
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun especially with buddies
Great game, good playerbase.
Grey Zone Warfare hat echt extrem viel Potenzial. Das Gameplay macht Laune, das Setting bockt total und im Grunde steckt hier ein richtig gutes Spiel drin. ABER: Der Waffensound nimmt mir persönlich leider jegliche Immersion. In einem taktischen Shooter, in dem der eigene Charakter und das Handling der Waffe absolut im Mittelpunkt stehen, ist ein realistischer Sound das A und O. Wenn man Titel wie Escape from Tarkov oder Ready or Not kennt (oder selbst weiß, wie sich scharfe Waffen in der Realität anhören), wirkt der Sound hier einfach extrem schwach und mir wird körperlich schlecht wenn ich den Sound hier höre. Das zieht das ansonsten geile Spielgefühl für mich so stark nach unten, dass der Spaß komplett auf der Strecke bleibt. Sobald die Entwickler den Audio-Bereich grundlegend überarbeiten und den Waffen endlich den nötigen Wumms verpassen, ändere ich meine Bewertung gerne. So möchte ich es aktuell leider nicht spielen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lit
j'ai perdu toute ma progression, wipe obligatoire sans réelle raison j'ai perdu tout le meilleur stuff du jeu, j'espère que vous ferez faillite
♥♥♥♥♥
잘돌아간다~ 반드시 위치추적기 하나씩 박고 게임시작하고~ 반복되는 퀘스트가 있어서 좀 짜증나는데, 나름 성장하는 맛도 있고, 상인들 우호도 올리면 할만함! 그래도~죽으면 개빡쳐~
比塔科夫好玩多了! + AI不超雄,至少普通“scav”不超雄; + 无缝衔接的开放大地图; + 虚幻引擎带来的更好的优化; + 有地图指引; + 真正的PvE,不用担心被挂打; + 交互界面更友好; - 说是搜打撤,但更注重打而不是搜,仓鼠党可能会略有失望; - 任务物品缺乏指引,经常和地图物品混在一块,不过和塔科夫相比也差不多,实在找不到看攻略也行;
Ich finde das Spiel hat kaum das. Was ein Extraction Shooter haben sollte. Es ist nicht vielfältig und man hat kaum das Gefühl das mann gegen richtige Spieler kämpft. Ich habe es 4STunden getestet und habe keinen Spieler gesehen. Es war eher rein gehen, Mission machen, rausgehen das die ganze zeit. Mir fehlt das ganze Feeling angst zu haben seine Rüstung zu verlieren und Respekt vor kämpfen zu haben.
Remorseless. Unforgiving. Deadly. This is not your bunny-hopping, sliding and shooting, zip-lining reflex game. This is gritty, real life combat. This game gives no handouts, no target markers, no corpse locator beacons. Weapons are built component by component. Combat is brutal, and sometimes comes down to pure luck, but often relies on smart, tactful approach to engagements. Even then, a lucky shot sometimes catches you between vest and helmet, or you aren't wearing side plates for weight reduction. Injuries vary wildly, and treatment options differ based on the wound location(s), ammunition type (caliber and core), range, and your own ability to administer aid. Even non-pen vest hits cause you to become dizzy or crack some ribs just like real life. Movement feels very real, graphics are amazing (but power hungry), weapon specs are down to MOAs per barrel based on twist and length ... I mean they even track charging handles, gas blocks and buffer springs. Good to have some real knowledge in that area but youtube if you don't because your only tutorial right now is GLHF don't die. As a veteran, I can cite this as one of the most realistic combat sims I have played. They still need some work on the enemy AI - response to attackers is fairly good, but displacing under cover should be more effective with NPCs losing track of your position. I feel like they may have to add some level of newb help tutorial for things like weapon and gear assembly, containers, and medical to appeal to a larger audience. And I read there is some amount of cheating on the PvPvE side (I only PvE so can't substantiate). But with a stronger anti-cheat (richochet?) and some tweaks to AI this game is going to be a masterpiece.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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