
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 744 reviews with recorded playtime.
Reviews
Themes across 741 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好拉芒老乡,使我的全威力弹对他们的头部造成轻度瘀伤
游戏环境很好,但是任务都差不多,玩到后面没意思,而且优化比较差,但也希望游戏能越做越好
孩子们,当地全是阿斯塔特,关于一个老乡硬吃我七八枪不死反手一枪头这件事,以及废物负重这件事,随随便便超重怎么玩?
I absolutely love this game. It is the only tactical shooter that fulfils all my looting, shooting and extraction needs. I'm happy i can chill in PvE and then go into adrenaline pumping PvEvP whenever i wish (without paying for the modes separately). As soon as you drop into the world, there are no loading screens and you can play as much as you want. I expect some vehicles to be put into the game just to travel a bit faster as there is a lot of walking and it can be very time consuming. Some people may find it boring because of it and turn their back to this spectacular experience...
great game, forces good inventory and ammo management. all around good realistic extraction shooter
Fajna gra polecam
A Pleasant Surprise After Coming Back When Gray Zone Warfare first launched in Early Access, I honestly didn’t believe in it and didn’t play for long. But after the recent major PvE updates, I decided to give it another chance — and I’m really glad I did. The game has become a wonderful way to relax after a hectic workday and everyday routine. I log in from time to time and genuinely enjoy my play sessions. The graphics are beautiful, the large open map is fully accessible without annoying loading screens, and unlike Tarkov, the game doesn’t put you under constant time pressure. You can even go back and recover your own gear after death (if nobody loots it first), which feels fair and player-friendly. The community is also very welcoming and kind — the overall atmosphere in the game is great. Recently I had an unfortunate incident: during a raid with my friend, the power went out and my internet disconnected. I couldn’t reconnect in time and lost my character along with all the gear I had earned. For someone who always plays carefully and tactically, dying because of real-life electricity problems felt especially frustrating. I wrote to the support team, and to my great surprise and joy, they responded quickly and returned all my lost items — and even upgraded them to higher quality! This level of care and loyalty from the developers and support team is rare. For some it might seem like a small thing, but these moments really show how much the team values its players. Huge thanks to the MADFINGER Games team and especially Honza from support — you’ve restored my faith in the game! This review was written with the help of AI based on my own words. It’s great that such a possibility exists nowadays. My only request for future updates: please add full Russian language support for CIS players. Many of us aren’t fluent in English and don’t have time to learn it, so having the lore, quests, and interface in Russian would make the game much more enjoyable and accessible. Thank you for your hard work! I’ll definitely continue playing. _____________________________________________________________________ Приятный сюрприз после возвращения в игру Когда Gray Zone Warfare только вышла в Early Access, я в неё честно не поверил и быстро отложил. Но после недавних крупных обновлений с акцентом на PvE я решил дать игре второй шанс — и очень рад, что сделал это. Теперь игра стала для меня отличным способом отдохнуть после суетливого рабочего дня и повседневных дел. Захожу периодически и с удовольствием провожу время. Графика в игре красивая, огромная карта полностью доступна без дополнительных экранов загрузки, в отличие от Tarkov здесь нет постоянного давления времени. После смерти можно вернуться и самому забрать свои вещи, если их, конечно, никто не успел залутать — это очень приятно и справедливо. Игроки в сообществе очень доброжелательные, общая атмосфера в игре мне нравится. Недавно со мной произошёл неприятный случай: во время рейда с другом у меня вырубили свет и пропал интернет. Я не успел перезайти и спасти персонажа. Вместе с ним пропали все честно заработанные предметы. Для человека, который всегда играет аккуратно и тактично, умереть из-за проблем с электричеством дома было особенно обидно. Я написал обращение в техническую поддержку, и к моей большой радости они очень быстро отреагировали: вернули все потерянные вещи, да ещё и улучшенного качества! Огромная благодарность разработчикам и команде поддержки — вы реально встали на сторону игрока. Для кого-то это может показаться мелочью, но именно такие моменты показывают, насколько команда заботится о своих пользователях. Данный отзыв был написан, конечно же, с помощью ИИ на основе моих слов. Хорошо, что в наше время такая возможность существует. Единственная просьба на будущее — добавьте, пожалуйста, полноценный русский язык для игроков из СНГ. Многим из нас не хватает времени и уровня английского, чтобы комфортно читать лор, задания и интерфейс. Это сильно повысит удобство игры для русскоязычной аудитории. Спасибо за вашу работу! Буду продолжать играть с удовольствием.
非常雷霆好玩
VERY IMERSIVE
First game to make me feel like a kid excited to play a new game after school, in a very long time
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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