
Gravity Heroes is a fast paced, chaotically beautiful 2D platform shooter, fuelled by retro arcade nostalgia with an electrifying soundtrack and popping pixel art style. Enjoy an action-packed, gravity-shifting solo campaign, or local multiplayer madness for up to four friends.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
И снова я пал жертвой завышенных ожиданий... [code]Вступай в [url=https://steamcommunity.com/groups/DreamsofGenesis]группу[/url] и [url=https://store.steampowered.com/curator/11769719/]кураторку[/url], если понравилось читать отзыв. [/code] Я ожидал чего-то прямо "ВАУ!", ведь игры где нужно играть с гравитацией обычно делают какие-либо интересные фишки. Но поиграв в эту, я скорее получил - "мвех..." с примесью "да что за г*вно!" Но ладно, начну с хорошего. 1 Визуал - он приятный. Да иногда происходит конечно кислотный ад, в котором легко потеряться. Но в общем-то визуал не плох. Да в общем-то кроме визуала мне похвалить игру и не за что. Зато есть за что поругать. 1 Контент. Весь контент в игре это: 4 локации, состоящие из 3 уровней, один из которых босс. Все. Может уровни интересные или "вау офигенные" боссы? Да тоже нет. Уровни это просто небольшие аренки с кучей циклично появляющихся мобов, пока не зачистишь всех. А боссы хоть и технически имеют по несколько стадий - но эти стадии такие что их будто и нет. 2 Управление. Оно тут отвратительное. Вот как делают в нормальных играх? Если ты меняешь плоскость, то и управление подстраивается под тебя(если только спецом не делают неудобную ситуацию, где игрока нужно выбить из колеи). Так вот, тут - управление привязано к персонажу. И даже если вы вверх ногами, кнопка "влево" будет двигать персонажа относительно себя. Особенно это бесит когда резко меняешь положение несколько раз пытаясь уйти от града выстрелов и взрывов. 3 Персонажи. Они прямо как в играх 90х. Просто болванки которые различаются внешне. Хотя нет...у тех болванок была хотя-бы харизма. В бою они выделывали что-то, чтоб выделиться. А тут просто тушки в цветных скафандриках. Рублей за 100, в друганами покатать может и пойдет. Но как мы знаем, даже взрывать пипарды воткнутые в говно веселее с друзьями. Так что лучше уж купить что-то другое.
O jogo é extremamente bonito, com animações super fluidas e bem feitas. Com um gameplay frenético e caótico e sua principal mecânica de gravidade é fácil ficar horas e horas tentando vencer os bosses ou apenas batendo um novo record no modo sobrevivência. Gravity Heroes é um jogo bem difícil, principalmente no começo, mas depois que o jogador pega o jeito da mecânica é extremamente satisfatório trocar a gravidade para desviar dos inimigos e seus tiros. Pra quem curte jogos frenéticos, pixel art, com bosses desafiadores, Gravity Heroes é uma ótima opção.
Drop left. Drop right. Drop up. https://www.youtube.com/watch?v=15wK7g1GzRM If you want to see my first impressions as they happened, watch my video above. You're a member of the Gravity Heroes, here to chew bubble gum and manipulate gravity, and you're all out of bubble gum. Falling to the left or right side of the screen is fun, but it's going to feel like a slip-and-slide until you and your friends get used to it. Choose one of four color-coded characters, grab a gun, and dance around the enemies as if you had an out-of-control jetpack. Boss fights are a step below bullet hell. Gravity Heroes doesn't pull any punches with its difficulty, and skillful gameplay is as beautiful as the graphics. And for those of us who remember Top Gear's theme on SNES, Barry Leitch composed the music. There's a lot here to enjoy, and Gravity Heroes is even better with friends.
