
In this deckbuilder your deck plays automatically. Upgrade, enchant and stickerize your cards to create clever cascading effects that defeat monsters and other players. Can you reach the Grail?
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Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
huge recommendation if you like deckbuilders, one of my favourite games ever
Played this game more more than Balatro, Luck to be a landlord and super auto pets combined.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 359 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A wonderful deckbuilder with so many different ways to play. You can try to complete everything, try to maximize leaderboard, try to build the strongest possible deck. Highly reccomend
Extremely addictive game. SOURCE: Trust Me
충실한 한글화! 공식 한글 번역 스튜디오를 활용해 괜찮은 퀄리티의 번역이 이루어졌다. (But Credit says Musai Stuio, instead of Studio...) 싱글겜인줄 알았으나, 백패커스 같은 느낌의 PvP 구성이다. 주기가 나뉘어져 있으며 한주기 활동에 따라 덱을 강화·구성할 수 있다. 주기 마지막마다 PvP(실시간은 아닐 듯)가 이루어진다. 덱을 어떻게 잘 굴릴 것인가를 고민하는 덱빌딩류를 좋아한다면 매우 추천. 딱 네가지가 아쉽다. 1. 60 fps만 지원, 높일 수 없다. 2. 커서가 버튼 등에 올릴 때마다 바스락 거리는 효과음이 있는데 이게 좀... 거슬린다. 그래서 그냥 효과음을 줄이고 플레이중. 3. 장면 전환 시 낙엽떼가 옆으로 스르륵 몰려가는데 이게 좀 어지러운데... 이건 케바케일듯. 4. 훌륭한 번역인데, 폰트크기가 조금 작게 표기되는 부분에서는 글자 일부가 살짝 깨져보인다. 폰트사이즈x해상도 문제일 듯.
Really enjoy this take on deck builders where you build it before just setting it loose and seeing how it gets on. I do wish that the decks had a little longer to get going before fatigue sets in, a lot of scaling strategies feel kind of terrible as just as they are getting started, fatigue kills one of you, but otherwise I've had a great experience.
If you read all the positive comments, i agree with most of them. But after 10 or so runs, i feel like the acual decisionmaking impact is rather low. In many cases, its somewhat obvious which choice to make or all choices feel very low impact. Im just flying on autopilot and fast forward all the battles because i cant impact my deck meaningfully without RNG in the next events. Im not a huge Bazaar fan but at least you can immediately Experiment by swapping out cards or rearranging them if your deck doesnt win. In Grail you just have to click it through and hope for the best. Also, every run feels kinda short with only 6 "days" so the final deck is almost always a somewhat thrown together mess. Might be just me though. My biggest plus is that you are completely free when it comes to deck size. One card? 20 cards? Everything is possible. That makes it a really unique experience and the biggest reason im recommending it.
Great autobattler, with unique mechanics and nice game loop. I just want Sokpop keep updating it with MORE cards events and heroes.
For me it was a mechanical dynamics fail, honestly. Fresh try on async deckbuilders is cool and all, but I personally love them for the feeling of «things constantly happening», the feeling of engine revving almost no matter of your deckbuilding decisions. And here I feel like I'm constantly running on fumes. I totally understand that this is exactly the thing I need to fight in my deckbuilding, but instead it just turns me away from the game that could've, honestly, dragged me in. And it's such a fundamental thing that I can't just see myself returning, so a very sad refund. Although here «refund» ≠ «don't recommend», if you're here and reading this then you probably should try it, refund window is big enough for a couple of runs (though a demo would be way easier).
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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