
Grave Danger is an action packed adventure game about an unlikely group of heroes. Switch between Dante the cowboy, Elliot the wizard, and Malice the reaper; use their different abilities to solve puzzles and make their way out of trouble. Will you be able to guide them to victory?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's fun ^_^
Yaptıkları güncellemeyle save dosyası gitti oyun baştan başladı, yapacağınız işi sikeyim Nasıl düzeltebilirim bilen varsa mesaj kutumu yeşillendirebilir
Неплохая игра, поиграть вечерком можно))
Grave Danger is a charming and thoughtfully designed 2D action-puzzle platformer that builds its entire identity around cooperation, character synergy, and clever level construction. Developed and published by jeffgamedev, the game takes clear inspiration from classic multi-character platformers while injecting its own personality through humor, colorful presentation, and flexible co-op play. Rather than focusing on raw difficulty or fast reflexes alone, Grave Danger emphasizes problem-solving, coordination, and learning how distinct abilities can be combined to overcome increasingly intricate challenges. At the heart of the experience are its three playable characters, each with a unique movement style and role. Dante, the agile cowboy, excels at climbing and maneuvering through tight spaces. Elliot, the wizard, brings magical mobility that allows for higher jumps and access to otherwise unreachable areas. Malice, the reaper, offers smooth gliding capabilities that make crossing wide gaps possible. Individually, each character feels limited, but together they form a versatile toolkit that encourages constant switching and experimentation. The game’s design consistently reinforces the idea that success comes not from favoring a single character, but from understanding how and when to use all three. Level design is where Grave Danger truly shines. Stages are structured to gently introduce mechanics before layering them into more demanding scenarios that test timing, planning, and coordination. Obstacles, traps, and enemy placements are arranged in ways that nudge players toward creative solutions without explicitly spelling them out. In single-player mode, smoothly switching between characters becomes a rhythmic process, while in local co-op, the same puzzles transform into collaborative exercises that reward communication and teamwork. The ability to play both solo and co-op without altering the core design speaks to how well the mechanics are integrated. Combat exists but never overshadows the puzzle elements. Enemies are more about positioning and awareness than aggressive encounters, often acting as moving hazards that must be navigated around or dispatched strategically. The challenge tends to come from environmental hazards and the need to coordinate abilities under pressure, rather than from overwhelming enemy numbers. This balance keeps the focus on thoughtful movement and puzzle execution rather than constant action. Visually, Grave Danger adopts a bright, cartoon-inspired art style that fits its lighthearted tone. Characters are expressive and instantly recognizable, and environments are varied enough to keep the journey visually engaging without sacrificing clarity. The clean presentation ensures that platforms, hazards, and interactive elements are easy to read at a glance, which is essential in a game that relies heavily on precision and timing. The game’s sense of humor is subtle but present, conveyed through character animations and situational absurdity rather than heavy dialogue. Sound design and music support the experience without overwhelming it. Audio cues provide clear feedback for actions like jumping, landing, and interacting with objects, helping players maintain rhythm during more complex sections. The soundtrack is upbeat and fitting for an adventure of this tone, reinforcing momentum while staying in the background. While neither visuals nor audio aim for high production spectacle, both are cohesive and well suited to the game’s scope. Difficulty in Grave Danger is generally fair, though it can spike in sections that demand precise coordination or quick character switching. Occasional frustrations may arise from enemy respawns or repeated attempts at tricky sequences, but checkpoints are generous enough to keep setbacks manageable. For players who enjoy mastering mechanics, optional challenges and ranking systems add replay value by encouraging optimization and cleaner runs through familiar levels. Ultimately, Grave Danger is a confident indie title that understands its strengths and builds around them effectively. It doesn’t try to reinvent the genre, but it refines a proven formula with solid design, flexible play modes, and a strong emphasis on cooperation and character interaction. Whether played solo by those who enjoy thoughtful platforming or shared with friends in local co-op, Grave Danger offers a rewarding experience rooted in creativity, coordination, and classic puzzle-platforming charm. Rating: 6/10
Amazing Game!
Recebi essa tranqueira no Brightlocker quando ainda davam golden coins para quem se cadastrasse e linkasse suas redes sociais. Esse site é pra jogadores acompanharem o desenvolvimento de jogos e resgatar bônus, jogos ou outros especiais pra sua conta. Nuuuunca nessa vida que um jogo indie dessa ''magnitude'' e que tu vê tantos genéricos por aí de controlar uns 3 personagens vale 20 pila (pior é pagar 15 euros, conforme um disse aí...). Cada um dos personagens é indispensável pra resolver um puzzle, puxar manivela ou alcançar um lugar que o companheiro não consegue. A história até que é mais ou menos, tu vai atrás de um desgracento que te pôs numa pior e eis que o jogador passa por diversos levels até alcançar o fim (com os 3 personagens na saída de cada lvl). Só que irrita. A música irrita. A falta de criatividade e o aumento absurdo de dificuldade te fazem jogar cada vez menos pq tu morre mais do que Jesus e Goku. Se tu tiver a chance de jogar isso aqui, espero que seja de ''graça'' como eu tive a chance. O preço máximo devia ser 6 conto e flw vlw.
Puzzle Plattformer Sehr gute (360) Controller Unterstützung. Die Puzzles beschränken sich darauf den richtigen Charakter am richtigen Ort zu haben. Was übrig bleib sind 1 Hit Death Hüpf Passagen. Als SP Spiel imho nicht zu empfehlen.
Juego entretenido, controles ñeee y pues una version de sans del multiverso
Bardzo ale to bardzo kiepska wersja starej gry 'The Lost Vikings' Praktycznie każdy element zepsuty - sterowanie, trzech bohaterów których systemy 'rozgrywki' mało się od siebie różnią, budowa poziomów mocno irytująca, konieczność posiadania bohaterów żywych aby ukończyć level [a jedyny sposób ich odradzania jest na cmentarzu czyli na początku poziomu !!11 epic fail- za każdym razem maraton przez pół planszy aby się odrodzić.]
Controls are suboptimal and the game looks and feels like a mobile port. No thanks. My rating 2/10, not recommended.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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