
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
класс
Прикольная игруха в пати и трек "pin pong... dance with my song" xD
классная игра, только есть пару багов надеюсь исправят
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
快来个第三人称切换 晕得很
Вкусовщина, конечно, но мне очень зашло. Обставлять дом - бесценно, лутаться и набирать тонну монеток и "артефактов" - бесценно х2. Лично мне иногда сложновато выживать, так как монстры весьма злобные, а прятаться, как в том же REPO, не всегда получается, так как условно "лечь" на пол тут нельзя, и спрятаться ты можешь только от части монстров за укрытиями (ну или в укрытии, но его ещё пойди найди, если оно вообще есть на карте).
The game keeps getting deeper. Pun intended. But it really does, new systems and fun playstyles. Probably one of the few games in this friend focused genre you can actually play by yourself if you're patient. A easy suggestion for anyone who likes bit of horror, scrapping, looting, and crazy adventures with the gang.
好玩,低难就清图,高难就跑锤,就是改造建筑的时候有点麻烦。而且我想选楼层。想打高难要慢慢爬,想打低难又要去送死,比较费时间。 战斗容错不高,不建议单人游玩,单人又恐怖又麻烦。有一个朋友就够。 我最深打到第七层,真是群贤毕至,同时有5个丑八怪在追杀我,打死了还刷新的,而且高难度物资也没富有到哪里去,减掉成本的话感觉不如低难度,唯一的好处估计就是可以带好家具回哨站,不过看数值我感觉也没好到哪去,倒是有不少外观好看的。 感觉得要个创意工坊才行,外观阿地图阿武器阿什么的还是少了点。公开匹配我觉得不太可能,因为这游戏坑队友太容易了,公开匹配容易落地西部对决。
游戏质量很高,画质完全不像这个价位的游戏。
獨狼玩家表示挺好玩的 非常喜歡把收集的物品帶回家布置的設定 收打撤的遊戲應該都要有這個要素! 尤其收集到很多小木偶感覺孤獨的心靈都充實了起來,哈哈...ovq ____________________________________________ 一開始可以先去門口右側的山洞拿床,床可以回血,旁邊有個藍色顯示器教學2還有美乃滋(x 另外教學1在訓練大廳 教學提供的資訊足以讓你前期不容易死 收集到的物品可以用籃子裝,籃子用完後可以放置撤離區帶回家 注意電梯行駛過程中可能導致低耐久物品損毀,記得用美乃滋回一下物品耐久(x
I went into this game expecting another "play it with friends, scream, uninstall" type of game, but it's honestly way deeper than I expected. It still has all the dumb friendslop stuff you want obviously. But there's an actual game underneath all of that. The Outpost/base building is probably my favorite part. A lot of these co-op games have a lobby that is basically just a menu you can walk around in. Here, the stuff you bring back actually rebiulds the place. So even a run where nothing especially crazy happens still feels like it moved something forward The game feels like an elevated version of the genre, with actual progression and base-building. Comedy comes from the game, and not just relying entirely on "physics = funny" This is an easy recommendation to friends
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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