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Average ★★★☆☆[/h1] [h1]First Impressions[/h1] I didn't pay much attention when looking into the possibility of reviewing Gravity Heroes (GH). My main goal was to find a local coop game since I was having a friend visit, as I never seem to have enough of them. It looked alright and when I showed it to my friend, it was the game he expressed the most interest in. The game turned out differently than how I thought it'd be from checking out the trailer, but it was more novel than I might have hoped. [h1]Gameplay[/h1] What I expected from GH was a gravity-based platformer, where you'd swap between the floor and ceiling as you progressed through stages. Maybe not exactly like Mega Man, but a run and gun game of that nature. Instead, you can stand on any of the walls, and do so within self-contained arenas, killing waves of enemies as they spawn in. Despite not being what I expected, this is still a rather fun set-up for a game, and might be better in some respects. Platforming games done poorly can be frustrating or boring, so well-made arena stages don't lose anything for the lack of screen scroll. Throw in a handful of gun power-ups, and it's a pretty solid game. https://steamcommunity.com/sharedfiles/filedetails/?id=2886824512 [h1]Controls[/h1] My friend and I played with controllers, though there is the option to play with the keyboard. Considering that I get confused with the gravity changing already, that's a headache I'd not want to add on top of it. Thankfully, the controls work well and aren't too complicated. Something you do have to get used to is not being able to aim your weapon fire. You can't jump and shoot down or aim upwards. Instead, your shots only go left and right (or up and down if you're on a wall), with jumping or falling due to a gravity shift being the only way to adjust that. Although this is a restriction, I think being able to aim would undermine the concept and make it too easy. [h1]Story[/h1] As a team of four, you'll respond to an uprising of synths, who theoretically are programmed to do no harm to humans. That doesn't seem to be stopping them though, and with no clear reason for this sudden change, your crew tries figuring out what might be causing this. Unsurprisingly, it winds up being a pretty stereotypical scenario, though I'll avoid spoiling it. Also, with the characters my friend and I chose, the continued distrust and aggravation Magnus showed about synths got old. https://steamcommunity.com/sharedfiles/filedetails/?id=2886824321 [h1]Visuals[/h1] Something the developers did well was in creating the visuals for GH. Even though it's 2D, with the shadows and layering in the backgrounds, it suggests there's greater depth then there really is. Foreground objects have a nice level of detail to them, although the characters themselves are too small to get much finesse in stages. Their larger portraits during dialogue gives them a clear image, and they all look decently designed. Some of the enemies were on the basic side, but it's also very easy to distinguish them from one another. [h1]Sound Design[/h1] As the locations and gimmicks change after each boss battle, so does the music. They're not very memorable, but they've got an upbeat tempo that suits the action-oriented gameplay. With what I'd call a synthetic sound effect, GH includes tones in its songs that makes me think of a sci-fi setting. Since you'll be firing your weapon more often than not, it tends to drown out the music though. At least the sound effects seem appropriate for the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2886824652 [h1]Pros[/h1] 🌟 Including a ghost mechanic after dying allows players to revive themselves or a buddy, in a way that doesn't require the other person to sacrifice their health or put themselves in danger. 🌟 The Patriarch boss is quite the slug fest. Thankfully, if you die partway through the boss, it'll maintain your progress at the last phase you were in. 🌟 Dialogue is unique based on what character(s) you choose, which is a really nice touch. It can change the tone of the story quite a bit. 🌟 Being able to fire at enemies constantly while dodging and moving is useful. [h1]Cons[/h1] ❌ For whatever reason, you can replay campaign stages, but for the sake of achievements, you can't earn a higher rank than the one you received when playing it the first time. I've never seen that before and that's because it's stupid! ❌ The game is on the short side. Even with the arena style gameplay, there's only 15 stages, 5 of which are boss fights. ❌ Although not the worst thing, the unskippable puzzles before boss battles were a bit annoying. [h1]Tips[/h1] 🔍 Each situation, including boss phases, seem to have a strategy in mind for handling them. For instance, blasting the ice and fire boss while they're balancing their HP. They stand still, but still take damage. You can even skip a phase if you do enough damage in time. 