
In this deckbuilder your deck plays automatically. Upgrade, enchant and stickerize your cards to create clever cascading effects that defeat monsters and other players. Can you reach the Grail?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun and pretty easy autobattler to understand
爆杀大巴扎。
This game is like that one ProZD video where he builds a deck of milk and cheese cards and obliterates his opponent in one turn. You can get a cheese knife that becomes more powerful the more cheese you have in your deck
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 365 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely fantastic
Very intuitive and easy to pick up roguelike deck builder with an immense amount of depth and secrets to find. Just a few hours in and I'm finding hidden items, finding new synergies, and also getting my butt kicked - sometimes all in the same run. My only complaint is that the two other characters are priced at 200 gold meaning you will need to play and win several full runs before you can even touch the others in the game which is a bit frustrating. Art and music are excellent and the UI is beginner friendly without dumbing down the mechanics of the game. Highly recommend if you enjoy autobattlers and roguelikes.
豪丸,让我重新体会到了异步PVP的快乐,相比大巴扎没有那么高血压,目前角色较少,期待后续的持续更新,希望制作组好好运营自己的第一个赛季制游戏,未来可期
y
Writing this review after playing 282h in the demo. Very fun and addictive deck-building auto-battler. There's something for everyone in this game. From the casuals who want to have a bit of fun putting together some crazy builds, to the sweaty gamers looking to climb and prove themselves on the leaderboard. It might look like a simple game on the surface, but it is a deep and strategic game. Most of the fun I had came from figuring out which cards worked best with others, and what the optimal game plan was for putting together these solid decks. This was all with just 1/3 characters available in the demo. Can't wait to try the new characters (Zappy and Mabel) with their unique cards and play styles. Highly recommend this game. Haven't had this much fun playing a casual PvP game ever. Also, the discord community is great. Great if you want to learn more about strategies :)
게임이 심플하고 재밌네요
As a longtime deckbuilding game fan, this is my first foray into the auto-battler genre, and I enjoyed it. Building a deck isn't just about finding the optimal curve since you don't have much agency over when cards in your deck are played. Instead, you need to focus on ensuring you have a balance of cards that provide energy, charge up other cards, and positively impact your deck. The structure of building your deck up slowly through various events, facing PvE enemies, and then ending the day against a real opponent is engaging. However, because the decks are played automatically, I never really felt like I was truly facing a real opponent. Each of the three characters all have a different pool of cards to build from, but strategies and synergies can largely be played across any of the characters. Because they all start with the same two cards and no perks, none of the characters really felt like they had an identity to build around. Synergies are also hard to rely on as you're not guaranteed to see the specific keywords you are building towards in a given run, and often times your deck ends up being a jack-of-all-trades mix of everything, never truly excelling at any one thing. Overall, I enjoyed my time with Grail. I finished runs with all three characters, and look forward to playing this more in the future.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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