
On a derelict research space station, you'll find yourself solving puzzles to complete a high value contract, but in the end, will the job be worth it?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Now for the real review, this game is pretty linear to a short story portal type game. It's gone reasonably well, the settings for graphics have lag and studders through out. Please do NOT play this game if you're Epilepsy, you will have seizure. The lights generated are dizzy and unforgiving in almost all the puzzles. Now besides that the game is well done and thoughout. For the puzzle lovers, try this one, it's fast paced with different tools than other first person puzzle games.
If I had to sum up this game in as few words as possible I'd probably say 'Portal, but with gravity instead of portals.' I mean that in the best possible way, as I've enjoyed this game far more than I expected to. The main jist of what you'll be doing in this game is either pushing things from a point, or pulling them to a point. Sounds simple enough, but once you add in platforming sections, timing based puzzles, and turrets, it gets more... complicated. Thankfully, all of the puzzles have been well built and thought out to ensure that only get up to "challenging, yet solvable," which (opinion ahead) I feel is what a puzzle game should be like. I was very surprised by how much detail is in the background in this game, which is presented by some decent voice acting. The voice overs may not be top-tier quality, but the overall quality is still pretty good, and very impressive for a less than $10 game. On the negatives, the visuals are on the lower/middle range of what's out there, and the menus look basic. There is some delay between jumps, which takes some getting used to, but isn't the worst out there. It's also not that long of a game. However, games don't need to be 100+ hours to be good (the aforementioned Portal was only about 2 hours), and visuals can always be improved. There are plenty of games with good visuals, but crap for gameplay. Ultimately, Gravity Well makes for a fun time, and has the signs of a developer that actually cares about making a good game.
I like this game a lot. Being able to manipulate objects via the Gravity gun is a lot of fun and I especially like the reverse polarity feature. Once you get used to the controls it feels intuitive. There are challenges but things are pretty much straight forward with some nice puzzles. I am using an XBOX controller which gives me better control. I recommend this game!
Really cool and fun puzzle game and there is a few little secrets if you listen and look for the clues!
[quote][url=https://youtu.be/DNDmwvW7Rco]Video[/url] Courtesy of [url=https://store.steampowered.com/curator/32143389-Notable-Releases]Notable Releases[/url][/quote] Gravity Well is a first person puzzle platformer a la Portal and Q.U.B.E.. You play the part of a transporter on one last mission. You can make a lot of money if you retrieve and return the ““G-W”“, but you’re forbidden from looking at what’s inside the suitcase. Naturally, you break that restriction immediately and find that the G-W (aka Gravity Well) is a gun created from researching black holes that allows you to harness positive and negative singularities. You can use these powers to push and pull objects. The controls take some getting used to but, you won’t be able to proceed until you have a basic handle on them. The way it works is you can shoot out a small orb-like round from your G-W. If you hit the trigger again, it will stop the orb in mid-air wherever it is. Now, it will exert its force based on which singularity you had selected. For instance, you’ll have to set it to positive singularity to push debris away from a door. Later, you’ll use negative singularity to pull a platform closer to you or to pull a door open. This core mechanic is used to great effect leading a good variety of puzzles, including to some real head scratchers. As an aside, I forgot there was a Sprint button which made my life harder than it needed to be, so yeah – don’t be like me. In addition to the enjoyable play, the polish on display is impressive. There are hidden data logs, which are fun to find, and are voice acted particularly well. I also enjoyed the opening segment where you’re in the cockpit of your spaceship listening to a message before you can undock. The dashboard is adorned with nifty controls to look at while you’re locked in your seat. It’s a really nice touch and makes clear that the designers were considerate of players experience. Knowing that the player will be frustrated by challenging puzzles, they went out of their way to make everything else pleasant. This balance makes Gravity Well a compelling play and an easy recommend.
I thought this was a nice puzzle game but I had to refund it. The problem for me was I have to play with a gamepad in my left hand (just wasd and triggers) and a mouse. I cannot play via a keyboard. This has worked fine for me in many hundreds of games. I started Gravity Well with no problem. When I got to the second level though things started going wrong. When I presed the trigger to jump, every second press would result in firing a gravity well. I messed about with Xpadder, Pinnacle, Antimicro and no software, the best I got it was that jump no longer fired but sprint did! I built my first PC in 1995, there never used to be these problems but I gather this is something to do with the Unity engine. Anyway, I would still recommend itas what I played was very good. They really need to sort out the keybing though to make the game more accessable, flexibility used to be the name of the game in PC gaming.
Good Game, Nice Puzzles.
A nice, but pretty short, puzzle platforming game. I thoroughly enjoyed myself. It's a bit surprising this game is as hidden as it is, with only 11 reviews besides my own. I only discovered it because a twitch streamer i watched randomly selected this game to play out of all games on steam. My only complaint is the propulsion columns (I forgot what the game called them). When they are used in platforming, I often lose momentum after leaving their influence, which caused me to fall to my death. I could not determine why, but I managed to get through those parts after a few tries.
This game may have some rough spots but overall it's a cool little indie game with some solid mechanics and some decent challenges. I recommend it!
Imagine if portal was made by first time student game devs. Has plenty of rough edges, but you know, still playable.
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