
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game makes me feel like im still in my hometown: full of danger, entities and tons of valuable items can be stolen. every night... i mean run is filled with chaos and endless oppurtunities. when you kinda reach the end game you dont feel scared or worried to go down that elevator cause you become the danger itself for entitites. 10/10 Adana Experince
The game has huge potential that is unfortunately taking massive hits in the balancing department. The enemies respawn immediately and are oftentimes so relentless you will fail no matter what.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a great take on the "friendslop" genre. The basebuilding could use more constructs and content but at the end of the day, the game just released. One thing I think would make the base building more worthwhile would be if something attacked your base with like a quest or an optional thing to get gold or scraps. I give the game a solid 6.5/10 right now but it can easily raise to an 8.5/10 given there is more support in the future.
游戏内容非常棒,画面也优秀,但是可游玩内容太少了,8个小时已经极限了,速速更新!
游戏质量很高,画质完全不像这个价位的游戏。
Played for 3 hours already finished the game (solo) hope there will be more quest in future because if there so the game is to overrated for its price
An enjoyable gameplay loop with a macabre vibe. I delight in squirting myself with glue and taking a sawblade to enemy monsters. Very fun with a friend (or three) while also being something I enjoy running solo. I'm a fan!
GRAINROT is probably one of the most approachable co-op extractor games I’ve played. I’m primarily a solo player, and games in this genre—especially ones like REPO—can sometimes feel pretty unforgiving when you’re playing alone. GRAINROT strikes a really nice balance. The enemies feel dangerous enough to make encounters exciting, but not so overwhelming that avoiding them is always your only realistic option. You can actually fight back and feel like you have a chance, which makes solo play much more enjoyable. I’ve also played with one friend, and obviously having another player makes things easier (and usually much more chaotic and entertaining), but I was pleasantly surprised by how viable the game feels solo. For a more casual player, that makes a huge difference. I’m also a big fan of the base upgrade system. Being able to improve your stats while also decorating your base makes progression feel meaningful. Compared to games where failing a run can mean losing a much larger chunk of your progress, GRAINROT gives you a satisfying sense that you’re still moving forward even when a mission goes sideways. The quests are another great addition. They give you clear goals to work toward and help keep the gameplay from becoming repetitive too quickly. Unlocking new cosmetic options as you explore also gives you that constant little feeling of, “Oh, cool, I got something new.” And I think the tone is handled really well. The gameplay and themes are silly enough to be genuinely fun without leaning so hard into the absurdity that the novelty wears off immediately. Overall, I think GRAINROT is a great example of what this genre can be. It’s challenging without being needlessly punishing, progression feels rewarding, and—most importantly for me—it actually makes solo play feel viable. I’m really enjoying it so far, and I hope the developers continue supporting it with updates. Definitely worth checking out if you like co-op extraction games but have found some of them a little too brutal to enjoy casually.
被名字耽误了,以为是个劣质脑腐lethal company 实际体验下来,是局外progression最完整的lethal company like。游戏的loop非常完整,下遗迹获取资源,消耗资源建造家具,安放家具装饰房间来升级房间从而获得角色升级,此外下遗迹也能获得抽取家具蓝图的资源和购买装备的资源。目标很明确,以至于反复下遗迹的意愿很强。而长线progression和目标感这一点一直是lethal company like比较缺失的 此外,游戏也有一些创新,比如主角其实是活体火花,木质躯壳只是宿体,所以只要保住自己的火花活力,玩家可以更换自己的躯体,也是遗迹中的一种复活方式
хочу выразить недовоства к этому произвидению искуства, прошли игру с другом за 2 часа особого по сюжету ничего интересного нету (концовка вообще не понятна) с графикой постарались спору нету, спустя час игры она начинает надоедать чем развлекать или захватывать интерес игрока, если сравнивать игру пик или репо от этого же разрабочика то прошлые игры на много интереснее и разнообразны, есть не большие баги а именно: у нас забогавался босс которого они добавили мы его убили с помощью искры за 5-10 минут, дома которые стоят снаружи пустые и не интересные, 2 пещеры которые просто есть для галочки чтоб на карте было что исследовать. я так понял что это игра просто обычная гринделка ( вот представляю человека который купит эту игру поиграет 2 часа достроит дом за часа 2-3 и всё в игре больше делать нечего) игра не бьясняет суть игры не развлекает игрока различными катсценнами скажу так, их вообше нету кроме которая была в начале игры даже в конце игры нету обсолютно ничего. Мой вердикт покупать игру за 500 рублей не вижу смысла. хочешь поиграть в кооп и чтобы было страшно купи репо или бэкрумс которые стоят дешевле
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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