
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
솔직히 한번은 해볼만함 이 게임은 로그라이크가 아니라 파밍형 RPG임 파밍하고 덱짜는데 거의 게임 대부분을 써야하고 그런데서 오는 재미자체는 있음 시너지나 조합 볼필요없이 그냥 재미있어보이는 캐릭터 키우면 깰 수 있음. 근데 중반쯤 되니까 캐릭터 그냥 피도 안까지고 전투도 다 그냥 똑같아서 점점 지루해지기 시작함 자동전투 돌려도 되겠다 싶을 정도로 매번 그 스킬에 그 전투 한무 반복하다보면 왜 이렇게 겜 한번깨는데 왜이렇게 길게 잡은건지 궁금해지기 시작함
음.. 아직 엔딩을 못봤습니다..
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You could simple remove any of the games mechanics and that would get you a better game overall. I hate this trend of cramming up all the rpg stats and mechanics to your game. I was bored out of my mind for most of my playtime and I have to say this type of card battler rpgs are actually one of my favourite genres. I could not get interested in most of the time, could not finish over in weeks. Seriously, devs should slash the game in half. Less characters, less cards, less items and chapters. I can't believe what I'm saying but there is not much of a con other than bloat of things they put inside. Weird I know.
This is an ambitious game, but from this perspective, it overpromises and underdelivers. The core gameplay is fun, but it is burdened by too many half-baked and shallow features, which turn the entire experience into a slog. Sometimes, less is more.
总的来说,我觉得这个游戏还是一款很不错的卡牌游戏,刚开始引导稍弱,但是玩进去之后发现还是很有意思的,缝合了rpg、dnd、卡牌等多种元素,个人觉的缝的还是很不错,游戏还是有深度,装备本身、装备的附魔和镶嵌都能影响卡牌,有些装备自带技能,技能不好用的可以通过镶嵌隐藏卡牌,还有技能加点可以丰富和缩减卡组,抽卡不满意也可以用重修点重新抽卡,这个还是很不错的,而且卡组界面可以编辑卡牌,能缩减卡组,稍微试一试就能试验出来一套不错的卡组,每个角色还有三种卡组的方向,然后又有10位角色可以游玩,一局游戏基本都可以解锁,角色经验等级共通,理论上一局游戏就可以玩遍所有角色,这一点还是非常良心的,一局游戏通关大约30小时,要想试验所有角色,包括通关后的其他游戏模式,游戏时间可能会更久,个人感觉值得推荐!
Too complicated for my tastes. "Over-designed" was one word I saw describing it. Nevertheless, it appears to be one of the better Slay the Spire alternatives out there, along with Vault of the Void. Great artwork as well.
This game is a true delight for Roguelite and Deckbuilder fans - it is highly addicitive and fully absorbed me for lots of hours. I don't understand why this game only has a fraction of the reviews that Slay the Spire has because for me this one is superior in nearly every way. Some games simply have the favour of the crowd despite having more flaws than the lesser known games of the respective genre. Gordian Quest comes with a campaign and a roguelite-mode that you can choose from - I played through the campaign from start to finish which took me around 45 hours. I can see myself playing the roguelite mode some time in the future. But the campaign was already pretty great in and of itself. It also came with several elements of chance / luck (if you like that aspect about Roguelites): you stumble upon several events during your journey through the 4 acts - a lot of them are random, and both your decision and the subsequent roll of the dice will define the outcome. Enemy groups respawn after the passage of time and the appearance of elite enemies can either be your demise or the stepping stones to greater wealth and glory. Getting fitting cards for your playstyle is also influenced by luck, although you can reroll your card draws to a certain degree (the rerolls aren't free and unlimited of course)...and then there's also the possibility of finding legendary items that supplement your skillset. But mind you - the decision between wearing legendary equipment without connected sockets to modify your skills and normal magic equipment with linked sockets that can improve your skills in several interesting ways (think of Path of Exile - if you loved to experiment with the sockets in PoE you will also love it here) can be a difficult (although fun) one... Gordian Quest is a true labour of love - it has so many characters that all come with their large and diverse decks. And it doesn't end there - a lot of Deckbuilder games only offer the possibility to experiment with the cards themselves and with artifacts, but this game has all of that plus the possibility to equip every character in the team with armor, weapons and accessories. And what a broad choice of items there is! Being an ex-Diablo player I was so happy to have all these opportunities to equip my characters in synergy with their builds. With all these gameplay elements (cards, equipment and expandable skilltrees) you never run out of motivations to keep on playing Gordian Quest. There's this "just one more battle" feeling that will glue your attention to the game...always on the hunt for better loot and better card combinations...and the battles are really exciting, there is a large variety of enemies both minions and bosses and all of them come with their own set of attacks that you can study when you hover over the enemy with your mouse pointer. Because of that you can make better preparations for their incoming attack patterns. Position also matters a lot, especially since there can be obstacles like poison puddles, cactuses and barricades on the field that spice up the battles for player and enemy alike. When you are not in a battle, you can visit merchants in the townsquare and manage character-specific acitivities during camping scenes (which are limited by the amount of camping supplies that you have with you). I loved the shopping possibilites and the camping system in this game... ...there's actually only one thing that I would have changed: I don't like the fact too much that you can see every card that a character can get during their card draws...it would have been funnier if that was a surprise but I guess some people will prefer it this way because it offers the possibility to plan your character build in advance... As you can see I can highly recommend this game and I wouldn't hesitate to play another game from this developer since they are clearly very skilled at what they are doing :)
This game isn't bad, but it gets boring rather quickly. I played the campaign and most fights were pretty much the same even though it has interesting deckbuilding options. I've read that realmmode is the main part of the game, but after having played the campaign into act 2 i've lost interest in the game for now. Maybe i'll try again in the future.
I've never seen a game explain so little about the mechanics
Очень много однотипных простых боёв, слишком мало разнообразия во врагах, слишком мало боссов. Дальше второго акта кампании, увы не ушёл. Не хватило сил нажимать одни и те же кнопки на одних и тех же врагов без тактики и разнообразия. Очень красивая картинка, интересные персонажи, довольно интересная система развития, но просто невыносимое количества гринда.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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