
Googunners! is an RNG based arcade turret defence game about shootin' asteroids, gettin' upgrades and beatin' your high score!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About


Googunners! is an arcade turret defence game about shootin' asteroids, gettin' upgrades and beatin' your high score!
With the right combination of luck, skill and lack of self preservation, you can fight against time, rocks and entropy itself as you slowly (or quickly) succumb to the innevitable...








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Languages: English**languages with full audio support
Engagement
Reviews
A cool roguelite shooter, but I wished this game was made fully by a human hand.
Гуд гейм.
Googunners! – это симулятор турели с механикой рогалика. В качестве странного желеобразного существа мы должны защитить корабль от астероидов. Вот только астероиды не заканчиваются, а проигрыш означает старт с начала. В процессе игры игроку выпадают случайные улучшения, большая часть которых улучшает одни показатели и уменьшают другие. Каждый раз существует выбор из трёх прокачек. Метапрокачки при этом нет никакой. Для первой игры инди-студии выглядит неплохо. Если прикрутить к этому метапрокачку и рейтинг по очкам, то станет ещё лучше. В текущей вариации игра минут на десять.
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Hours played at review time, across 39 reviews with recorded playtime.
Hard to complain when it's free. Definitely worth a download.
Game has a nice vibe, nice AI artwork, great music and does what it's supposed to do. Gets boring fast but just like any other aim practice game does. It's the dev's first game ever and I think he's off to a great start.
It's a VERY pared-down version of shooters I've played in the early 1990s. Needs more upgrade variety, maybe some sort of meta-game (unlockable skills? permanent improvements? different turret types? that sort of thing). As-is, you've seen 100% of the game in the first 15 seconds.
Прикольная убивалка времени.
Nice small indie game. Please add support for controllers (eg. XBOX 360 controller or Xinput). Also add in controls/setup. I didn't know what the buttons/keys are.
Eh, decent.
Googunners! is a really simple arcade turret defence game, but I found myself enjoying the basic idea quite a bit. I am placed behind a turret in space and my main job is to shoot incoming asteroids before things inevitably go wrong. There is no complicated story getting in the way, and the whole experience is built around surviving for as long as possible while chasing a better score. I liked how quickly I could understand what I was supposed to do. The shooting itself feels satisfying because I am constantly watching the space around me for incoming rocks. The longer I survive, the more pressure builds up, so I have to stay focused instead of casually firing whenever I feel like it. It has that old school arcade feeling where the goal is not necessarily to reach some huge ending, but to see how long I can keep going before everything falls apart. The upgrade system gives each run a bit more variety. As I play, I can choose upgrades that change how my turret performs, and the random nature of these choices means I cannot completely plan every run from the beginning. I enjoyed trying to put together combinations that make my turret stronger and help me survive the increasingly chaotic asteroid attacks. It adds a nice roguelite feeling to what could otherwise have been a very basic shooter. I also think the simple presentation works well for the concept. The game has a colourful 3D style and keeps most of the attention on the action happening in front of me. There is something satisfying about watching the screen become increasingly busy as more threats appear. It does not need a huge amount of visual detail because the arcade gameplay is clearly the main attraction. The biggest problem for me is that there is not a huge amount of variety outside the main loop. I am still basically shooting asteroids, picking upgrades and trying to survive for a higher score. That can be fun for short sessions, but eventually the repetition starts to become noticeable. I would have liked more enemy types, different situations or additional objectives to make later runs feel more distinct from earlier ones. The random upgrade system does help with replay value, but sometimes the outcome of a run can feel heavily influenced by what upgrades I happen to receive. That is not necessarily a bad thing for a game built around randomness, and I actually like experimenting with different builds, but it can be frustrating when I do not get the upgrades that fit the way I want to play. Still, the runs are easy to understand and I can jump straight back in after losing. Overall, Googunners! is a fun little arcade shooter that knows exactly what it wants to be. I liked blasting asteroids, picking random upgrades and seeing how long I could keep my turret alive. It is definitely more suited to short sessions than long gaming marathons, and I think it could use more variety to keep me interested for longer. Even so, the simple shooting and score chasing are enjoyable enough that I had a good time with it. Rating: 6.8/10
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 86% | Free | |
| $2.8K | 10 | 80% | $11.99 | |
| — | 0 | — | — | |
| $516.3K | 901 | 82% | $19.99 | |
| $8.9K | 27 | 70% | $12.99 | |
| $8.8K | 25 | 84% | $19.99 |