
Good Morning is an open world sandbox game. Explore the world. Get a job. Grab a cup of coffee. Rob a bank. Rise to political power. Sell some drugs. Join a gang. Unleash hell fire upon the world. Or maybe go on an afternoon stroll through the park. The Choice is yours!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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This game although buggy and very laggy is still very fun. This is one of those choose how you play type games where you can be a law abiding citizen or kill everyone. But this one I feel actually expands upon that idea where it atcually pays to be a citizen. There are missions, scenes, (like aliens crashing but dont take the gun) guns cars, wanted level etc. Like I said the game is in very early developement and is still buggy but I feel with a little extra work and some settings. This game can thrive just fix the missions a little bit like if i do something for the mayor i should have right to not be arrested but vice versa if someone stole a kids treehouse and I have to kill someone. (Not joking)
i don't understand. i kill people and wait wanted level cool down at 0 but ! cop shoot me they never stop shooting what going on can you tell me ? i like your game man but a cop they never forgive me i think you will fix it soon i hope so you will make it better that everythings have a problem but you can do it. fight for it LOL
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Hours played at review time, across 26 reviews with recorded playtime.
This game was good in the first couple months to a year of downloading and playing. Looking back, this game is just edgy for the sake of it. Opportunities to hunt slaves and/or sell drugs, a priest who sells heroin and weed from the collection basket, literal Nazis dressed in ♥♥♥♥♥♥ remakes of Waffen SS uniforms, it goes on and on. HATRED is an edgy game and its edgy as a middle finger to censorship in the gaming industry, GTA IV & V are edgy for the sake of comedy and DON'T CANONICALLY MAKE RANDOM NPCS ♥♥♥♥♥♥♥ NAZIS. This game is the embodiment of "GTA at home." Except it's garbage, made by someone with no idea how to code without bugs, low poly, edgier than both "Kim" & "Stan" by Eminem COMBINED (no disrespect to Eminem though, those songs are edgy and work because they're actually catchy), and obviously a ♥♥♥♥♥♥♥ cash grab. Did I mention that half the ♥♥♥♥ that's not 12-year-old-edgy funny on playthrough #1 is just shock value from how out-of-left-field unexpected it is? Yeah some kid on a swing tells you that he'll pay you to kill a kid who took his treehouse, calling the kid a ♥♥♥♥. Remember when I said the dev had no idea how to code? Yeah, everything is buggy as ♥♥♥♥. The physics engine is jankier than if they tried to make the source engine for a 3D game in 1952, getting too close to some locations will cause groups of people to suddenly disappear, going to the main menu and entering back into the game will just give you a black screen as if you're Ray Charles-level blind (see that edgy joke? It worked because it's creative and usually funny in the right context), giblets from people can block doorways and softlock the ♥♥♥♥ outta you, and probably 2 quadrillion other ♥♥♥♥♥♥♥ problems I blocked out of my memory. I'm only just learning how to code scratch games and I'd be a better coder for this game than whatever menace to sobriety coded this ♥♥♥♥♥♥♥♥♥♥♥ because I DON'T SMOKE 90% SALVIA EXTRACT AND DMT TOGETHER IN A USED CRACKPIPE WHILE CODING AND HOPE I DON'T EITHER HAVE A BAD TRIP OR RAPE THE CODING UNTIL IT QUEEFS! That's from me, and I only know at most 0.1% of python coding!
This game should be take down from steam, last update was 2 years ago !
Game sucks do not bye on windows mouse sensetivity is so high and graphics are terrible
Good Morning is an unusual indie sandbox game developed and published by Nicholas Rizzo that revolves around a deceptively simple premise: an average man wakes up one day and decides he no longer wants to follow society's expectations. Instead of guiding players through a carefully scripted narrative, the game hands them a city filled with opportunities and leaves them to determine what kind of life they want to lead. This open-ended approach immediately sets the tone for the experience, positioning Good Morning as a title that values freedom above all else. Whether players choose to pursue honest work, become involved in criminal activities, or simply wander the environment searching for secrets, the game consistently encourages experimentation. The most notable aspect of Good Morning is the sheer breadth of ideas packed into its design. It combines life simulation, RPG progression, exploration, action mechanics, and sandbox elements into a single package. Players can earn money through various means, acquire weapons, interact with NPCs, and uncover hidden content scattered throughout the world. The game's concept is clearly inspired by the notion of creating one's own story rather than following a predetermined path. Every session has the potential to unfold differently depending on the player's choices, giving the experience a level of unpredictability that many indie games struggle to achieve. That ambition, however, is both the game's greatest strength and its biggest obstacle. Good Morning was released as an Early Access project with plans for continued updates shaped by community feedback. The Steam description and update history reveal a developer with no shortage of ideas, including AI improvements, additional gameplay systems, and support for community-created content through a level editor. Unfortunately, the final product feels more like the foundation of something larger than a fully realized game. The passage of time has left many of its original goals unrealized, and players may find themselves imagining what the game could have become had development continued at a steady pace. The game's sense of humor also plays a significant role in its identity. Good Morning embraces absurdity through satirical and often dark subject matter. It treats its mature themes with a tongue-in-cheek attitude, leaning heavily into exaggerated scenarios and chaotic player behavior. This style will undoubtedly appeal to a niche audience that appreciates unconventional indie experiences. The game never attempts to present itself as a serious social commentary; instead, it thrives on the bizarre contrast between mundane daily routines and complete mayhem. In many ways, it feels like a playground designed for players who enjoy testing boundaries and seeing how far a game's systems can be pushed. Visually, Good Morning is unmistakably an independent production. Character models, environments, and animations are functional rather than impressive, prioritizing accessibility over presentation. Its modest hardware requirements ensure that almost anyone with an entry-level gaming PC can run it comfortably, but the trade-off is a world that lacks the visual polish expected from more modern sandbox titles. Nevertheless, players willing to accept its rough appearance may find that the game's charm lies in its willingness to pursue ambitious ideas without being constrained by technical expectations. Ultimately, Good Morning is best viewed as an interesting experiment in player freedom. It succeeds in offering a sandbox where creativity and curiosity are rewarded, even if many of its systems feel unfinished or underdeveloped. The game's biggest achievement is demonstrating how much potential can emerge from a simple premise when paired with unrestricted gameplay. At the same time, its unfinished nature serves as a reminder of the challenges independent developers face when attempting to realize large-scale visions with limited resources. While it may not satisfy players seeking a polished and complete experience, it remains an intriguing title for those interested in exploring overlooked indie projects and witnessing the remnants of an ambitious Early Access journey. Rating: 6/10
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