
GRAV is a sand box experience where you explore a multitude of planets, hunt strange alien creatures, build and defend outposts, craft weapons and armor, and attempt to survive against other players in a hostile environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo morto, ninguem joga, desenvolvedores abandonaram, não compra.
R.I.P
To clarify, THIS GAME HASN'T BEEN UNDER DEVELOPMENT FOR 4 YEARS AND IS A DEAD GAME!!! But I really enjoy playing it, because it has so much potential and and is just beautiful. A sandbox + shooter + multiplayer, This game could be up there with the highballers if the fortnite developers decided to continue working at it. Anyway, see for yourself if you think it's worth paying 20 euro's for a possibly dead game, for me personally it was.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Russian, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Traditional Chinese, Turkish, Czech, Hungarian
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego si no lo hubieran abandonado pero me toca jugar a juegos por mataratos y no disfrutar ninguno porque nadie quiere jugar conmigo y me lo paso solo en el pc
Could of been an interesting concept but as development has stopped and the controls are a bit hard to work with and there no real goal or progression reason its not that interesting to me
abandoned
Will Grav leave Early Access ?
Pretty mediocre, i tried multiple times to play it, but sometimes it felt a bit meaningless, i still enjoyed the experience.
Ciekawa produkcja która umarła. Sam zgarnąłem ją w jakimś bundle. Nie wiem dlaczego jest nadal dostępna do zakupu i to za tak duże pieniądze, nie da się w to grać, serwery są martwe. Bardzo dobrze się zapowiadała, najlepiej by było jakby wypuścili kod źródłowy, fani sami dokończą produkcje, ale chyba i na to jest już trochę późno w natłoku kosmicznych sandboxów... a szkoda. Ostatni update w momencie publikacji recenzji? 1169 dni...
GRAV, developed and published by BitMonster, Inc., presents itself as a bold fusion of open-world survival, sandbox freedom, and sci-fi exploration, inviting players into a procedurally generated universe where every planet holds its own dangers and curiosities. The game thrives on the fantasy of discovery: strange alien landscapes stretch out in every direction, dotted with exotic fauna, hidden caverns, and mysterious relics that reward players for wandering off the beaten path. From the earliest minutes, GRAV attempts to convey a sense of cosmic adventure, urging you to gather basic materials, craft rudimentary tools, and gradually establish your presence in a universe that feels both hostile and full of opportunity. Its colorful, stylized art direction heightens this feeling, making even dangerous environments feel vibrant and engaging as you try to carve out a foothold in unfamiliar worlds. At the heart of GRAV is a progression loop built around exploration, combat, crafting, and base-building. You begin with simple survival tasks, but as you expand your arsenal and tools, the game encourages you to venture into more perilous territories, often populated by increasingly aggressive alien species or rival players. Combat leans toward kinetic action, involving both melee and ranged weapons, and while not always perfectly refined, it carries enough weight to make resource hunts or dungeon runs feel active and involved. Crafting plays a major role in shaping your journey, allowing you to create equipment, defensive structures, vehicles, and modular base components that slowly reinforce your sense of security and advancement. The building system lets you design outposts suited to your playstyle—whether compact, functional shelters or sprawling fortresses meant to withstand coordinated enemy assaults—adding an architectural expression to the survival grind. As a multiplayer survival game, GRAV attempts to generate unpredictable social dynamics through both cooperation and competition. Working alongside other players can lighten the burden of gathering materials, defending your base, or tackling high-level enemies, while PvP engagements inject tension into planetary exploration. These interactions can produce memorable stories, especially in worlds where alliances fluctuate and rivalries form organically. Yet the game also remains approachable for solo players who simply want to explore, farm XP, and uncover new locations without being forced into constant conflict. This dual design—catering to both lone wanderers and competitive survivalists—adds flexibility, though it can sometimes lead to balance quirks that make certain planets or encounters feel tuned more toward one style than the other. While GRAV’s foundation is imaginative, the experience has long been shaped by its uneven evolution. Many players were initially drawn in by the game’s ambitious promise, only to encounter systems that felt incomplete or not fully realized. The procedural planets, while diverse, sometimes lack the depth needed to sustain long-term engagement, and some progression elements can feel repetitive after extended play. Periods of slow or uncertain development left portions of the community with the impression that the game stalled before reaching its full potential, creating a divide between players who enjoyed GRAV for what it already offered and others who hoped to see its universe expand into something far grander. This tension contributes to its mixed reception, as enthusiasm for its concept often collides with frustration over its shortcomings. Even with its imperfections, GRAV remains a game that can still captivate those who appreciate open-ended exploration and the thrill of discovering strange new environments. There is an undeniable charm in jumping between planets, uncovering biomes that feel handcrafted despite their procedural origins, and gradually mastering the ecosystem around you. Its blend of action-oriented encounters, creative crafting, and playful sci-fi presentation gives it a personality that distinguishes it from more grounded survival titles. For players willing to embrace a game that showcases enormous ambition without fully reaching all of its aspirations, GRAV can still deliver a distinctive and memorable journey through a quirky, colorful universe. Ultimately, it stands as a testament to a vision that dared to be expansive, even if the final execution left lingering traces of unrealized promise. Rating: 5/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $140.7M | 778.1K | 83% | $14.99 | |
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