
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got into a gunfight, won, literally sowed my body back together, and then my character celebrated with a yummy can of mackerel in teriyaki sauce. This game does it all!
Imagine Tarkov- without the cheaters. get the game, get the supporter addition, it helps immensely. Not that you REALLY need it, your teammates will always be generous towards new fellows, might even escort you through your opening missions
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我曹你妈个b,pvp斗智斗勇就算了,pve也要。前期摸的杂物不如掏人机枪去卖,子弹更是贵的能买青马了。还有狗屎优化,电笔5070ti 16g内存进格游戏卡半天,纯狗屎优化,ai也有时发疯,枪械手感僵硬,感觉像死了10年的干尸拿枪,纯半成品。感觉会像塔克夫死m样磨10多年才出正式版
I play the PVE stuff and it is great! Reminds a little of Wildlands how you are in control of your progression for any given area of the map. There are so many areas and lots of stuff to do. Very cool game!
Not bad, but not so good. Has potential tho.
[h1]BEST EXTRACTION SHOOTER OUT OF ALL [/h1] [b](even at Early-Access state)[/b] [h2]PROS[/h2] - PVE and PVP (you can choose to not get raped by cheaters or scumbags that spend 24/7 on playing online bullshitgames) - Gameplay fitting realism that really works in 95% situations - The best PvE community in gaming history (most of the time people are nice and help each other anytime and can casually ask about how do you do and how do ya feel) - They fixed optimization if i look back into year back when i first joined this game and just had 15 fps on (rtx 3060) on any settings, after 0.3, 0.4 its really playable even on medium specs PC, and after upgrading my GPU i do get solid stable 80+ fps on high-ultra settings [h3]CONS[/h3] - POI (Points of Interest) can be always empty cause high rank and all players are trying to loot same cool locations everytime, this problem create both problem for coop experience cause you might not find enemies or points where you can start your mini-raid with your friends and its almost everytime like this - Servers are still laggy for some people especially in eastern-europe - Damage system is not stable and bullet sponge-enemies are still there, even through you can ignore this especially if you kill all bots and players only with headshots [hr][/hr] Big W MADFINGER GAMES hope and wish only best things for these devs that listens and get feedback from their players, [u]community first[/u] !
The night vision in the game is not good, and you won't get better until you progress, but you can't choose what time of day to deploy in so if you join a session and it's night time you are just screwed. If they add a time of day for deployment or something I'd give it a good rating
Dafür das es noch eine Alpha ist und sozuagen in den kinderschuhen steckt.... ist es ein mega krassen game ,wo es auf taktik und teamwork ankommt !!
A me, sinceramente, piace. Il format è interessante; gli extraction games richiedono un approccio più cauto e riflessivo rispetto ai classici FPS e per il mio gusto personale questo è meglio. Ritengo che GZW sia ben fatto in ordine alle dinamiche di gioco, anche se è comunque presente una certa ripetitività, e la componente grafica è particolarmente gradevole specie per chi ha una macchia Hi-end; io ho impostato il setup grafico al massimo e di solito gira a 200fps. La difficoltà ritengo sia ben scalata, è necessario un periodo di adattamento alle dinamiche, ma poi il gioco risulta coinvolgente e non banale.
1w美元,有10kg,原来捡的都是一块钱纸币 50m外掏出手雷,还没扔出去,ai就立马齐刷刷扭头看过来 地图里面一堆吃吃喝喝,值钱的都没有,军事基地的士兵,就带一个备用弹匣,然后包里都是空的,按设定来说,地区爆发武装冲突,百姓逃难,没有好东西很正常,但是考虑游戏性的话,玩家该怎么获得金钱呢,做个任务,只给几百几千.从商人那里买的好一点的枪,都要几万块钱,买低价劣质枪,后坐力跟操控性又太差 只要枪械开火了,所有部件的耐久全都同步下降,甚至准星,照门都一起掉耐久,一把枪,开几百发子弹,枪管耐久就掉没了,换个弹匣,弹匣耐久立马掉0.1%,原地不停换几十次弹匣,弹匣耐久就掉光了. 人物身体太虚了,还来东南亚卖命,能活下来吗?无论用多重的枪,无论改装枪械后的人体力学效果有多高,屏息瞄准,只能最多维持十来秒,无负重越野,跑个十来米就立马气喘吁吁,跑不动了,而做任务就要你跑这跑那的,来回几百米,做完任务去撤离点,又要跑几百米 头盔的防护能力,按头盔建模来做的,但是护甲的防护区域,又是固定的,装备种类少,防护效果差,护甲的正面防护,只有前胸的肋骨那一片区域,导致了现实中一些防护范围比较大的装备,在游戏里面被狠狠削弱.打无防弹装备的恶霸土匪流氓,几枪下去,仍旧还活的好好的,捂着肚子就给玩家一梭子,玩家腹部中两枪,就因为空腔效应被打死了,敌对ai中两枪,根本不受空腔效应的影响.打不到头部,只被打中身体跟四肢,ai就敢硬抗一梭子子弹才会被打死, 空间容量低,70L容量的背包,在这游戏里面只有42格子,胸挂最大的也就16格,6b23这种正面护甲比其他部位护甲要高的防弹衣,在游戏里面只能防护前胸,而且重量也没给相应减少,并且现实中这款装备可以防护腹部,颈部,在游戏里面根本没法防护这两个部位,然而游戏机制,却有腹部受击,颈部受击,还有瘀伤机制,但是一些在现实里面没有内衬的防具,在游戏里面也可以减少钝伤. 商人只有四级,卖的东西跟对应的等级不合理,比如医生,3级卖红色小药箱,只能放在仓库,而4级卖的蓝色大药箱,却可以拿出来放背包,还能丢到地上给其他玩家.这是什么意思?让玩家cos医疗兵?那你给背包的空间容量调大点啊,蓝色药箱占据3*4,最大的背包却只有6*7的空间,并且注射器收纳包,没法快捷使用,只能打开背包,再打开注射器包,在选择注射器来使用. 第一个商人会卖保险箱,3级就能买最大的3*3保险,还只卖150k,去地图的大酒店和大商场,搜集一波物资至少能获得价值几万块钱的贵重物品,直接让标准版的玩家,玩个几周,就能享受跟拥有最贵版本的玩家一样的待遇.足足剩下两百块钱呢.而且拥有支持者版本的玩家,也就多一套不会有人穿的不仔细看看不出来跟免费服装有什么区别的服装,一个不会有人佩戴的臂章,一些占仓库的卖给商人被打一折回收的低级物资,还有比标准版多出足足1w5美刀的高额财产.连把近战武器都没有,虽然这游戏的近战武器一点用处都没有.最重磅的是名字变成金黄色,别人贴近一看,惊呼,哇,原来是高贵的支持者版玩家.小的给您磕头了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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