
Play as Gregg. Gather, build and destroy your slimy enemies in this thrilling pixel art tower defence!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Gregg
Gregg please come home
I thought the towers would be the star of the show, but turns out its Gregg! Sure you need the towers to defend your base but boy can that sucker run and gather materials. Who knows what that axe is made out of but boy can he swing it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Gregg!
It is a stupid game and not fun at all. Don't waste your money.
This game is very shallow. but the mail problem is the fact that there is a bug which is very common where your guns will fire in a fixed point all day even though there's no enemy there. and when the night start they continue to fire on that same point until the enemy blobs kill a lot of your infrastructure. then they will fire on the enemy but by then you'll lose a lot of infrastructure. ad to that the fact that the enemies one shot your expensive turrets...
I'm going to recommend this game, even though I voted it down. It is not a bad game. But after a single hour, I felt I had seen all there was to see of the game. Solid for what it is, but not worth the $4 price tag to me.
its hard but fun i think they should add a respawn feture. and maybe a few more upgrades.
Very fun concept. I enjoy what I'm supposed to be doing. Run around and quickly gather resources to build and upgrade defenses. That and the low cost get this game a recommendation. However a few minor tweaks would make this a much better game. - Add a line from your character to the mouse pointer (Makes it easy to see direction as well and speed needed to change angel for gathering and attacking - Add hotkeys for the build, upgrade and demolish (or add tool tips if they are already available) Seems odd to be missing considering the game pauses when you enter these modes - Add some sort of persistent growth element so each try stays challenging but also satisfying Even something as simple permanent starting gold and resources would make the first few days less monotonous after a few plays so even the lowliest player could continue enjoying it and see more content and the most experienced player can get back to the end game quickly to try out another fun defense I see the makings of an exciting base defense game here but without a few minor tweaks I don't see if being one too many people will play more than a few times as the loop becomes the same with little promise of a better experience every time. However for the price I think quite a few will enjoy what there is to be had here
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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