
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1278 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Friendslop that actually works nice. Positives: - The enemies are fair-ish, weapons are all nice, do expect to fight and learn what each enemy does. - The Spark system works OKand is a cool mechanic, but could be improved upon. - The maps are varied enough that they don't get tiresome. - The VAs did a great job - Decorating is very nice - Customization good - Please try getting 99 rot and check your emotes As for the current negatives: - Some randomizers are just unbeatable the way enemies spawn in them. This needs a balancing patch. - The corridors are too tight. A friend/enemy can easily block your escape route while your way back means an impassable area. Some loot (aka beds) also need transporting through 3 rooms around the entire map instead of one Z-corridor because the corridors are so tight. - The loot value/scraps amount not being visible unless in spark mode is rough. In some levels (unsure if due to randomizer or depth level) you cant stay in Spark mode longer than 3s. Yes, it glitters in colors...but this seems pointless. - The vessels (little guys) are pretty cool, but your run is over if you have to plug in a fuse, as they cant pick up anything, very rough. - The Sparks have a short lifetime when not hugging a friend. Since you can only inhabit a quite inferior vessel, and your friend cant craft a "new body" why even have the lifetime? Just let me find the lil guy so I can at the very least extract with the scraps:( To note: It seems that after ~11h me and my friend hit the end of the current questline. In about 10h, we managed to collect all the current crafting recipes. All in all, even with all the current negatives, theres at least 10-12h of content. More content will be added, theres a few areas that currently dont serve a proper purpose, but are clearly built for further plans. I'm quite content supporting devs that put this much effort into a game, the VA work especially wow'd me. Recommended and worth the asking price.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Macht tonnenspass und ist schwieriger als andere dieses Genres für leute die ne challenge suchen ein muss!!
REPOV2
YES
輕度恐怖的第一人稱搜刮、躲藏、撤退的遊戲。設定蠻有趣的,升級的方式是裝飾居住的地方,但是很容易變成垃圾屋(? 不過現在更新內容有點少,希望能有更多有趣的更新。
impressed
システム自体は似たようなゲームが既にありますが、個人的にはこちらのほうが好きです。 味方にドロップキックしたり不意にカオスが巻き起こって爆笑できます 自分も酔いやすいですが、酔う人は設定から揺れをオフにすれば酔わないかと思います。 UIの見易さ、グラフィック、操作性、ステージや全体の雰囲気どれも面白いです
This game is a 10/10...!
I am having a blast with this game
Прям как в рл, обустраиваешь свою базу, а на улицу выходить опасно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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