🔍 Don't carelessly fling yourself all around the place. Staying in one location allows you to clear out enemies until you find good opportunities to go after other ones elsewhere. You will have to chase down foes at some point, so don't be overly passive. 🔍 Taking damage while wearing armor doesn't count as harming your HP. You should still be careful, but it gives a bit of a buffer. [h1]Final Thoughts[/h1] My friend and I had fun with GH, even though he had to leave before we could finish the playthrough together. I didn't mind playing on my own, but certainly noticed how it felt not having someone watching my back. GH emphasizes the coop feature strongly, so it'd be best experienced if you have four people playing together, though just having one person join you is helpful. It would mean there's less power-ups to go around, but a lot more fire power at all times too. Although ideal for four people, this is a good local coop game I'd recommend for anybody looking for one. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - GH is healthy [/td] [/tr] [/table]
[b] Target Audience: [/b] [I] Those looking for a unique shooter with friends to play with [/i] [b] Summary: [/b] Gravity Heroes is one of those games that has an interesting concept on the surface that actually does live up to how you'd want it to play out in terms of gameplay. The ability to move gravity does help a lot here without being overly powerful....as long as you use it correctly and skillfully. You'll struggle a tiny bit at first as your brain needs a period of time to sorta “reset” how it thinks, but if you adapt, you'll be matrix dodging and zooming across the map and dealing with the interesting problems put before you in level design and enemy placement. The game is easy to follow and look at for the most part and enemies have clear attack animations and readable tells, even if you end up running into them with the chaos of everything around you. Granted, that's sorta the gotcha here: sometimes there's a lot going on and it can get overwhelming at a single player portion, so this does seem to be a game good with friends considering the resurrection mechanic. With that said, it'd be absolute chaos on the screen as well. Level design is great in introducing new attack patterns to deal with, but once in a while you'll get an enemy and a placement that feels unfair or may take you a real minute to understand what's going on. Some sound design is also lacking in certain guns/places, as the game doesn't do a great job of audio feedback from when you hit an enemy, relying strickly on visual indicators that can get blocked out in the right situations. The biggest thing will be if the game can keep you playing after you finish the relative short campaign, and while there's good guns and enemy variety, it's really going to come down to you and your friends in play sessions in order for that to really get a bang for buck. The price point is well warranted here, and action players will get a good solid game to have fun with a mechanic of gravity with, but there's not much else beyond that to really sink your teeth into in the long haul. [b]Gameplay Footage: https://www.twitch.tv/videos/924849365 [/b] [u] Lists: [/u] [b]Positives:[/b] [list] [*] Gravity mechanic helps define some unique situations that can be fun to play, but also fun to master. [*] Good enemy variety up front, and level design differences help makes each scenario a little different. [*] Animation is clean and crisp and most of the time you know what's going on. [*] The chaos of the gameplay can lead to some hilarious moments, and seems to be better with friends. [*] Resurrection mechanics seem to do well to help the chaos. [/list] [b]Negatives:[/b] [list] [*] UI health bar being on the character and the way its done leads to situations where you can't see what's going on with their health in specific circumstances. [*] The game's campaign will be too short for some (it's good for the price point however). [*] Once in a while you get a scenario that doesn't feel polished/fair, and can leads to some frustration. [/list] [b] If you want more reviews/information regarding games I've reviewed, visit my curator. [url=https://store.steampowered.com/curator/6861768/]Dragnix Curator [/url][/b]
