
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 744 reviews with recorded playtime.
Reviews
Themes across 741 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
youw can kill GOOOOD game
总体上来讲我觉得还是可以的 但是,收藏品太少了,来来去去就那么几个东西,枪械也是,数量上来讲并不算丰富,而且平衡做的很那啥(这里点名批评冲锋枪,完全依托)以及我觉得最扣脚的地方就是AI受伤后会有极短的时间同一个部位内是吃不到伤害的(也就多大几发子弹的事)最后是整个游戏最恶心的地方,就是没有成长系统和那个狗屎一样的任务系统,除了主线四五百的给,支线和其他的小任务也只给一两百的经验,然而升级却要大几千的经验,坐牢感极强 对了,还有狗屎般的子弹毁伤,口径之间损伤大差不差的,完全体现不出大口径步枪的优势(
Вполне хороший на момент раннего доступа экстракшен. Огромный мир. Разнообразие заданий. Прокачка торговцев. Хотелось бы увидеть русскую локализацию, а то порой не хочется лазить в интернет и искать, куда и что положить в процессе квестов. Пока поставлю оценку 7/10, где 3 бала вычел за отсутствие перевода.
Very addictive and very aggravating in solo pve
I played the game around 20 hours on release. I liked it though it ran like cheeks on my system, and there were so many bugs. But I could tell there was something to it, and if they kept up with it, it could truly end up being a remarkable product. Fast forward to today... it really has gotten much better in my mind. I finally tried it again, and so much has changed, it's crazy. Most of my complaints are gone. It runs fine now, it looks great, has an awesome weather system, no bugs for me yet, etc. If you like tactical/extraction shooters, give this one a try, it's great.
尽管现在的任务玩法及物资共享的体验很糟糕,但是它仍然不失为一款好玩的类塔PVE游戏
Bit jank and got plenty of issues, but still pretty fun for the $28 I paid for the summer sale
It's really fun and I do enjoy it but I can't recommend it in its current state. Most of the time you are playing a walking sim with looted corpses and boxes everywhere. I guess it's nice to be able to walk into a POI and complete your tasks with no real risk but it feels like most of the game isn't there... Probably because this is a loot shooter but there isn't any loot to gather or enemies to shoot... Quickest, easiest solution is to lower the max player count for PvE servers from 48 to 24 (or even lower) and this would help immensely. This way players can experience the full game they paid for. Or just let us host offline solo sessions like Conan and Ark does. I reference those games because they are open world (large map) games made in the same engine with AI and loot present, so it's clearly not impossible. Review stays negative until then.
Extremely fun and addicting, Best played with other people or friends if you have them. Excited for the future of the game, Defiantly need more gun variety.
If it weren't for the flickering in the sky, and in the foliage, I would be playing this game right now. Bought it twice, then refunded it twice. When it officially releases, I hope the flickering issues have been taken care of.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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