
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра конечно крутая, не смотря на проблемы раннего доступа по типу оптимизации. контента хватает, но от него нету смысла, когда ты заходишь на опасную квестовую локацию, ожидая кучу противников, но оказывается, что ее уже пробежал и облутал какой то другой тип, а ты просто доедаешь и делаешь квест. и это в пве режиме. я понимаю если это было бы в пвп, но разработчики сменили фокус на пве и от этого нету смысла, ведь ты даже противника не видишь. мне очень нравится игра, но почему лут хотябы не отдельный для каждого в пве? почему я не могу зайти на одиночный сервер чтобы нормально пострелять?
They claim this is a PvE focused game but the PvE is more frustrating than anything. Most of the time when you get to a poi every enemy is dead and every box is looted already so you just end up running around doing incredibly repetitive tasks for seemingly no reason. I wouldn't buy this game until they figure out how to make the experience less frustrating.
I really liked this game at first. As you level up you just end up doing the same missions over and over for little to no XP or money. The worse part is the loot farmers who trash the whole game. Oh you want to buy an ammo can that has 20 spaces thats like $70K which is nearly impossible to get because the missions dont pay anything and the asshat loot farmers ruin any chance of getting any money. I ran into one guy who was at Tiger Bay mall who camped out for 24 hours in the room so everytime something spawned he could get it. Was a good game but ruined by players loot farming. Missions become stupid because the loot farmers kill everyone so you run through hard missions bored because everyone is dead and there is no excitement. Not once have I been to Fort Narith of Tiger Bay Mall and it not be full of dead. F loot farmers
меня не напрягает (не)доступность в рф, но оптимизация вызывает вопросы. такое себе не позволял даже тарков пока не оптимизируют - не стоит даже пытаться играть
PVE is nice but PVP ... cheaters ... cheaters ... cheaters ... cheaters ... campers ... campers ... and a handful of nice people.
Boring and I hate a game that controls me. You cant just stop playing here you have to get back to your base or you lose everything you have on you.
I have only played this GZW update (and just this update on PVE) for about 140 hours and I cannot recommend this game, I wish I could. It has good bones and it looks pretty but I regularly feel like my time is wasted. Half of my playtime is probably in inventory or deciding where to drop/quest. Any good reasonable loot or quest area will take at least an hour of dedicated time and most places if they have good loot are usually already empty by the time you walk through two miles of jungle from the helicopter drop point. I find myself walking through jungles and sorting inventory in base more than I am shooting bad guys, which as much as it's atmospheric, it kind of stinks. Like any extraction shooter it's not fun to lose your stuff after a death, but being put in a coma with a death button waiting for someone that will never save you is a pretty sad end as a solo player. Then you have to repeat the same handful of quests for trader exp which is a real grind with around 3k-4k exp for a level up and each quest could give only 80 to 300 exp each time and that's if the trader you want has a quest that's worth doing which is not often. And the only way to get new quests in that section of the map is to do more quests which just adds to the problem, it would be nice to be able to decline or reroll missions. Also when you die you have one chance to find your body and loot it otherwise it's gone for real so it creates a panic loop when you respawn with nothing thinking, "I have to go back to get my stuff!" It's like falling down the stairs to retrace your steps. So yeah, I think there's some good bones and gunplay the systems in place work well but only as a means to an end, it's to take your time and gamble it for progress. This is not worth my time anymore. The guns are cool, sound good and the ballistics and body damage system is neat but I don't see those things influencing my choice in playing as much as the time sink annoyances do. Also you cant add someone as a steam friend through this game which I think is strange. Also asking players of your game to not play the game and watch it on Twitch so that they can get persistent outfits in the game screams to me that this is literally a promotion for Twitch itself, not GZW. Talk about a waste of time, 10+ hours of watch time AND paying for subs for each part of the promotion is just predatory to those who just like the vibes, when they could easily implement a vanilla version in-game for everyone and do this Twitch event with a fancy version rather than a limited-time paid skin only.
Love The Game, but it needs a lot of work. And I feel like the DEVs aren't addressing the things that make the game playable. Like Enemy Spawns, Visuals... just to name a few. Also realism! Headshots instant kill for NPCs. But if I hit the legs 60 time with 762's umm you still not getting up to kill me while im healing. I still actively play just to be transparent.
Very rough and painful to play. Cool concept, way under-cooked. Cheaters ruined the experience.
**Not Recommended** At the current state of the game, especially after the 0.4 patch, I just can't recommend it. After around 10 hours, I had already lost interest. Right now, there simply isn't enough meaningful content to keep me playing. The gameplay loop gets repetitive quickly, and I found myself with very little left to do. For comparison, **Escape from Tarkov** often goes on sale for only about $5 more, and in my opinion it offers far more depth and replayability. That said, I know it's not entirely fair to compare the two because Gray Zone Warfare is still in Early Access. I hope the game improves over time because the foundation has potential, but as it stands today, I don't think it's worth the price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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