O jogo é excelente, achei uma mecânica bastante diferente do padrão de jogos de plataforma, um novo tipo de aprendizado. A dificuldade inicial torna-se um desafio, depois que você pegar o jeito vai se sentir muito satisfeito! Jogar sozinho ou com amigos/família, é sensacional, flui super bem a dinâmica do jogo, os bosses são mega interessantes e difíceis, superar o primeiro já é extremamente satisfatório! Recomendo, vale muito a pena a experiência!
[quote]Para más reseñas como esta sígueme [b][url=https://store.steampowered.com/curator/36258042/]en nuestra página de Mentor[/url][/b]. ¡Muchas gracias![/quote] [quote][b]Toda la información acerca de la historia del juego, en el caso de que sea indicada, pertenece a lo dicho en la descripción de la página de venta o es según comienza el juego. No es ningún spoiler. [/b][/quote] [h1][b] HISTORIA [/b][/h1] "Gravity Héroes" como muchos otros títulos del género posee una historia de cliché no innovadora, pero .. ¿que no esta inventado en estos tiempos? Los héroes se introducen en un almacén abandonado buscando indicios de una revolución de robots contra la humanidad, y en efecto descubren que lo que parece una paranoia es realidad... https://steamcommunity.com/sharedfiles/filedetails/?id=2423308519 Nada innovador pero suficiente para introducir en la trama. [h1][b] GRÁFICOS [/b][/h1] Los gráficos de "Gravity Héroes" son de tipo pixel art muy bien realizados, con gran colorido y con unas animaciones de los sprites muy bien creadas. Todos los enemigos están creados con cariño y con lujo de detalles no quedando ninguno sin "vida", los cuatro personajes protagonistas son muy diferentes entre sí y con gran lujo de detalles. Todos los efectos visuales están muy logrados haciendo de este apartado una delicia para la vista rememorando una cierta sensación de juego de la vieja escuela. Las opciones gráficas son adecuadas permitiendo cambiar la resolución y sincronización vertical. Un gran punto para el título sin lugar a dudas. [h1][b] MÚSICA [/b][/h1] La banda sonora es magistral, con muchas pistas distintas que introducirán aún más en la trama. Sin lugar a dudas sus desarrolladores han invertido mucho tiempo y esfuerzo en seleccionar las pistas más adecuadas que no dejarán indiferente al jugador siendo muy distintas entre el menú principal y las distintas fases del juego incluyendo los jefes de final de nivel. Sus opciones son las habituales de cualquier título pudiendo controlar el audio de la música, efectos o maestro. Muy recomendable escucharla con cascos para una mayor inmersión. [h1][b] JUGABILIDAD [/b][/h1] Dónde más destaca "Gravity Héroes" es en sus mecánicas que pueden parecer simples pero que requerirán tiempo para ser dominadas. Posee un tutorial dónde en varias fases se enseñará lo más importante para entender el juego y poder disfrutarlo tanto con instrucciones como con un clon que realizará la acción repetidas veces. Posee modo campaña y modo arcade. En el modo arcade se podrá jugar un versus contra otro jugador o jugadores, aunque eso sí en modo local o intentar aguantar todo lo posible contra infinitas oleadas de enemigos en el modo supervivencia. https://steamcommunity.com/sharedfiles/filedetails/?id=2423308612 En el modo campaña se irán recorriendo distintas áreas formadas por varios niveles y una lucha contra un jefe final a cada cual más complicado. En las fases, tal cual buen título de defensa de torres, se deberá resistir y acabar con una oleada de enemigos variable, un punto a destacar es que la "torre" a defender es el propio jugador no pudiendo quedar ningún enemigo sin destruir sea de la forma que sea. Se tendrán a disposición múltiples armas como la escopeta, el rayo láser, el bazooka, y muchos objetos como las granadas, curativos, potenciadores, y un largo etcétera más que irán apareciendo según progrese la historia. Aunque lo que da nombre al título es su capacidad de poder invertir la gravedad a voluntad creando un modo de juego desafiante y complicado de ser maestro pero que permite infinitos modos de juego, habrá jugadores que lo usarán en todo momento mientras que otros lo usarán en los momentos necesarios sin más. A altos niveles de juego se deberá controlar dicha mecánica para poder sacar lo mejor de cada uno, afortunadamente tiene soporte para mando (probado con uno de XBOX ONE) lo cual permite que todo tipo de jugadores se sientan cómodos al control que quieran usar ya sea teclado y ratón o el mando. Se podrá elegir entre cuatro posibles protagonistas pudiendo cambiar cuando se desee entre uno u otro entre fases si así se desea, esto permite poder jugar hasta cuatro jugadores al mismo tiempo, eso sí, en modo local. Si bien el juego se disfruta más en modo de un solo jugador es en modo multijugador dónde la mayor diversión está asegurada, una pena que no posea multijugador en línea y clasificaciones ya que se puntúa en grado según lo bien que se haya jugado el nivel en puntuación y medalla dando bonificaciones