
Can you manage to create an ideal cemetery? Will you provide appropriate conditions for its residents? Be careful! If you do not meet all the requirements, you will have to deal with the rebellious undead.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Russian, Spanish - Latin America, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of those games that I wish I could review with a neutral rating. It is, truly, a really fantastic idea, and elements of play are superb. However, there are a few caveats, mostly because it feels like an as yet unfinished game. As others have extolled the virtues, allow me to point out areas of concern for me. - It's impossible to remove a grave once placed. Once it's done, it's done. If you click on the wrong spot, read a clue too quickly, what have you, you can't "fix" a mistake. And that is problematic for the way the puzzle element of the game works. - There is very little difference between the three character classes available. Same for the Ghosts. They are fairly easy to defeat. The main challenge is getting around to them in time enough to destroy them before the day expires. And because the game only allows you to remove a tomb if the occupant has left the cemetary (ie: they've escaped), you actually have an incentive to let them go by running the timer down. - There isn't really a sort of campaign structure right now. No time limit on the number of days. You simply keep playing until you feel satisified, then when you're ready again pump the XP you've earned into the next game. * While visually distinct, there's still relatively little difference between each of the biomes in which you can build your cemetary. Unfortunately, no "environment specific" ghosts, obstacles, tombs, etc. I do love the concept of the game. I think the designer is really on to something here. But, it feels like the framework for a great game rather than something complete, and otherwise quickly loses its novelty. Recommended, but with reservations that you may not quite be seeing the potential of this idea.
Рад бы поставить оценку "нейтрально", но Стим таких оценок не предусматривает... Вообщем это не tycoon игра, никакого управления собственным кладбищем здесь к сожалению нет. Геймплей сводится к тому, что на первом этапе днём вы хороните кликом мыши нового жильца, но если ему что-то не понравится, то он проснётся на втором этапе ночью, чтобы вам отомстить. Всё. Это вся игра. Перевод кривой. Может быть и можно было понять, что хотят жильцы, если бы это было понятно описано, но зачастую сила рандома действует так, что хрен вы поймёте, где кого хоронить, а значит жильцы проснутся ночью, благо ночи очень короткие и умереть будет достаточно проблематично. Боёвка абсолютно штатная и непримечательная, кликай мышью пока не убьёшь да и всё. Никаких элементов РПГ не предусмотрено. Есть какие-то герои на выбор, но на них нужно фармить очки души, а делать это достаточно скучно. Ачивки простые, для тех кто за ними гонится. Набор украшений для кладбища очень скудный, буквально по паре разновидностей всего. Ничего интересного из такого сделать не получится. Очень давно и сильно я ищу игру на тему симулятора управления кладбищем, но конкретно здесь полностью проходной продукт к моему большому сожалению. Может завезут что-то ещё со временем, а может нет, а может пошёл ты...
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Gets a touch monotone, but with a few more elements easily GOTY material
เกมอินดี้ ภาพสวยอยู่นา เนื้อหาคือตอนกลางวันเราต้องวางหลุมศพให้ตรงตามความต้องการของผู้ตาย ถ้าวางไม่ถูกใจแม่งก็จะลุกมาตีกับเราตอนกลางคืน แล้วก็วนอยู่แบบนั้นไปเรื่อย ๆ ขัดใจตรงเดินถอยหลังฟันไม่ได้ แต่เห้ย 50 กว่าบาท ซื้อรอมีอัพเดทเก็บเวลได้ เปลี่ยนอาวุธได้ ก็คุ้มอยู่นา
Just doesn't feel like much of a game. Core game-play is really basic, you get a few new graves, they tell you something that might or might not hint at what they are looking for, and you do your best to meet their requests. At night, any who you failed to satisfy rise from their graves. You had a set amount of time to slay them, or they escape. They do fight back, but they aren't very hard and combat is really basic. The art is nice, but very repetitive, as are the requests. I like light, I want dark, I like stones, I hate stones, stuff like that. You are hampered by the fact that when you have new graves to place, you can't see what old graves want, so you sometimes place a new person near someone who asked to be left alone, or place a building by someone who hates buildings. Makes it tough. Once they are placed you can review them, why not before? A weird hitch in the system. In addition the controls are wonky as can be, and it isn't always possible to click on a grave to see their status. On the plus side, it looks nice, and there is a wide variety of things you can build. Structures can be used to act as barriers in combat, which is handy. Once someone is placed incorrectly, there is rarely much you can do to change their attitude, though there are exceptions. Some people, for example, want light, so you can build then a lamp. I feel like for some small fee you should be able to dig someone up and move them. You can avoid killing them though, and they will leave. I assume that is a bad thing, but it doesn't seem to have any impact on the game. There are things to unlock, new terrain, new champions, champion upgrades, but I had no trouble playing until I wanted to die on purpose, not sure why I would want to get tougher. You also can't buy new things to upgrade your graveyard with it seems, that would give it some replay value. I played a round of 34 nights, and got so bored I let them kill me. As is, cannot recommend, sorry.
It's a time killer, after awhile you are just doing the same thing over and over, and there are some ghosts you just can't make happy. you get most of your points during the day so the nighttime fighting feels very optional. overall I think it's pretty cool and I'm looking forward to future content updates
Graveyard Architect oyununda hem bir mezarlık dizayn ediyoruz hem de sonrasında onu savunuyoruz. Belki de götümüzü kurtarmaya da çalışıyor olabiliriz. Orasını tam olarak anlayamadım. Siz anladıysanız bana anlatırsınız. Farklı oyun tavsiyeleri için [url=https://store.steampowered.com/curator/28623082/] kuratör [/url] sayfama beklerim.
La mort c'est la vie.
Lo siento pero no, no puedo recomendar este juego, No lo voy a devolver porque por apenas 1€, que se lleve algo el desarrollador, pero no es buen juego. Mecánica simple y repetitiva. Tiene que mejorar mucho, pero mucho, aún.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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