
GraviFire is a logic game that mixes the mechanics of movement and gravity. You need to put all the objects in the right places by controlling the character and the force of gravity. It will not be easy to complete the task by overcoming all obstacles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 19reviews | 95% | — | $2.1K |
| $1.24−75% | 34ratings | 68% | — | not modelled | |
Engagement
Reviews
Richtig schönes Indie game für zwischendurch. Je höher das level, desto herausfordernder. Viel Liebe zum Detail, schöne Grafiken.. Ich hatte Spaß und konnte gar nicht aufhören :D
A masterpiece of puzzles. Well balanced game difficulty. I just love it.
GraviFire is a compact puzzle game that takes the familiar foundations of Sokoban and adds a particularly important twist: gravity can become part of the solution. Developed and published by Potata Company, the game places logical thinking, careful movement, and spatial awareness ahead of reflexes or action. Its concept is easy to understand at first, but the ability to manipulate gravity gives its puzzles considerably more depth than a conventional block-pushing game. The story provides a simple excuse for the challenges ahead. The player controls a small green fire that has been captured by aliens and forced to participate in a series of tests. Escaping and returning home means completing the puzzles prepared by the captors. Narrative development is intentionally limited, with the alien setting functioning mainly as a backdrop for the gameplay. This approach works well because GraviFire never pretends to be a story-driven adventure. Its main concern is presenting one logical challenge after another while maintaining a lighthearted science-fiction personality. At the center of the experience is the task of moving objects into their required positions. This sounds straightforward until gravity manipulation enters the equation. Changing gravitational direction affects how the player approaches navigation and how objects can be positioned around each stage. Instead of seeing a wall, floor, or obstacle as permanently fixed in its traditional role, players have to consider how the environment effectively changes when gravity is redirected. A seemingly unreachable location can become accessible, while a careless gravity change can leave an important object somewhere inconvenient. This mechanic encourages planning several moves ahead. Traditional Sokoban already punishes poorly considered object placement, and GraviFire expands that principle by making players account for gravitational behavior as well. Trial and error is sometimes necessary, but the stronger puzzles reward understanding rather than random experimentation. Discovering the correct sequence can produce a satisfying moment when a room that initially seemed confusing suddenly becomes logical. There are 50 levels, allowing the game to gradually explore its main mechanics without becoming unnecessarily enormous. The challenges do not rely solely on moving objects and changing gravity. Additional elements, including dangerous lasers, introduce hazards that must be considered while determining the correct route. These additions help prevent the central concept from becoming too repetitive and allow later stages to combine multiple ideas into more complicated situations. Difficulty increases the appeal for dedicated puzzle fans. Although the presentation looks cheerful and accessible, some stages demand genuine concentration. Players need to examine object positions, possible movement directions, environmental hazards, and the consequences of changing gravity before committing to a solution. Making a mistake can mean reconsidering an entire sequence. For players who enjoy gradually unraveling a problem, this process is rewarding. Those who become frustrated by repeated attempts or prefer fast-paced gameplay may find the deliberate structure less appealing. The visual presentation uses colorful 2D pixel graphics viewed from above. It is not designed to compete with elaborate modern productions, but that simplicity serves the gameplay effectively. Objects, pathways, hazards, and interactive elements are generally easy to distinguish, which is important when solving puzzles that depend on precise positioning. The small green protagonist also gives the game a little charm, while the science-fiction environments complement the unusual gravity mechanics. GraviFire is similarly restrained when it comes to its broader presentation. It concentrates on getting players into puzzles rather than interrupting them with lengthy cinematics or excessive dialogue. Achievement support provides some additional incentive for completion-minded players, while Steam Cloud functionality is a useful convenience for preserving progress. The game also supports multiple interface and subtitle languages, which fits a title whose mechanics are largely communicated through visual interaction. Steam Deck compatibility requires some qualification. GraviFire does not have an official Steam Deck Verified or Playable compatibility rating displayed by Valve, so its Deck status should be regarded as officially unverified rather than guaranteed. Its modest technical requirements and relatively straightforward puzzle controls suggest that it may be possible to run it through Steam Deck's compatibility environment, but individual behavior can vary. Players purchasing specifically for handheld use should therefore expect that manual adjustments or experimentation could potentially be necessary. The game's main shortcomings come from the same focused design that gives it strength. The narrative is minimal, the presentation is modest, and the core experience remains centered almost entirely on logic puzzles. There is little here for someone expecting exploration, combat, extensive storytelling, or a large progression system. The 50-stage structure also means that players primarily interested in enormous puzzle collections may find its overall scope relatively contained. Within those boundaries, however, GraviFire is a clever interpretation of an established puzzle formula. Gravity changes the way players evaluate positioning and gives otherwise familiar block-moving challenges a fresh layer of spatial reasoning. It is concise, mechanically focused, and increasingly demanding without burying its central idea beneath unnecessary features. Puzzle enthusiasts who enjoy thinking several moves ahead and experimenting with unconventional movement rules should find plenty to appreciate. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Vietnamese, Danish, Traditional Chinese, Simplified Chinese, Korean, Dutch +11 more
| $4.99 |
| 9ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 23 reviews with recorded playtime.
Очень увлекательная и крутая игра. Приятная механика и интересные головоломки не дадут вам заскучать. Приятный саундтрек и потрясающий визуал. Рекомендую)
Surprisingly tough and surprisingly good for the price
Puzzle game with very interesting mechanics and charming pixel art. Game is a bit short, with only 50 levels. Difficulty isn't that hard, enough to make you think, but the lack of an undo button can get pretty annoying, and I feel that it adds some artificial difficulty, but the game is still pretty doable with patience. Having said that, it is pretty cheap, and is unique enough for me to be worth a buy.
Très bon jeux pour réfléchir un peu
Приятный пиксель-арт. Задумка с гравитацией интересная (ещё бы порталов туда добавить как в одноимённой игре). Даже примитивный сюжет завезли (комикс в начале!).
Evaluation - Unique and fun puzzle game Experience - In this game, you push around boxes while changing gravity and avoiding lasers. You can only change gravity to a direction where there is a coil on that side of the screen. The gameplay is simple but fun and the space feel adds to the experience. Suggestions - Would recommend for anyone interested in puzzle games. If you have more experience, it will be pretty easy but still fun, and it's also accessible for those newer to the genre.
このゲーム面白かったです。おすすめですが、終盤のいくつかのレベルが難しすぎてわからないのが悔しいですね。5回までステージをスキップして進めます。どうしてもわからなくて答えを見たければガイドもあります。全50ステージ。ボリュームは多くないですが難易度の幅が広いのでやりごたえは感じると思います。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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