No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
Goose Goose Duck is a social deduction game where geese complete tasks while ducks sabotage and try to eliminate them. Play as a goose to survive or a duck to wreak havoc, with proximity voice chat, unique roles, custom cosmetics, and diverse environments to explore. Features: - Proximity Voice Chat - Cross-Platform Play - Unique Roles - Customizable Cosmetics - Diverse Maps & Environments - In-Game Tasks & Mini-Games - Multiple Game Modes - Regular Updates & New Content
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #92, worst TR #97 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Goose Goose Duck is a social deduction game where geese complete tasks while ducks sabotage and try to eliminate them. Play as a goose to survive or a duck to wreak havoc, with proximity voice chat, unique roles, custom cosmetics, and diverse environments to explore. Features: - Proximity Voice Chat - Cross-Platform Play - Unique Roles - Customizable Cosmetics - Diverse Maps & Environments - In-Game Tasks & Mini-Games - Multiple Game Modes - Regular Updates & New Content
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play + Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 13.2Kratings | 94% | — | not modelled |
| Free | 69.5Kratings | 92% |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| — |
| $37.7M |
| Free | 82.5Kreviews | 87% | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $436M | 401K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $230M | 295.5K | 90% | $29.99 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $201.2M | 316.2K | 98% | $19.99 |