
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Infantryman simulator, very nice
Awesome game. Focused on more realistic aspects of the real world rather than the just the Ray tracing or lights.
wyrzuciło mnie z servera na 10min po ponownym dołaczeniu nie mam nic ani ciała w miejscu rozłączenia
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gg
Hard to play as solo player
AMAZING ♥♥♥♥♥♥♥ GAME
Je le recommande pour le PVP et le PVE, juste l'aspect sonore des armes qui devrait être revu tout les fusils d'assaut possèdent la même bande sonore.
第一个接触到的硬核fps游戏,虽然还在alpha测试但是玩法已经成型bug也不多只是开钥匙房容易被队友堵门
Really fun and challenging game. There’s always something to do, and it’s kept me entertained for hours. My biggest complaint is the AI at longer distances. Sometimes they’ll spot and shoot you from extremely far away when you can barely even see them, then land a headshot and instantly kill you. It can also be pretty difficult to identify enemies at range unless you’re using at least a 3x scope. Aside from that, the gameplay is a lot of fun, there’s plenty of content to keep you busy, and the challenge makes successful runs feel rewarding. Definitely a game I’ve enjoyed putting time into and would recommend.
Look, I didn’t have time to actually deploy into Lamang, fly on a helicopter, or get headshot through three brick walls by an AI scavenger wielding a rusty AK from 400 meters away. But in those 120 seconds? I fully experienced the true core gameplay loop: I launched the game. My graphics card instantly achieved the temperature of a dying star. I stared at the main menu shader compilation screen like it was an arthouse film. I optimized my settings for 10 seconds, got intimidated by the word "Asynchronous," and closed the game before my PC could successfully breach the space-time continuum. 10/10 optimization experience. My room is now comfortably heated for the winter. Pros: Impeccable Main Menu: The UI text is very crisp. The background ambient noise of the jungle really makes you feel like you're about to get 20 frames per second. Instant Action: Took exactly 2 minutes to realize my hardware needs an upgrade. Saved me 40 hours of getting lost in the woods. Cost Effective: Technically, I haven't lost any gear in a raid yet. I am currently the most successful PMC in the entire player base. Cons: Did not get to ride the helicopter. I hear people like the helicopters. Highly recommend if you want to benchmark your cooling system.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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