
Short interactive story-telling 3D platform adventure game. The gameplay is about 45~60 mins.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Spanish - Spain, Spanish - Latin America
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Reviews
Aesthetically, this game is gorgeous. The soundtrack flows well with the ethereal artwork. The dialogue is where it falls short as it can be pretty juvenile in a way that feels heavy-handed despite the game's attempt to be seemingly abstract and thought-provoking otherwise, although if you have played JRPGs, then this is par for the course and can even be endearing to a degree as you progress. Despite the ostensibly heavy subject matter, this game is far too short to convey any real depth on the topic of death and the afterlife. I had hoped to glean something about who the characters were in life, but of course that was expecting too much given the brevity of the story. The remaining problem is the conclusion is abrupt and nonsensical after the buildup throughout the game, leaving a rather anticlimactic sense of frustration on my part. As this is Early Access, it's possible the "ending" will be expanded according to the informational post. If that occurs, I will update my review accordingly. Mechanically, I didn't encounter any bugs, but the controls are a bit cumbersome, and I found myself getting stuck on objects when trying to navigate areas that involved depth. I would have appreciated a manual save option as well since this game is supposed to be for someone who "doesn't have much time," and I was disappointed when I had to stop suddenly and came back to find I had to begin the level from the start. Not a huge issue, but it's a matter of convenience in a game that strives to promote this feature. I would have liked to have seen some sound-effects for the characters and world just from an immersion standpoint, but that's not really a big deal. Overall, I do recommend it. You're spending less than you would on a drink in most places. I certainly got my money's worth.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 22 reviews with recorded playtime.
[h1][b]閃爍的白色與黯淡的黑色相結合,將會是樸實的灰色。[/b][/h1] [b]《流光記憶之灰》是由個人所開發的獨立作品,遊戲以比較抽象的方式來講述一個「議題」,這個議題可以套用在親情、愛情或社會等觀點上,可能會因個人經歷而有不同感受;遊戲具有良好的配樂,還不錯的場景設計,能透過簡單的操作遊玩不同小遊戲,但在美術表現與動作表現明顯較弱,部分著重動作性的小遊戲會稍微凸顯這個問題,破關後的無盡模式就更明顯了,不過以EA階段來說,已經是近完整的獨立小品。[/b] [hr][/hr] [h1][b]抽象、有氛圍與意境的故事[/b][/h1] 一名靈魂白色閃爍耀眼光芒的女主角,一名靈魂黑色沮喪黯淡無光的男主角,故事講述兩人都因為「特異」而不容於世,在一次相遇後,男主角的苦難喚醒女主角的自我省思,並在學會「分享」與「關心他人」後選擇拯救男主角,雖然自己不再擁有耀眼的光芒,但卻在這個世上找到了與自己靈魂同色的伴侶。 https://steamcommunity.com/sharedfiles/filedetails/?id=2531352297 以上大概是個人對於故事的理解,劇情比較偏向讓玩家去感受整個氣氛、想法,而遊戲過程就是簡單的10個小遊戲場景,操作一律都只要控制上下左右移動,但10個場景的玩法都不太一樣,作者的設計算有用心,不過部分玩法會因為人物跟物體的碰撞不精準而有卡住的情況,破關後還有無盡迷宮模式,但以現在的操作來說太容易墜落,玩起來不是那麼有趣。 https://steamcommunity.com/sharedfiles/filedetails/?id=2531352261 [hr][/hr] [h1][b]遊戲優點:[/b][/h1] ✔️ 有意境的場景設計 ✔️ 具省思氛圍的故事 ✔️ 良好的遊戲配樂 ✔️ 簡單的小遊戲體驗 [h1][b]遊戲缺點:[/b][/h1] ❌ 美術與動作表現較弱 ❌ 小遊戲部分會有卡住的問題 ❌ 無盡模式玩起來容易讓人煩躁 [hr][/hr] [h1][b]結論與購買建議:[/b][/h1] [b]以內容、完成度與售價來看,是及格的作品。 個人評價 6.5/10[/b] [b]因為是個人獨立作品,使得這款遊戲不太可能會在未來有讓人驚艷的畫面表現或有多大的玩法變化,但以遊戲目前表現出的劇情和場景意境來說,算是值得遊玩的小品;會建議後續以強化故事內容、場景為主,才能放大遊戲的優點,此外若能改善動作與碰撞判定,操作上的體驗也會更好一些。[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2531352351 [u]對於 流光記憶之灰 Grayscale Memories 我會推薦給下列玩家:[/u] [olist] [*]想支持台灣的獨立開法者 [*]喜歡有意境、氛圍的故事題材 [*]喜歡短時數、操作容易的休閒作品 [/olist] [quote] 歡迎參觀我的[url=http://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 觀看其他評論~ 如果喜歡這篇評論,在請按讚跟關注嘍![/quote]
Grayscale Memories is barely a game, it's more an art exhibition that's been dumped on Steam, presumably because the local art galleries took out a restraining order on the "artists" who had no other choice but to pay Valve $100 to dump this on Steam. This is a collection of very simple minigames (probably made from horsing around with the deprecated "Fungus" construction kit addon for Unity) wrapped in a pretentious and annoying "THIS IS ART BECAUSE WE SAID SO THEREFORE THIS IS GOOD" wrapper, that, well, is really badly done. No wonder these guys couldn't make it in an art gallery. And that's not to say games can't be art, of course they can, but art is a product of exquisite craftsmanship meeting highly talented vision... which this has neither of. To put it another way, if the Mona Lisa was a stick figure scribbled in crayon, she wouldn't be hanging in the Louvre. This game is the game design equivalent of a stick figure scribbled in crayon. