
Good Kill is an immersive FPS game where players take control of a door gunner in a military helicopter during wartime. Engage in intense combat across destructible environments, complete missions, and upgrade your helicopter and weapons to dominate the battlefield.
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Immerse yourself in the heart of the war with "Good Kill," a gripping first-person shooter (FPS) experience that puts you in the hot seat as a door gunner in a military helicopter. As the conflict rages on, you'll embark on adrenaline-fueled missions across treacherous landscapes, engaging in intense firefights against enemy infantry, customizable helicopters and guns in fortified positions.
The game is under development. Visuals does not represent end-quality of the game.
In Good Kill, you're never alone on the battlefield. Strategically deploy your helicopter’s mounted weapons to provide devastating firepower from above, clearing paths and breaking enemy lines.Precision and timing are key—choose your targets wisely and ensure every shot counts. Control the skies, control the battle!
The game is under development. Visuals does not represent end-quality of the game.
Experience the adrenaline rush of the war in 'Good Kill,' where you're thrust into the heart of the war as a door gunner. Engage in intense firefights, navigate dynamic environments, and upgrade your arsenal to dominate the battlefield. Immerse yourself in an unforgettable FPS experience.
The game is under development. Visuals does not represent end-quality of the game.
In "Good Kill," every decision counts as you navigate the challenges of combat. With different types of weapons at your disposal, including small arms and mounted guns, you'll rain down devastation on the enemy forces while maneuvering through dynamic environments filled with destructible objects and buildings. Adaptability is key as you upgrade your helicopter and weapons between missions, customizing your loadout to suit the ever-evolving demands of the battlefield.
The game is under development. Visuals does not represent end-quality of the game.
Prepare to be fully immersed in the chaos of war with stunning graphics, authentic sound effects, and pulse-pounding music that capture the intensity of the era. Whether you're engaging in high-stakes rescue missions, defending key strategic locations, or providing fire support for ground troops, every moment in Good Kill is a test of skill, strategy, and courage.
The game is under development. Visuals does not represent end-quality of the game.
In Good Kill, your helicopter is more than just a ride, it’s your lifeline. Will you command the versatile UH1-B for reliable firepower, or opt for the agile OH6 to outmaneuver your enemies? Upgrade weapons, reinforce armor, and customize your chopper to gain a tactical advantage and outsmart your enemies. Every choice matters, pick the right tool for the mission and rule the skies!
