
Aki is haunted by a curse. In search of salvation, she travels into the memories of a dead classmate, where she must witness three eerie mystical stories and figure out how to break the shackles of misfortune.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Day after day, Aki suffers from constant misfortunes. Her classmate Mitsuki is convinced that all the trouble is caused by a curse. And she knows how to stop it. However, Aki doesn't get a chance to ask her for details: Mitsuki mysteriously dies.
Rumor has her death is the fault of some girl. In an attempt to understand what has happened, Aki decides to perform a dark ritual called "Posthumous wish", which might help her solve the mystery of Mitsuki's death and find a way to break the curse.
Meanwhile, the entire town is already entangled with the vines of a strange plant.

- 110k words, around 9-11 hours of reading
- 4 main endings; which one is best for the characters is up to you
- 12 extra endings filled with the atmosphere of high school horror stories
- around 90 CG

Aki:
- suffers from a curse that makes her unlucky in everything; she usually has three major misfortunes per day
- is often drowsy, falls asleep in the middle of a sentence

Tomo:
- Aki's best friend; wants to help her to lift the curse
- calm, rational, friendly
- despite her restrained nature, she can be extremely impulsive and reckless

Mitsuki:
- so pale that resembles a ghost
- no one knows who she really is
- what was the cause of her death? 

Delve into the memories of a dead girl and uncover the cause of her death. Could one of the three schoolgirls be to blame?


Fuyumi - an unsociable loner who found her first and only friend in Mitsuki. But how will their friendship end when faced with an unexpected love triangle?

Natsumi - sweet, kind, helpful and the most popular girl in school. She often helps Mitsuki with her homework, but are there worse secrets lurking behind their interactions?

Haru - Mitsuki's energetic, athletic and perky best friend. Together they travelled to an old school building to perform a summoning ritual. How did their encounter with the dead man end?


