
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
веселая игра
W
very fun for playing with friends and grinding
Media

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| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Has some interesting potential
is good👍
FUN GAME
Very fun game, hard solo though. me and a buddy play it and have a blast. Hoping for regular content updates. We got the the blueprints fairly quickly. Excited to see where it goes.
play NOW fun with friends ONLY GET THIS GAME IF U HAVE FRIENDS THAT HAVE THE GAME
THIS IS THE BEST HORROR GAME EVER
I love the game. Hate the difficulty. Let me clarify. When you put on the game, you quickly find that the gameplay loop is fantastic and thoroughly enjoyable. Unfortunately, you quickly find that the difficulty ramps up waaaay too fast as well. The premise, grab objects to put into the crusher. Once done, you earn gold from it. You use this gold to buy access to the lift that allows you to escape and also buys new weapons etc. Unfortunately, you start seeing stronger enemies before you have collected enough gold to buy a decent weapon. At one point, I had upgraded a weapon and was doing alright until an enemy killed me from full health in one hit. There is no warning about the enemies you are facing either. Some are easy to defeat and respawn stronger and others are so OP that it just makes the whole process feel frustrating rather than enjoyable. As soon as you start to make progress, you are reset to square one. This game has TONS of potential but in it's current state, it is for the Soulslike lovers who want to take a break from Elden Ring to play with their friends. That is not me. PS For context - I like challenging games where it is about skill, I grew up on them. However, this ain't one of them. Simply giving access to more gold per run would fix the entire game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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