
I wanted to see if I could capture the deliberate, punishing combat that makes these games work. This isn't a sprawling 100 hour RPG. It's a small, focused slice of a world that doesn't care if you live or die. If you miss slowly opening doors like an anime character, you'll love this.
Modeled estimate, not a reported figure. How we estimate →
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About
Grapple souls is a dark fantasy action RPG built on a foundation of rigid mechanical constraints and opaque narrative progression. It features a high difficulty curve, punishing combat system, and a lack of explicit guidance. In this game, you navigate throughout the castle of the nameseekers, going on an epic adventure in order to make a name for yourself. Navigate through the souls-like environment and immerse yourself in the battles on your path. Only by sheer courage and determination, will you be able to face your demons head-on, and rise to the top.
Now, you must find out yourself, what the cost of being the very best is.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Better than elden ring.
Peak soulslike gameplay! The movement is even better than in Dark Souls 2!!!!!!!!! Altho a little short, I appreciate the detalis of optional areas. Quests palyed a good part too, be sure not to miss them as they give an entirely different meaning to the storyline. I'm missing the DLC. We could uncover the depths of the castle, the ruins it was built on top of in the past. There could be skeletons there guarding the ancient corwn. Also new weapons like dagger and parry shield. The parry shield would allow parrying the attacks of enemies and opens them up for a riposte ability for the Dagger, which deals x1.1 damage while riposting. The parry window needs to be very thight, so players wont abuse it too much as it should be a skill, not a cheat. Anor Londo but from TEMU...
“e ok” Vărumeu
For that price point it was very enjoyable and very cool :)
This game really captures the feel and aesthetic of the Souls games, from the look of the interface to the map and the characters. The combat is quite difficult (just like in the og games), but satisfying once you finally defeat the enemies. The dialogue, even though it's just a small part of the game, is very well written and really gives you an idea of the characters' personalities from just a few lines.
Holly God This was the best experience i ever had. The grapling mechanic is so good it reminded me of prime grapling hook form 2018 Fortnite. I really enjoyed the finall boss that had a great mechanic when he flips your camera when you roll(definitely not a bug) you cannot call yourself a souls fan without trying this master piece
Yet one asset flip. I've seen better attempts at learning the engine. - Zero animations, zero combat quality. - Block is a toggle. - No save system, need to start new game after exit) https://youtu.be/DXG0jWVk2RM
I paid a single euro for this (and gifted away two copies) and it very much seems like the developer's using this as a learning opportunity, but wow, this game is rough! The level layout makes no sense at all, it seems like you are entering a big building, only for it to be some sort of sprawling bizarro maze with no roof and some solid non-sense of a level layout. Combat feels dreadful, to the point where running past enemies is infinitely more reasonable than engaging with the combat mechanics. Zero weight to it all. There are two types of normal enemies, one can be pushed against objects and walls and offers zero resistance, the other hits like a truck. The combat is less about careful positioning, dodging well and blocking and more about taking two steps back after every attack to avoid taking damage. The grappling mechanic is extremely limited. There are about 4 fixed points where using it is even allowed. It basically acts as a prompt for moving forward and adds absolutely nothing to the game. Certainly not enough to be named after it. There's a final boss at the end and beating it requires heavy bruteforcing. Shield up, dodge right, attack, move back every now and then to heal up. Magic is essentially useless. After all of that, the game gives some sort of metacommentary about doing the hard thing just for recognition. It's kinda fun, because it fundamentally understands how Souls players disregard all the signs From Software leaves around for optimal play. Most players bruteforce every encounter just to say "I beat it" to the point we are getting two games in a row from them that say "hey you idiots, you are supposed to play together". That and the dance at the end are fun. The rest isn't. I'm also unsure what freak of nature of a game engine this uses, because it should not be pushing any PCs from the past 10 years nearly as hard as it does. There's also no graphical settings, or any sort of settings either. The game either runs decently enough, or you are better off refunding it. I really can't recommend this game, no matter how hard I try. Get it for the funnies if you must, but don't expect anything remotely resembling quality.
this game really changed my life forever
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