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Graces Posthumous Wish[/h1] Загальний досвід від новели хороший. Візуальна складова, максимально привабила в процесі читання. Сподобалось різноманіття спрайтів з емоціями у персонажів, додало великого плюсику в атмосферу, яка в свою чергу чудово спрацювала. Геймплейно приємний змінний за обставинами UI з зручною схемою розгалужень. Наратив захопив, жанр новели звабив, емоції колихались залежно від деталей, а кульмінація змінювала напрям з середини до піку. Побічні історії, чібі сценки добрі. Пару слів про [url=store.steampowered.com/app/3753200/Graces_Posthumous_Wish_Artbook/] цей Artbook[/url] - [b]дивовижний[/b], після всіх подій заглибитись сильніше до створення/коментарів/фактів через красиву графічну книгу вау. Локалізація проекту читабельна зменшило поріг входу, були помилки, які підсвідомо не з'єднувались й потребували перевірки, але в підсумку файно. Неочікуванно було побачити перекладений артбук, додаткове спасибі. [u]Дякую що читали мою рецензію!♥[/u]
This game is a surprisingly effective spooky visual novel with a cast of likeable characters. What impressed me the most was how the writing and presentation managed to bring fairly classic and well-known Japanese urban legends to life. The many beautiful illustrations and the sound design contribute greatly to the atmosphere. The visual depiction of the ghosts does fall somewhat short of the writing, however—sometimes the best horror is the kind you never actually see. The different girls are all sympathetic and, from their own perspectives, act in understandable ways. They are often unable to escape their situations, or are driven by desires that lead them to rely on curses and rituals. As a result, the horror has a very human core. The bonus materials are also particularly enjoyable, such as the explanations of the various curses and the comedy skits, which are genuinely funny. The character biographies even update depending on which ending you achieved with them, as the outcomes can differ quite dramatically. The explanation for Mitsuki's behaviour in Natsumi's arc, as well as the transition into one of the endings, did not fully convince me. I also find the message the game conveys regarding victim-perpetrator relationships somewhat questionable. Aside from that, many of the stories are quite tragic, especially the overarching narrative surrounding Mitsuki and Aki. I liked how the various fates ultimately come together at the end, even if it occasionally results in a bit of "small world" logic. In the end, perhaps one should not dwell too much on what went wrong and lose sight of the good things. After all, if bad events leave a mark, then so should good ones, right?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, Simplified Chinese, Ukrainian, Japanese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень крутая и жуткая атмосфера, шикарно написано, визуально очень приятная игра
过程神人群魔乱舞的挺乐的,结局收得反倒是比较平淡
игра не плохая,но карточки нужно выдавать разные,если прошел ее когда их не было.это было бы справедливо. а так выпали одинаковые -понятно что рандом,но он тут не к месту!!
Graces: Posthumous Wish, developed and published by TomoToro, is a psychological horror visual novel that builds its impact through mood, structure, and emotional tension rather than traditional gameplay systems. It places players in the role of Aki, a girl burdened by a string of misfortunes whose life becomes entangled with the death of a classmate, Mitsuki. What begins as a quiet mystery gradually unfolds into something far more unsettling, using fragmented storytelling and layered perspectives to explore grief, memory, and the darker undercurrents of human relationships. One of the most striking aspects of the game is its narrative structure. Instead of following a straightforward progression, the story is divided into multiple interwoven scenarios, each revealing a different angle of the central mystery. These segments function almost like separate short stories, each with its own tone and emotional focus, yet all contributing to a larger, cohesive picture. This approach encourages players to actively interpret events, piecing together meaning from overlapping details and subtle clues. The repetition of certain motifs—particularly the recurring emphasis on patterns and cycles—creates a sense of unease that lingers beneath the surface, reinforcing the psychological nature of the experience. The writing leans heavily into introspection, giving significant attention to the inner thoughts and emotional states of its characters. Aki serves as a compelling anchor for the story, her perspective shaped by both curiosity and vulnerability. As she delves deeper into the mystery, the narrative reveals layers of insecurity, resentment, and unspoken tension among the people connected to Mitsuki. The characters are not defined by simple roles or clear moral boundaries; instead, they feel flawed and human, shaped by their circumstances and choices. This complexity adds weight to the story, making each revelation feel more impactful as the true nature of events slowly comes into focus. Atmosphere plays a central role in shaping the experience. The visual presentation combines soft, often delicate artwork with moments of stark contrast, creating a balance between beauty and discomfort. Scenes are carefully composed to evoke a sense of quiet tension, and the frequent use of CG illustrations helps punctuate key narrative beats. The sound design complements this approach, with music and ambient effects that subtly shift the tone without overwhelming the player. Together, these elements create an environment that feels immersive and emotionally charged, where even seemingly calm moments carry an underlying sense of unease. As a visual novel, the gameplay remains minimal, focusing primarily on reading and making occasional choices that influence the direction of the story. Multiple endings provide an incentive to revisit the narrative, offering different interpretations and outcomes depending on the player’s decisions. While this adds depth and replay value, it can also lead to some unevenness, as certain routes feel more fully developed than others. The pacing can also fluctuate, with some sections lingering on internal monologue or symbolic detail longer than necessary, which may test the patience of players who prefer a more dynamic progression. Another minor drawback lies in the localization, which, while generally effective, occasionally shows signs of awkward phrasing or minor inconsistencies. These moments are infrequent and do not significantly disrupt the experience, but they are noticeable enough to slightly detract from the otherwise polished presentation. Still, the strength of the writing and the overall narrative design largely compensate for these imperfections. Ultimately, Graces: Posthumous Wish succeeds by fully embracing its strengths as a narrative-driven experience. It does not attempt to compete through mechanics or spectacle, instead focusing on delivering a story that is both emotionally engaging and psychologically unsettling. Its layered storytelling, nuanced characters, and carefully crafted atmosphere combine to create an experience that invites reflection as much as it does immersion. In the end, Graces: Posthumous Wish stands as a thoughtful and haunting visual novel that rewards attentive players. It offers a slow-burning journey through themes of loss, memory, and hidden truths, leaving a lasting impression through its subtlety and depth. While its pacing and limited interactivity may not appeal to everyone, those who appreciate character-driven, atmospheric storytelling will find it to be a compelling and memorable experience. Rating: 8/10
В самом начале очень хорошо написано и продумано, а дальше ну как вышло.
its okay buy on sale
отдельное спасибо разработчику за ветку памяти
Incredible Visual Novel! The horror elements are absolutely phenomenal and the writing has so much heart and soul behind it. I can't rcmd this VN enough, I'm extremely hyped for the next game from the developer TomoToro
Players by region
Where this game's players are, estimated from review languages.
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