimalist UI that is easy on the eyes and nice choice of font. The writing is good which is important for a text heavy game. If you are into text adventures or fighting fantasy books you will like this. Also note there is an autosave when you go back to main menu and quit. There is one another gameplay mechanic if you die you come across, but I won't give that away.
A very well written game. I found the text to be very engaging. This, combined with some of the aesthetic coices gave me an impression of quality. I find the game to be very punishing though, which may or may not be a plus for some people. personally I found the difficulty to be a bit frustrating.
Probably one of the best digital incarnations of the adventure game-book, capturing the dark and moody atmospheres of series like Fighting Fantasy. A must buy for anyone interested in the latter, and this also gets a thumbs up for the developers improving and refining the title long after release.
This is a good game with a price that makes it an easy decision. It's like an evolution of fighting fantasy / CYOA books, rather than a direct port of them, still rooted in the original experience of books (rather than a text adventure game), but with QoL features like automatically building your map as you explore. I'm a slow reader who can't get into the kind of "interactive fiction" that gives pages of text between rare interactions, but Greymarsh isn't that. The writing in Greymarsh is ideal in length, detail, and succinctness, even for a slow reader. (mentioned in part because I wondered whether the description "You like to read, as opposed to just skimming the text" might have meant there'd be too much text - it doesn't) Imaginative, well written, well illustrated, and excellently adapted.
I've only played one storyline but I am very keen to come back and discover where other choices may lead me. I thought the game was very engaging, and I particularly liked the art style and music which set the tone and atmosphere of the game. I love the portals and the fast travel, it made it very easy to move from place to place once I discovered the map for each area. Fun side quests which i'd like to see more of if the developer is still working on this game. When I saw that there would be dice rolls in the game I thought I was going to be able to roll the dice myself and see the outcome but no matter. Overall a fun adventure, I would recommend it.
Only a little way in but I love this game. Got killed alot at the beginning (I'll admit my decisions were not the most sensible), but it's really atmospheric. Very professional neat game. If you like those pick your own adventure story books of your childhood - or now!? Pick greymarsh up.
I tried out Greymarsh and Bloodwood Dungeon on a whim, and honestly I am so glad I gave it a chance. Nimahova is making some of the best text-based RPGs I have played since getting into the genre, and I cannot wait for their new releases. Even if you have not tried out text-based RPGs/gamebooks in the past, I recommend you start with this dev's games as they are the cream of the crop imo. Focusing on Greymarsh, it's a fun, immersive adventure with fantastic writing and smooth gameplay. Just like Bloodwood Dungeon, Greymarsh has that "gamebook" feel and is a resounding success at nailing that vibe. The UI is fantastic, and imo it has the best gameplay out of all the text-based RPG games I have tried on PC. Together with the art style, illustrations, and music, this dev has found a way to create a a TON of immersion that will suck you into the world of Greymarsh. As said earlier, the writing is fantastic and I am becoming more and more fascinated with the lore. If you play Bloodwood Dungeon, you'll find that these games share a lore universe and there is a lot of crossover, which makes me even more excited for future entries. I even found that my background lore knowledge from Bloodwood Dungeon helped me complete a side quest in Graymarsh. If you have only played one of these titles, definitely check out the other as spotting the similarities was very rewarding. Honestly I rarely leave reviews, but I have been so impressed with this developer and these games that I wanted to drop my thoughts and let everyone know what a fun experience Greymarsh is. Definitely give it a try!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Grid Ranger | $3.1K | 51 | 84% | $2.67 |
| Hitler My Friend | $3.1K | 112 | 81% | $0.99 |
| King Pins | $3.1K | 106 | 86% | $1.49 |
| They Are Hundreds | $3.1K | 186 | 53% | $0.99 |
| Gravity Quest | $3.1K | 103 | 73% | $1.99 |
| €100 | $3.1K | 226 | 76% | $0.99 |