
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 688 reviews with recorded playtime.
Reviews
Themes across 685 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You're allowed to basically spawn kill endlessly if you get a group together because the AI in the base sucks lmao. Just nuke the game by allowing enemy players to camp your respawn point as long as they have the bullets to do so. Don't play this garbage
Miglior pve tattico militare
This is very realistic and way better than the other popular shooters out now.
I would love to play this game but it wouldn’t run on my computer and or GeForce now, it’s a cool idea with really nice graphics but I’m going to wait until I get a better computer,
It does have a learning curve but once u get used to it, games pretty fun
Grayzone is almost like a real life version of the military but in a game, that helps you get around the map that helps you complete missions and gets you certain weapons that are like real life but also helps track yourself being shot, being quiet near other enemies and also is multiplayer where i was able to get a giant backpack from one to two people that were in my squad with my bestfriend that had been playing the game since 2017.
Good fun, but barely 60 fps at 1080p with a 7700k and 9070 GRE. No FRS
Have several hundred hours in the extraction shooter space and will 100% say, I love this game. Its had its ups and downs but I keep coming back to it. Will be playin this more and more as the team progresses. Let me make something clear, this game is not perfect and is a work in progress; however, after playing tarkov for 4 years and dealing with all of the issues they had, I can say will full confidence that madfinger is doing a good job. Before you buy, THIS GAME IS EARLY ACCESS SO DONT FORGET THAT IF THERE ARE ISSUES. If you cant deal with that, then don't buy it and be negative. If you want a fun experience solo or with the squad, then this game will give you hours of fun with no loading screens once in game. Devs are trying with this game and it continues moving in the right direction and cant wait to see what this game will evolve into.
Unfortunately, the overall experience is being overshadowed by the growing presence of hackers. Cheaters using aimbots, wallhacks, and other exploits have become increasingly common, making many matches feel unfair and frustrating. Losing valuable gear and progress to players who are not competing legitimately discourages both new and veteran players. While the core gameplay remains enjoyable, the lack of effective anti-cheat enforcement is hurting the game's reputation and driving members of the community away.
TL;DR: A game with great potential that focuses more on tactical combat than endless looting. Unfortunately, it's not quite ready yet due to both unfinished gameplay mechanics and Unreal Engine 5 optimization issues. Once you start playing it, you'll quickly realize that Tarkov was — and still is — a surprisingly polished game. I've had this game on my wishlist for quite some time and finally decided to give it a shot. Here's my take—hopefully it'll help someone who's on the fence. <The good bits> The tropical setting is a refreshing change for the extraction shooter genre. The larger, more open environments make firefights feel different from the usual urban or industrial maps. The gunplay feels great, and having to carefully plan your approach before attacking an enemy outpost is one of the game's strongest aspects. I absolutely loved this part. Using blood loss as your health indicator instead of a traditional health bar is a fantastic idea and works surprisingly well. <The not-so-good bits> Audio is broken. It's often incredibly difficult to tell where enemies are coming from. I got killed multiple times by someone behind me while I was 100% convinced they were in front. The economy needs work. By level 18, I could only afford two storage caches, and the buy/sell price ratio feels unnecessarily punishing. No character progression yet. That's understandable for an Early Access title, but it's still something to keep in mind. UE5 optimization is disappointing. There is some optimization, but I honestly expected it to run better than Escape from Tarkov on my RTX 3080 Ti. <The "What were they thinking?!" bit> I was genuinely shocked to discover that PvE still puts you into a shared server with other players. Sure, you can team up with people and tackle difficult missions together if that's your thing. But my goal in PvE is the exact opposite—I want to overcome those challenging missions on my own. Here's why this design completely kills the experience for me: You gear up, carefully plan your approach, call in the helicopter, spend 10 minutes hiking to the objective, and the anticipation keeps building... ...only to arrive and discover that another player has already cleared the entire outpost. All the enemies are dead, all the valuable loot is gone, and you're left walking through the area as if you've enabled a cheat code. Yes, you can still complete the objective, but there's zero satisfaction because you never actually earned it. Even worse, there's no way to know whether an area has already been cleared before making the trip—you only find out once you arrive. That single design decision completely killed my motivation to keep playing. I'll definitely come back after a few major updates because the game has a lot of potential. But for now, it's going back on the shelf.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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