
Gordian Rooms: A Curious Heritage is a Victorian escape game, where you solve various puzzles in your late uncle’s mansion in the hope of obtaining his legacy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was fun, but clunky. It feels like it was made by an amateur at times. For the price though, it's fine. If you like puzzle games, you'll enjoy it.
The game is not totally bad. It´s just not enough... Story and puzzles are way below average.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Embora vários puzzles sejam bem interessantes, alguns possuem solução mirabolante demais ou escondida demais de modo que prejudicam a fluidez e o sentido do puzzle, dificultando sem necessidade. Por exemplo a caixa ornamentada no final do jogo. Além disso, pra que servem as ferraduras???
I passed the basement level then stopped. The game is not bad but could be better. The hardest part is not solving puzzles, but finding items. For example, the small key needed to open the cupboard is placed inside a small wall box connected to the circuits, making it easy to mistake for part of the switch and overlook it entirely. The puzzles themselves are fair, but the hidden item makes it frustrating. [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
恶心的机翻滚吧
Si tu loupes un objet au premier chapitre et que tu en as besoin au dernier, tu recommences tout !!!
한시간 정도 플레이해보았지만, 번역 품질이 너무나도 나쁩니다... 이 정도의 기계 번역은 옛날 인터넷에서 본 왈도체 이후 처음입니다. '누군가가 내 집에 침입, 그래서 내가 거기 넣어하지 않았다.' '내가 없어진 것을 확인, 슬프고 화가났다...' '아무것도 전날 밤 다른 없었다' '나는 누군가가가 내 집에 침입 것을 놀랐습니다 이유는...' '내가 둘러보고 된 반면, 비밀 통로 내 뒤에 마감했다.' '또한 놀랐 큰 소리를했다." '내가 진정 때, 나는 다른 방법을 찾아야했다 깨달았다.' '나는이 게임을 계속해야합니다...' 모든 텍스트가 이렇습니다 퍼즐 게임이니 텍스트는 그냥 무시하고 진행하려 해도 모든 장소에서 모든 오브젝트를 한번씩 클릭, 상후좌우 드래그를 해봐야 단서를 얻을 수 있는 시스템이라 금방 지쳐버립니다 퍼즐 게임을 하면서 힌트를 사용하는 것을 좋아하지 않지만 도저히 진행이 되지 않아 힌트를 사용하면 또 뭐라고 하는 건지 알수도 없는 텍스트가 나와 다시 한번 피곤함을 느낍니다 도전과제가 5개 있는 것으로 보아 5챕터 정도 있는 것 같은데, 이미 1챕터에서 한시간 동안 시달렸던 클릭드래그클릭드래그클릭드래그클릭드래그를 앞으로 4시간 이상 더 해야한다니 정신이 아득해집니다 더 이상 하고 싶지 않습니다...
A rather enjoyable puzzle, point and click game where you inherit a mansion from a mysterious uncle - and you have to transverse 4 rooms. My only complaints are the UI should be a little easier to replay a level without starting a new game and also to delete old games. I was also a bit confused when I started the new game for the first time in the basement; I had played the "prologue" awhile back and it took me a bit of time to figure out that most of the puzzles were already done. Some of the objects to find are really hard to see on smaller screens.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $52.7K | 200 | 88% | $9.99 | |
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