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Grayscale Memories has the ridiculous, laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote] [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer has the arrogance to DEMAND that paying customers must NEVER compare two games that are released on the same platform if one of those games wasn't made properly and the other was. I've never been so insulted by such anti-consumer sentiment from such a developer of trashware products. The developer uses a completely faulty "food" analogy, that street food must NEVER be compared to fine dining. Then why in hell has this "chef" dragged a dead rat in a bun into a Michelin star restaurant? Why are they selling their barely recognisable "food" in a restaurant designed for edible food? And it's laughable that the developer, in their utter arrogance and hubris, thinks if this was food it would be the equivalent of "street food"... absolutely wrong. "Street food" would be games like CS:2, cheap or free but still satisfying. If this crapheap amateur garbage "game" was food, the health department would have shut down the restaurant and imprisoned the kitchen staff for even thinking this would be acceptable to feed to people. FACT: You can buy "fine dining" AAA games for the same price as this amateur train wreck. The developers terrible analogy just doesn't work. So what is this really all about? Oh, of course. The developer breached Valve guidelines just to argue with a paying customer, because he wants you to know that HE is THE MAIN CHARACTER. Gamers, customers, just don't matter. And now we can see, when developers decide they are superstars, and put themselves before gamers without even considering whether they're remotely capable of doing the job (remember, this developer is so incompetent they could never get a job as a professional developer, but DEMANDS they are allowed to stand on the same podium as real, professional developers who work 7 day/week crunches to deliver quality, professional games to gamers), then garbage like Grayscale Memories is the result... nothing with any value whatsoever to gamers. What arrogance. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
[h1]雰囲気に誘われたら買い推奨ゲー[/h1] 短めだけども十分な満足感とこの作者さんに期待とエールを込めてレビューです。 TGSのセールにて購入し先程クリアしたのですが「十分に期待を持てる」と感じれたいいゲームでした…… BGMがとてもよく、メインのステージは少し錯誤すれば突破できるほどの難易度と台湾の方とは思えないほどの日風異界世界観がいいとてもいいです…………所々[strike]既視かn[/strike](お前が言わなければ誰も知らないだろう? アーリーアクセスを抜けた先、アートワークの変化の先。この作者さんの古参するなら今がいいですので雰囲気に誘われたら是非に買って遊んでみて!!フルバージョンが楽しみです!! あと、Exステージの99が(いろいろ見れて)おすすめですのでクリアしたら是非にレベル選択を参照くださいませ。
有繁体中文 有成就
[h1]魂の孤独を埋める3DプラットフォーマーADV、しかし[/h1] [h2]短評[/h2] まず、ゲームの雰囲気自体は良かったと思います。日本語選択での翻訳のガバさは目立ちましたが、意味が分からないほどのものでもなかったので、やや没入感は削がれますが、概ね問題はなかったといえると思います。ただし、評価としてはやや芳しくない評価をせざるを得ないかなと思いました。 内容としては小さなパズルを順番に解いていくミニゲーム集のような趣で、それ自体は悪くはないのですが、それ以上に気になる点が多く、むしろそちらに気を取られて最後まであまり感情移入ができなかったのは正直残念ではありました。話のテーマとしてはある程度うなずくところもありましたので、よりミニゲームとの関連やゲーム自体の安定性があればよかったかなという印象です。 全体として評価を下げる形にはしましたが、コンセプトとしては悪くなく、難のある部分の改善があればかなり変わりそうな印象でした。 [h2]良かった点[/h2] [list] [*]グラフィック的な世界観の統一感は、全体的に彩度の低めで暗いテーマにマッチしていました。この点については紹介ページで本作の雰囲気に惹かれた方なら安心してよいかと思います。 [*]チャプター選択があり、その設定間隔がちょうどよいのでリプレイ性は高めになっています。 [*]音楽面の充実もあり、演出は良好でした。 [/list] [h2]問題点[/h2] [list] [*]ゲームが全体的に安定しない部分が多かったです。バグか仕様か分からない部分も多く、特定の足場でジャンプができなくなったり(おそらく段差判定がついていた感じ?)、ステージ切り替えでNullReferenceExceptionの表示が発生したりと、結構不安定だった気がします。また、一度プレイ中にブルースクリーンを引くこともあり(しかも再起動後BIOS設定が開いてややヒヤッとした)、プレイ時間に対して結構環境によってはプレイしづらいのではと思いました。右下に出ているDevelopment Buildってログ出力のためかな……? [*]パズルの内容とストーリーがやや乖離していて、パズル部分が作業感強めでした。パズルの必然性が感じづらかったところはややもったいないと思います。 [*]日本語翻訳に気になる箇所が多く、内容が分からないほどではないが没入感はやや削がれます。この手の翻訳に慣れていればさほど気にはならないでしょうが……。 [/list]
好玩,氣氛很棒的小品! 音樂挺出色的,總體可以稍微長一點就好了。
雰囲気の美しいパズルゲーム。ルール説明もなくいきなり始まるが、何となく理解できる程度にはわかりやすい。曲もいいし雰囲気も良い。もう少しこの中を歩いていたいなと思うところで終わってしまった。早期アクセス版なので、Full版に期待。 サンプルの画面を見ていいなと思ったら買ってもよいと思う。時々翻訳に揺れがあるので、気になる人は気になるかも。
意義不明的遊戲... 幾乎整個遊戲都在走來走去... 不值得付費來玩。
No geral, não achei bom e nem ruim, mas é legal de jogar, por mais controverso que essa frase pareça. *Contém spoiler* Um certo romance legal, desafios legais, mas invariavemente até que de simples resolução no final. Só tem um supratema que eu diria que é bem cara de países orientais (ou do que se repassa sobre eles para nós). E claro, uma belíssa arte gráfica.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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