The game is under development. Visuals does not represent end-quality of the game.
With a captivating single-player campaign featuring multiple levels and a variety of missions, "Good Kill" offers an unforgettable FPS experience that will keep you on the edge of your seat from start to finish. Are you ready to take to the skies, dodge enemy fire, and become the ultimate door gunner? Join the fight in "Good Kill" and make your mark on history.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Russian, Turkish* +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Complete silence for almost a year, wouldn't purchase this.
题材不错,但制作能力低下导致游玩过程十分。。“坎坷”,首先就是教程关。在教程关就遇见了音频失效,偶尔会出现没有音效的情况。再就是主题直升机环节,结果我按了半天E登不上去,好不容易登上去按按键无法悬停,然后让我等待,我一直等了差不多五分钟无奈退出重进跳过教程关,然后就是正式关卡,初见挺有意思,但后面都是一样的玩法呢?一共11关,流程非常短,可能两个小时刚好打完甚至能退款,全都是一个玩法,到达村庄,剿灭敌人,完事,经常会出明明没打到友军但会警告我不准伤害友军的BUG。。而且这游戏榴弹炮效果十分糟糕,跟玩具一样,搭配上偶尔音频失效更显玩具感,前三关比较无聊,解锁休伊倒是能延长一会寿命,但还是那一套玩法,也就偶尔坠机幸存下来成标准FPS游戏,这款游戏虽然有空中支援这个令人十分爽快的选项,但糟糕的bug让我不敢使用它。因为被空袭炸过的敌人部分是不会被识别成死亡,那解决办法只有在用一次空中支援或者用榴弹无差别鞭尸。。。以及机载机枪的操控像抹润滑油过头了,比较糟糕,ADS也比较幽默,我都不知道M14存在的意义何在,可能是因为我这出BUG无法悬停,我在移动状态使用M14是十分糟糕的,敌人在移动,我也在移动,我甚至被打还有受击效果。。这就导致很多武器是多余的,解锁M60基本上不会再碰别的武器,因为本质上都一样而且准度都一样,那为何不选择有100备弹的M60?直升机护甲也是,没啥平衡,无脑选第二/三版搭配重型护甲即可,其余感觉都是多余的。。而且有些关卡我认为不大合理,就剿灭有20人的村庄而言,这种叫武装休伊或者其余空袭来都行,但为何就让我一人坐着直升机去剿灭,我认为不大合理,11个关卡,都是这一套流程,起飞,打人,去下一个地点,打人,然后突兀的加载画面结束,甚至没有起飞降落动画,整个流程就是去选武器,选直升机,打人,然后再选武器。。。那么令人心跳加速的音乐呢?答案是就两三首曲子,而且还不如我自己播放AC/DC。。。再加上很多BUG导致我游玩十分“坎坷”我是不推荐的,这款游戏玩法比较独特,但十分不耐玩。。。比较令人沮丧的游戏体验。。
ドアガンナーとなってベトコンを撃ちまくるゲーム。CODとかに1つはあるレベルをずっと遊べる感じ。 CODとは違い、ヘリの操作も多少はできるので、より本格的な対地攻撃が楽しめる… というのが楽しさ、というかゲーム内容の全部。 そう、ゲームプレイは非常に単純で、つまらなくはないが、確実に面白くはない! ゲーム中にできることは、狙って撃つ、弾を補充する、ヘリを操作する(旋回・ホバリング切り替え、速度・高度・旋回半径?切り替え、攻撃方向の切り替え)ぐらい。チュートリアルも長いだけで、他のFPSに比べて真新しいところは1つもない。 ドアガンナーがモチーフのゲームだが、ステージ4までは手持ちのアサルトライフルか軽機関銃で戦わされる始末。揺れる旋回するヘリの中からスコープつきのM16を当てるのとかは簡単ではない。 肝心のドアガンはステージ4でやっと解放されるが、悲しいぐらい貧弱。ステージ4で解放されるM60は精度も発射速度も微妙で、ステージ5で解放されるM134(ミニガン)も発射速度が低すぎて使い物にならない。「リロードの必要がない」ぐらいしか強みがない。特にミニガンは悲惨なもので、使っていてM60とそこまで変わりがない。オーバーヒートが早いだけのM60の下位互換になってしまっている。 あとドアガンを操作している間だけ視界がぐわんぐわん動くので非常に扱いにくい。普段FPSやTPSをプレイしても全然酔わない体質だが、ゲーム自体のフレームレートの低さと解像度の低さからか、このゲームを遊んだ後は少しめまいがしたように思う。 サブウェポンとしてグレネードランチャーが使えるが、40mmグレネードなので使い物になるような加害半径はない。もっぱら対空砲破壊用だが、重力落下する上弾速も遅いので当てるのも簡単ではない。 武器やヘリにカスタマイズ要素があったりするがほぼ未実装。エンジン交換などができるが、特にリソースなどは必要とされないので、最強のエンジンと重装甲とM134を両側につけたら…それ以上強化要素やアンロック要素はない。もちろん武器は多少アンロックされるが、揺れる機上からM14なんて当てられるか?という感じで、ゲームプレイとの一貫性がない。 敵から銃火を受けると、ヘリの耐久力だけでなく自分も負傷する。ダメージを受け続けると死ぬので回復しなければならないが、この回復アイテムも特に個数制限がないので、適当にHキーを押しておけば死なない。せいぜい時間を食う程度。ここも一貫性がないように思える。 バグも非常に多い。まず日本語設定ではキーバインドが一部反応しなくなるので、言語設定をEnglishに変えてからでなければ、チュートリアルすら進行できない。