
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me gusta mucho pero hay algo que todavia me deja con mucho que desear... no se que pueda ser, la personalizacion del arma, el loot, no se... el mucho caminar y no pillar nada quizas...
really good game for people who like action shooters that actually seperate pve with the pvpve
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prostě bomba hra, zatím optimalizace trošku meh, ale jinak fajn hra, immersion na 200%
le jeux est incroyable
BlackWater sim
price is a bit high for what they offer, Is just a loop, kill Ai, loot few things as the storage is very limited, then walk back to base to store it . it has alot of potential if they take the right steps
This game is absolutely full of cheaters. They seem to be everywhere, and honestly, it’s just not fun anymore. I also really don’t understand the decision behind the PvE/PvP progression system. Why can you complete all your missions safely in PvE and then take the rewards and progress into PvP? Why not handle it more like Tarkov, where your PvE progression stays in PvE and your PvP progression stays in PvP? Because you can complete your tasks without having to worry about other players, there are barely any meaningful PvP encounters anymore. You don’t get those random moments where you run into another player who is doing the exact same mission and suddenly have to fight for your survival. That was one of the things that made these types of games exciting in the first place. The graphics, map design, and atmosphere are actually really good, and there’s a lot of potential here. But the cheating problem and the way the PvE/PvP progression works completely ruin the experience for me. For those reasons, I have to give the game a thumbs down for now. I’m going to stay away from it until these issues are properly addressed. Because you can complete your tasks without having to worry about other players, there are barely any meaningful PvP encounters anymore. You don’t get those random moments.
games meh ai one shot you from 600m away gun play is terrible
The game offers a huge amount of variety and fun. However, it is not very beginner-friendly. Watching a few guides at the beginning makes things much easier. That said, the complexity is necessary for Grey Zone to be Grey Zone. The different possibilities this game offers are enormous. Playing with friends greatly increases the enjoyment. I would love to see a larger arsenal of weapons, as it would provide even more ways to approach and shape combat encounters. You also have to keep in mind that the game is still in its pre-alpha stage, and considering that, I am more than satisfied. Be warned: once you understand the game, it becomes extremely addictive.
Le jeu est rempli de cheaters, le mutlijoueur est mort, la derniere mise à jour du PVP a litteralement détruit le jeu Vous jouez toujours avec les 30 memes personnes et le reste ne sont que des cheaters Apres avoir passé plus de 100h sur ce jeu c'est triste à dire mais je ne lancerai plus tant qu'ils ne trouvent pas une solution à ca une honte
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.8M | 86K | 92% | $59.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.2M | 122.9K | 92% | $28.99 | |
| $108.1M | 86.2K | 58% | $34.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $111.4M | 217.5K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.2K | 49% | $49.99 | |
| — | 0 | — | — | |
| $129.6M |
| 243.6K |
| 81% |
| $39.99 |
| $1.8M | 3K | 50% | $19.99 |
| — | 905 | 60% | — |
| — | 0 | — | — |