
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has an amazing premise but even with a decent PC this game runs absolutely terrible
Janky but good. Mediocore optimization. I only PVE, A bit repetitive. AI is easily exploited , but sometimes they are annoyingly accurate. Good experience overall.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The night vision in the game is not good, and you won't get better until you progress, but you can't choose what time of day to deploy in so if you join a session and it's night time you are just screwed. If they add a time of day for deployment or something I'd give it a good rating
O game e bom ,mas este negocio de limitar de recuperar o loot e frustrante . Eu morri por cair em uma mina , voltei e morri novamente , na terceira vez eu consegui chegar no loot mas apareceu que o cadaver era velho e nao tinha como pegar mais . Poh isso e sacanagem ne , nao deveria ter limite pra recuperar o loot
Got into a gunfight, won, literally sowed my body back together, and then my character celebrated with a yummy can of mackerel in teriyaki sauce. This game does it all!
con 20 euro andavo a prendermi una pizza ed era meglio
Imagine Tarkov- without the cheaters. get the game, get the supporter addition, it helps immensely. Not that you REALLY need it, your teammates will always be generous towards new fellows, might even escort you through your opening missions
As someone who has played since before spearhead and taken at least a solid week aside for this game, i cannot indefinity say why i continue to play this. Not a hater by far as i do like aspects that make this unique in the tactical extract shooter genre, the open map with no time limit and story missions that keep you invested much like wildlands as its often compared to. However, as of this day i fail to see why this makes me want to come back to it. Why do these missions matter? why is every task a chore for the next 30 plus more tasks that unveil something worth noticing? well for one it has some missions that far stick out above the rest but after repeated completions it runs into the same boring trend of; mission tells you to check, find, or meet with individuals. go there and find they are all dead. collect loot and documents, and read a phone text without anything meaning to the cause. The game heavily emphasizes that you are just another number in a bigger picture but never includes you in it. a janitor cleaning the stains after a fight just to be given a paycheck to do the same thing with slightly more expensive toys to continue to more difficult enemies until you lose everything due to guy sitting in a bush who somehow knows you're in a building from another area code and atomizes you because he suddenly knew you forgot to wear deodorant. besides the small gripes of what to expect from a tactical shooter, i fail to understand why i show up to a game that resembles my job in real life but doesn't pay the bills. i could continue with the plagues of issues the game has as the performance is pretty garbage no matter the specs and so forth but my biggest issue isn't the games massive bugs and rendering hellhole it possess but the simple issue to somehow bore me within such a short period of time its hard to say this is a next step into the genre. im not mad im disappointed
Not bad, but not so good. Has potential tho.
wanna know how this game plays? imagine being blindfolded, wearing noise-cancelling heaphones while you're chained to a boulder. someone tells you to keep punching a big sponge in front of you. you can't see it, you can't hear it properly, and every punch does nothing. "why am i doing this? is this torture?" thats pretty much what this game feels like. tldr review: graphics: decent-bad gameplay: mehh ai: brain dead audio: now im deaf story: none you got enemies which are as dumb as rocks. they will NEVER hit you. they each take 10-20 bullets each to kill, which is stupid for a "hardcore" game. gunshots not made from yourself sound like garbage, so you may as well imitate gunshots to yourself over this audio. seriously, try and listen to gunshot sounds in the distance. where are they? no clue. why do they sound like somebody farted in the wind? no clue. the devs also have no clue about sound design. compare this game to ARC, and you might cry or laugh at the difference. the core of the game is very clunky, very painful, and (very) boring. its been "early access" for two years, so that really tells you all you need to know. fixing these issues would take a lot of time, effort and money as it involves changing fundamental parts of the game - movement, sound, AI, gameplay. so no, these changes won't be made within the next 2 years, if at all. maybe in 3-5 years if they don't abandon it for cash, which looks more and more likely given the new "bundles" you can buy for loot... the quest system looks like the ones you would see in a pay-to-win mobile game about a decade ago. i was half expecting a pop-up to pay cash for energy credits. but seriously, you can ONLY go to X location, you shoot X guys, and finish at X location. this game fails at making the gameplay loop of "go here, shoot guys" even remotely enjoyable... and considering it's the only thing you can do in the game right now, you shouldn't bother buying at all. you get nothing for "progressing", you start with fairly strong items and stash. the game resets every now and again apparently, and unlike ARC it is NOT optional, and WITHOUT benefits to players. again there is nothing bringing you back to play, really. it's overall just not very fun. the movement is quite clunky, the graphics are quite blurry, and there's not really any gameplay loop worth doing. this game fails at making the most simple gameplay loop of "go here, shoot guys" enjoyable, which is the only thing you'll be able to do in this game. finally, don't buy this game if you have an OLED monitor. you're paying for eye strain simulator. even if you don't, this game runs like crap (on a 4090 btw), and everything looks blurry and matte. graphics are decent-bad. tldr: this game is about as enjoyable as putting a cheese grater to your private parts
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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