ガンナービジョンという機能で地上の敵をハイライトできるが、ハイライトされない敵も一部存在し、「敵を全滅させたら次の戦場に行く」というシステムなので、地上に見えるちっちゃい敵兵を目視で探して倒す必要がある。 敵のスポーンがおかしくなってゲーム進行が不能になるバグもある。古いバージョンでは自爆することで強制的に進められたみたいだが、今は自爆判定がなくなってしまったので、基本的に詰みでおわり。 アーリーアクセスということもあり、とりあえずコンテンツを色々実装して、それからブラッシュアップしていく…という流れで開発しているのではないかと考えるが、プレイ体験の主軸となるコンテンツの一貫性がひどく欠けているので、このまま開発が進められても厳しいのではないかと思う。現状、1600円分の価値は絶対にない(せいぜい500円というところ)。 とはいえ、ドアガン扱えるステージってやっぱり面白いよね…という着目点が良いだけに、今後のコンテンツ拡充やバグ検証・対応次第では大成するのではないかと思うので、今後に期待したい。
▶ ¡America Again! ★Historia: Reviviendo Vietnam ★Gameplay: Estás en un helicóptero Huey matando a los del Vietcong con diferentes armas, apoyo aéreo, soporte de helicóptero. ★Audio: Normal ★Dificultad: Fácil ★Rendimiento: Gamma media ★Tiempo de juego: Una duración de 4 horas. ★Precio: Está bien. ★Online: No ★Gráficos: Simples ★Platino: No ★Rejugabilidad: No ★Stream: Es entretenido y simple, para pasar el rato. ★ Contenido: 11 Misiones de campaña. Este juego tiene mucho potencial; realmente lo que más necesita es pulir los aspectos mecánicos, se siente un poco tosco; algunas acciones tienes que oprimirlas varias veces para que funcionen, es pulir esos detalles. Puedes escoger el helicóptero y su equipamiento, además de las armas. Es bastante interesante; la idea da a muchas posibilidades. Esto lo menciono porque el juego tiene muchas posibilidades; por eso dejo algunas ideas: -Poder cambiar los controles a gusto. -Misiones en tierra, misiones de defensa en el helicóptero, misiones de escolta de convoyes, evacuaciones, rescate. -Algunas misiones en barcos serían interesantes por los canales de vietnam. -Más variedad de armas: lanzacohetes, mejores lanzagranadas, lanzallamas, tipos de munición. -Que en plena misión haya conversaciones casuales. -Una sinopsis de cada misión; es más que nada por la inmersión, un villano también podría servir. -Los mapas se pueden mejorar con mejor densidad de pasto, aunque no sé qué tanto afecte a la optimización. -Mejor soporte para mando. -Enemigos más complejos, blindados, francotiradores. No necesariamente más difícil, solo más variado el combate.
好杀!:较重复的死神天降 个人给予这部作品 6.0/10 分,属于“中规中矩”的范畴 +有趣的舱门机枪手设定 +独立游戏中较好的画质 -非常重复的中后期玩法 -较少的可解锁道具 -中文翻译错误较多 这是一部以越战时期直升机舱门机枪手为主角的单人FPS战役作品,设计是新颖的,画质在独立游戏中也不错,但中后期玩法非常重复。个人通关用时4小时。 本作中玩家可以听着越战经典的BGM,坐着直升机从天上打击越共。玩家打敌人的TTK很短,敌人基本中枪即死,而直升机装甲很厚,玩家还可以不断以飞机为掩体使用无限量的回血包治疗,整体难度不高,就是突突个爽。 不过本作的可解锁武器很少,只有M16A1、M60和M21三把枪,直升机上中期后可以安装M60或M134机枪。固定机枪有6000发备弹,一个关卡内根本用不完,因此解锁固定机枪爽了几关后,重复感会大幅提升。本作几乎没有故事情节,一共11个关卡,就是不断扫射越共再飞走,关卡之间几乎没有差异。
Интересный продукт, проходится быстро, сюжета как такового пока нет, ну и косяков не мало
GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD MORNING VIETNAM
Love this, great game with a lot of potential to grow even more! Had a lot of fun and broke off some steam!
