
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is the only game ive been able to put mad hours into since valhalla
建议不交战的时候体力是无限
Gra rewelacyjna, pod warunkiem że gra się z ekipą, w pojedynkę traci sens. Grafika, dźwięk to poezja. AI NPC potrafi pozytywnie zaskoczyć, łatwo zginąć, gra nie wybacza błędów, a to dopiero wersja testowa :-) [b]Gra testowana na konfiguracji:[/b] • [b]GPU:[/b] PNY GeForce RTX 5090 Overclocked 32GB GDDR7 • [b]CPU:[/b] AMD Ryzen 9 9950X3D (3D V-Cache) • [b]RAM:[/b] 64 GB Patriot Viper Venom DDR5 (6000MHz, CL30) • [b]SSD:[/b] Lexar NM790 4TB M.2 NVMe (PCI-E x4 Gen4) • [b]OS:[/b] Windows 11 Pro
love this game. it leaves a survival feel to it that just isnt quite enough to scratch the itch. love what the game has currently. would love to see a third game mode for more of a zombie survival setup. would LOVE to see how the dev team handles that if they're already doing this good. ik im gonna get hate for the suggestion. all i gotta say to that is if ya dont like the idea of that game mode than simply dont play it if it ever gets added.
Extraction shooter with open world and no timer, can it be better? It`s awesome!
I have to say that this game has a lot of potential. The developers have taken the time to craft a beautiful world that looks and sounds great. The weapons and equipment are excellent considering this title is in early access. The attention to detail the developers put into this product truly shows. Everything from the background noise of the environment to the sounds of combat immerses the player and keeps you interested. I will add more details to this review after more game time and updates.
Great game
youw can kill GOOOOD game
好玩
Look, I didn’t have time to actually deploy into Lamang, fly on a helicopter, or get headshot through three brick walls by an AI scavenger wielding a rusty AK from 400 meters away. But in those 120 seconds? I fully experienced the true core gameplay loop: I launched the game. My graphics card instantly achieved the temperature of a dying star. I stared at the main menu shader compilation screen like it was an arthouse film. I optimized my settings for 10 seconds, got intimidated by the word "Asynchronous," and closed the game before my PC could successfully breach the space-time continuum. 10/10 optimization experience. My room is now comfortably heated for the winter. Pros: Impeccable Main Menu: The UI text is very crisp. The background ambient noise of the jungle really makes you feel like you're about to get 20 frames per second. Instant Action: Took exactly 2 minutes to realize my hardware needs an upgrade. Saved me 40 hours of getting lost in the woods. Cost Effective: Technically, I haven't lost any gear in a raid yet. I am currently the most successful PMC in the entire player base. Cons: Did not get to ride the helicopter. I hear people like the helicopters. Highly recommend if you want to benchmark your cooling system.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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