por menos tiempo necesario, sin morir, y evitando todo el daño posible. https://steamcommunity.com/sharedfiles/filedetails/?id=2423308389 Con logros de Steam que aseguran re jugabilidad y distintos modos de juego y dificultad garantiza muchas horas de diversión. [b]PROS:[/b] [olist] [*]Entretenida historia que, aunque nada novedosa entretiene. [*]Posibilidad de poder jugar cuatro jugadores al mismo tiempo. [*]Distintos modos de juego desde el modo campaña a modo versus (hasta cuatro). [*]Tutorial elaborado. [*]Gran banda sonora. [*]Gráficos pixel art muy bonitos y bien realizados. [*]Soporte para mando (probado con uno de XBOX ONE). [*]Logros de Steam que aseguran re jugabilidad. [*]Varios modos de dificultad que alargan aún más la vida del título. [*]Los cuatro personajes son bastante distintos entre sí. [*]Enemigos carismáticos y con todo lujo de detalles. [*]Apenas consume recursos de GPU y CPU haciéndolo adecuado para todo tipo de equipos. [*]Invertir la gravedad, que no por estar en último lugar le da menos valor... [/olist] [b]CONS:[/b] [olist] [*]Pese a su posible simpleza inicial requerirá una curva de aprendizaje variable entre jugadores, pudiendo ser complicado para algunos. [*]Alguna opción gráfica más seria interesante. [/olist] [quote][b]CONCLUSION[/b]: Título indie con horas garantizada de diversión recorriendo múltiples niveles ya sea a solas o con otros tres jugadores al mismo tiempo en modo local. Pixel art en conjunto con una increíble banda sonora, varios modos de juego y distintos niveles de dificultad lo hacen un título a no ser ignorado. No decepcionará a ningún jugador amante del género, con soporte para mando y logros de Steam, siempre que se le dé una oportunidad. ¡Vale su precio sin lugar a dudas! Mi valoración final: [b]8/10[/b] [/quote]
This game is amazing! At first I thought it would be just another retro arena shooter, even though the visuals looked amazing. But it wasn't! The gravity shifting mechanics are amazing. The first time you shift your character's gravity is simply mind blowing. It takes time to get used to the controls in different gravities, but the learing curve is swift. The way the game takes advantage of different gravities in the levels and bosses are also very cool. You really have to keep shifting and thinking in order to get through. Lastly, the aesthetics are incredible as well! The pixel art and animation are top notch and the soundtrack offer a heart pumping sci-fi mood, just in par to the game's theme. I totally recommend this game for anyone who's interested in an indie game with an uniquelly fresh taste. 10/10.
Excelente juego de plataforma 2D donde jugamos con el concepto de gravedad para movernos por los 4 lados de la pantalla eliminando oleadas de enemigos nivel por nivel. Pixel art, buenos controles. Recomendable jugar con control. Recomendable hacer el tutorial. No lo probé aún el modo vs y cooperativo del multiplayer pero parece interesante. No tiene servers, utiliza el play together. Les dejo un gameplay con los tres niveles iniciales para que tengan de referencia: https://youtu.be/Lu0a8W-XgYE
- DIFICULDADE 🔲 Uma senhora de 90 anos completaria 🔲 Fácil ✅ Normal 🔲 Difícil 🔲 Depende da dificuldade que escolher 🔲 Dark Souls - GRÁFICO 🔲 MS Paint 🔲 Ruim 🔲 Meh ✅ Não importa nesse jogo 🔲 Bom (especial) 🔲 Lindo 🔲 Obra de arte - MÚSICA 🔲 Ruim ✅ Nada de especial - 🔊 Play List Japonês de Juju 🔲 Boa 🔲 Ótima trilha sonora - HISTÓRIA 🔲 Esse jogo não tem 🔲 Tipo jogar Clash Royale ✅ Está lá para quem quiser 🔲 Bem escrita 🔲 Uma saga épica 🔲 Imagine Kingdom Hearts mas aumentada 100x - PREÇO 🔲 De graça 🔲 Muito abaixo ✅ Perfeito 🔲 Poderia ser mais barato 🔲 Muito caro 🔲 Vai jogar sua grana fora - REQUISITOS ✅ Você pode rodar no notebook batata do seu pai 🔲 Mais ou menos (falta otimização, mas no geral é pra rodar tranquilamente) 🔲 PC Gamer 🔲 Computador da NASA - DURAÇÃO 🔲 Você toma um refri e acabou 🔲 Curto 🔲 Normal (entre 8~12h) 🔲 Longo ✅ Não há uma duração predeterminada 🔲 Quando você tiver 800 anos termina -DIVERSÃO 🔲 Prefiro ver poça d’água secar 🔲 Difícil de gostar ✅ Repetitivo 🔲 Vai te entreter 🔲 Você nunca esquecerá como esse jogo te divertiu (CRACK) 🔲 A viagem da sua vida - FATOR REPLAY ✅ Experiência de uma vez só 🔲 Apenas pelas conquistas 🔲 Se esperar alguns meses/anos (ou mods) Obs.: Depende se você enjoa facil... 🔲 Definitivamente 🔲 Infinitamente (da pra ficar derrotando boss, mobs, construindo casa e etc) -BUGS ✅ Nunca vi nenhum 🔲 Pequenos bugs 🔲 Pode ficar irritante 🔲 ARK: Survival Evolved 🔲 Parece até uma lâmpada acesa cheia de inseto - COMPENSA COMPRAR? 🔲 Não ✅ Espere uma sale 🔲 Sim 🔲 Demais
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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