Not happy with the state of the game. It has many problems: - Control just doesn't feel good. A lot of it feels sluggish, turning up sensitivity helped but didn't fix the problem. This is especially true of first-person weapons like the M14 and M16, I suppose I can understand the door guns and M60 not being particularly snappy, but there's still something off about them and I'm not sure what it is. - There's little to no UI and very little choice of gameplay. The game seems to have a linear "campaign" style mission, though with no freeplay or mission select. It's possible such a mode is for the postgame, but I couldn't bring myself to reach that point. The game often eschews menus (except for things like graphics and control settings) instead respawning you at a base requiring you to run around to the same 2 places between missions and set a new loadout from scratch. I wish they just used menus for this, and I wish the game remembered my previous loadout, simply letting me make changes to it as I unlocked new things. Especially after I got to level 5 (there's also nothing telling you what level you are - but it seems like you just level up every time you complete a mission, so you know based on number of missions done) it was just added tedium, and tedium is the enemy of a game like this which should be quick and easy to set up and play. A proper menu would look better than staring at a chalkboard in the wrong aspect ratio that just says which missions I've completed. If they want to stick to this concept of walking around the base and talking to the guys setting up your loadout and helicopter - it needs more polish in sound design, controls, and attention to detail. - I don't like the sound effects. The only two sounds that don't completely suck are pilot comms and the minigun (which I'm seriously wondering if they took from the original Call of Duty: Modern Warfare games). But the helicopter sounds and most of the gun sounds are horrible. - There is something wrong with pretty much every weapon. Either a bug, or poor design. The game keeps giving you the wrong M16, the one with an optic and a grenade launcher, even if you haven't unlocked it yet. You also don't have the choice to select fire such as semi or burst. Full auto only. They tried to make the M14 act like a sniper rifle, but its rate of fire is too low and it feels wrong. The M134 Minigun doesn't seem to have a very high rate of fire, which is not cool. When you fire that thing it needs to shower the enemy with lead, a rate of fire 10x higher than the M60, which is certainly not the case here. They also bought into the "it takes forever to spin up the M134" myth, which isn't true. We also can't zoom in on the aiming reticle when on a door gun, which is very annoying. - The AI needs improvement. Enemy AI shouldn't fire as accurately on the move as when they're standing still. The helicopter pilot AI has a nasty tendency to suddenly pull harder turns instead of smoothly orbiting the target area, and it even bumped into trees on its own - requiring me to raise the altitude just to keep from hitting stuff, instead of raising the altitude for the sake of adjusting my angle to target. - Missions are repetitive: I already feel like I've played the same mission 6 times, just with different numbers of enemies and randomly having friendlies on the ground or not. A mission consists of a flight which strings together a series of skirmishes. Your pilot will (try to) circle the target area, unless you specify to hover. You can control altitude, although I have no clue where in the world they're getting their numbers for altitude from (31,000ft? really? I don't think a UH-1B can fly that high...), and how far from the target zone you orbit. I think they need something where the player specifies the center of the helicopter's orbit and the helicopter flies a smooth circle around it, instead of a strange rounded rectangle or oval. And then you just shoot enemies. Obviously you take out guys with RPGs or machine gun emplacements first, but that's it. If you feel like it, call in an airstrike ("artillery"). - Hitboxes aren't very good. My main gripe is with trees and rocks, which seemed to have much larger hitboxes than they needed. In particular, I observed rounds impacting the air between tree branches even though my target was in plain view between then. In the first-person shooter stage, I kept shooting empty space above the rock you spawn next to even though there's nothing there because the hitbox for the rock is that bad. I don't think this is acceptable in 2026 particularly in a game that lives and dies by the player's ability to shoot things. - The game is poorly optimized. With 32GB RAM, a Ryzen 5900X, and an RTX 3090 it ran in "Medium" settings (after turning off Anti-Aliasing and leaving 3D render scale at 100%) at 39 FPS. Turning everything down to Low gave me about 50 fps. That wasn't even during combat situations in missions. For a shooter, that's not great and I think detracted from my experience. - The game doesn't seem to like 21:9 displays. It renders just fine but a lot of objects, particularly more static layers like the chalkboard which tracks completed missions as well as the scope for the M14, are stretched out to look too wide. + If this game has anything going right for it, I do like what the dev has done with physics of destructible objects. Seems to be the 2nd item on their roadmap implemented. There are rough edges like NPCs getting stuck and clipping through these objects. In spite of this it's probably one of the most polished parts about this game. As an Early Access indie title I would give it at least some concessions. But for a fairly simple concept - just shoot a helicopter door gun - this game is without a doubt undercooked. I can't recommend it right now. If you really want a helicopter door gunner game, maybe check in on this title in the future after it's had more time to get better. I would not buy it for $14 USD. I would buy it for maybe $5, in its current state, if it ran well on my PC.
시 팔 거 쾅 두두두두 펑펑 M60 M79 미니건이 재미있고 도파민 터지는 게임
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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